WWE Legends of WrestleMania Review
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Layered on top of the new grapple-based system is a three-tiered fighting-game-esque meter that fills as you do damage to your opponent. When you hit level two better moves become available. At level three your finishers (Y and B) can be performed. Some objectives require moves that only become available when you've reached a certain tier, so you have to spend some time beating up your opponent before you can get that all important gold rating.
While Legends of WrestleMania never reaches anything beyond arcade style complexity, there is a decent amount of depth for more hardcore fans to explore. Holding down X does a more powerful strike, but it takes longer. Holding down A does a strong grapple, but it takes longer. Without a torso outline displayed on the HUD, as in the SDvR series, matches are more about overall damage, about making your opponent groggy with quick strikes, and therefore vulnerable for a short period of time to slower but more damaging moves. The idea is to reduce your opponent's health meter to the point where they will struggle to mash the buttons quickly enough to escape a pin. The Taunts (X and A) system adds another layer of strategy. A taunt consumes a tier but triggers a temporary boost. This boost improves your character in a number of ways, including damage, speed and the rate the tier meter fills. In a funny way, the simplified controls lend Legends a more fighting game feel, and that's welcome.
Inevitably, though, some fans won't like the new control system. They will say it's been dumbed down, that the game is for wrestling noobs. There is a degree of truth here, but the new approach makes Legends much more fluid and intuitive than recent iterations of the SDvR series, one that's famously difficult to pick up and play. The game isn't built using a tight fighting game engine - the collision detection is awful and movement is sluggish - so a more simple control system fits better. Put simply, I had more fun with Legends of WrestleMania than SDvR 2009, and much of that was down to the new controls.
You can see why THQ has taken this approach. Legends of WrestleMania isn't just for hardcore wrestling fans who religiously buy the annual SmackDown vs. Raw games. It's for the post-pub crowd, for people who perhaps play only certain video games, football games perhaps, but fancy a wrestling trip down memory lane that's as much of a laugh as it is fun. With a few mates round, and over a few drinks, Legends provides an experience unlike any other. In many ways I'd be more inclined to pop THQ's effort into my console in such a situation than Street Fighter IV.
Beyond WrestleMania Tour, Legends is packed with modes and features that fans of SDvR have come to expect. There's full online integration, loads of exhibition match types, including the hilarious 30-man Royal Rumble (Andre the Giant versus The Rock? No problem!). The game is heavy on unlockables - costumes, modes, archived movies - everything you do seems to unlock something somewhere in the game. The Create a Legend mode does exactly what it says on the tin, and pits your wrestling Frankenstein against waves of wrestlers in the Legend Killer mode. There's even an option to import your created superstar, and the entire roster, from SDvR 2009, so all that hard work done in the last game won't go to waste.
Graphically, Legends impresses and befuddles in the same breath. The crowd actually looks good, from a distance, and the game does a good job of capturing that packed stadium feel the archived footage that plays out before matches demonstrates. The presentation, largely, is impressive. The main menu screen is designed like an actual vault, and entering the Hall of Fame sees the camera swoosh into a room packed full of trophies and statues. Unfortunately, the menus outside of this are woeful, reminiscent of a shoddy "last-gen" game, and the loading is annoying at best. The wrestlers themselves are well detailed, but designed to be almost caricatures of their real-world counterparts. Hulk Hogan is the worst offender in this respect. He's absolutely huge - his torso is about a mile wide and he stands taller than Andre the Giant, which, frankly, is ridiculous. If you're looking for realism, look elsewhere. Legends feels in every way like a childhood memory remembered with a distinct lack of accuracy. It's 80s and 90s wrestling how we remember it to be, not how it actually was, just like we remember tiny primary schools as huge castles and parks as entire countries.
As a straight up video game, Legends is a clunky, sluggish experience, like the SDvR games before it. But the new control scheme is, for me, a change for the better. I for one wouldn't mind a similar system employed for SDvR10, although I'd imagine hardcore fans might not agree. At the end of the day, though, what's most important is that Legends does exactly what it set out to do, and that's provide a rose-tinted nostalgia trip down 80s and 90s wrestling. If you're one for watching old episodes of Transformers on YouTube, or those Mr. T Snickers ads make you long for the days when the A-Team were the talk of the playground, Legends of WrestleMania is for you.
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VideoGamer.com Score
8Score out of 10- Real archive footage
- Fun trip down memory lane
- Arcade-style gameplay intuitive
- Still clunky and sluggish



User Comments
Digiink
I realize that this is an arcade style game. I grew up on arcade style wrestling games with just two buttons and a joystick and even then I could do a Perfect Plex or the DDT when I WANTED TO! This QTE system just straight up sucks! I'm more focused on hitting the right button when it appears than the action. If I want that kind of game play I'll play Whack a Mole. Forget triggering the action with a chain of events, I want to control the action.
I was looking forward to this game only to be let down. Fortunately I played the Demo so no money wasted there. As for anyone who suggests that I get SVR, I'm an old school wrestling fan who plays video games once in a while. I felt that THQ really developed this game for gamers like me and missed from the top rope.
Gabe
The QTE system isn't just dumbed-down, but completely robs you of any real control over what your wrestler is doing. Part of the fun of wrestling games (and fighting games too) is that *YOU* are the one pulling-off these fantastic, powerful moves, not doing it by virtue of pressing A quicker than somebody else when it flashes on-screen.
And movement is awful; sluggish and as noted, the collision-detection is way off. And yet you guys are rewarding such sloppiness on the basis - it certainly seems from the review - of the license.
No wonder we keep getting such disappointing wrestling titles.
Roooski
Seems to me this would be the same debate as Forza 2 vs Need for speed in racing. One you can crash into walls and spin out still keeping in the race. The other is less forgiving as it is a sim racing game.
just my opinion on the control system and style of play. The wrestlemania tour is a bit short. After all the whole concept is to relive and replay the early wrestlemania years. Legend killer mode seemed a bit easy, even on the hardest difficulty, however a few guys will give you a challenge.
all in all i would recommend this as a rental for most.
Eddyg21
THQ ruined what could have been a great thing. The game play is awful, I will never purchase another "Arcade-like" wrestling game again. What I still can not understand is why would THQ change the game play from SVR? SVR plays great, the wrestlers all have a large variety of moves and it feels very resalistic. While here I felt I had about as many options as I did with Super Mario Bros. 20 years ago. No triggers, No shoulder buttons, just X and A... that's it, that's all. I waited this long to have Legend Wrestlers perform a punch, a quicker punch, and a combo of punches. This is Insane.....and the QTE chains are just stupid. Why? Why? Why? Why did would THQ excite me with this great Title? and amazing roster? And an option to import my roster from SVR? Only to let me down at the end, with a game that plays- as if released in 1991.
And Yes.....
To the ones responsible for the game, "F**K YOU!" and have a sh*tty day...
onemandynasty323
_MICHAEL_
rico_rico
thpcplayer
Karlius
Wido
Also don't know if any of you know but Test died this weekend. Try going on WWE.com for further details.
guyderman
Karlius@ pblive
pblive
Karlius