Wallace & Gromit's Grand Adventures: Fright of the Bumblebees screenshot

VideoGamer.com: What will the puzzles be like? Is the game aimed at younger gamers or is it being developed for your average Xbox 360 owner?

DG: It's definitely not aimed at a younger audience. I would think that a younger player would be able to get through it. Our general approach is to present the puzzle and let you knock around in it for a little while, but if it seems like you're not getting it then more and more information makes itself available. Part of our general philosophy is we do want people to finish the game eventually, even if you have to work things out.

VideoGamer.com: What are your favourite puzzles or scenes in the game?

DG: There's a part later in the game where you've got some bees that are getting in the way and Gromit has to figure out how to trap them. You have to set up an elaborate trap and that's something that feels right to Wallace & Gromit, the idea of contraptions.

VideoGamer.com: When is the game coming out?

DG: Soon! Sometime in the spring.

VideoGamer.com: Will it be released on XBLA and PC simultaneously?

DG: That's still TBD. We don't know yet.

VideoGamer.com: Do you know how many MS Points it's going to cost?

DG: We don't know that yet either. I think it'll be in line with the other series that we've done. We haven't done games on XBLA before but on our website we sell episodes for $9. I think it's going to be in that same range.

VideoGamer.com: This is your first XBLA game. How have you found developing for the platform?

DG: The download size limit is pretty big actually, compared to the size of what our games usually are, because we do them episodically. So that was actually pretty comfortable. The graphic support is really good. It was a little strange to have to come up with a new control scheme, but I'm really happy with what we did come up with.

VideoGamer.com: Why did you decide to make this game for XBLA when your previous games have been on the Wii on the console side?

DG: We'd actually like to see them on all the download channels. It's always been in our plans to do something for Xbox LIVE. The graphic capabilities of the Xbox are a lot stronger, and we took advantage of that to really get the Claymation look. Xbox is a little easier because we had already done a CSI game that came out not for XBLA but on the Xbox.

VideoGamer.com: How many episodes are you going for with Wallace & Gromit?

DG: We're going for a four episode series. They're a little beefier than what we've had per episode before. The season as a whole will probably be about the same size as the previous games.

VideoGamer.com: How many hours do you think an average gamer will get out of each episode?

DG: It'll probably be four, five or six. We've done play tests and most people are done within six hours.

VideoGamer.com: And what kind of gap are you looking at in between the episodes?

DG: That's also TBD.