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Rare was acquired by Microsoft back in 2002 and has been at the heart of the platform holder's internal development, but only now, with the upcoming launch of Natal, does the developer feel it and Microsoft are on the same page.

Speaking to about Natal prior to gamescom, Rare design director George Andreas explained just why the motion sensing technology is such a big deal.

"I do feel in many ways that – and I’ve said this to some people as well – for me this is really the first time that Microsoft and Rare are on a very similar path," said Andreas. "We’ve obviously been tasked to create experiences that nobody else can create, which explains things like your Kameos and your Piñatas and your Banjos. But obviously the hardware is aimed at a different demographic, and so we’ve always battled against that.

"Whereas now with Natal, it looks like the roads are on the same path. It’s a union of the two philosophies of the different companies, I guess. Natal is supposed to reach out to a broader audience and a broader consumer, and Rare’s products are always aiming in that direction as well. So from that perspective the future looks incredibly bright for us really. It’s definitely something everyone’s enthused about and energised about."

Will Natal bring out the best in Rare or is the studio's golden era behind them? Share your thoughts in the comments section below.

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User Comments

K3RT's Avatar


I just want Killer Instinct even if its only a xbox live arcade...... I need my KI fix!!

As for Natal I'm going to try and reserve my judgment on it until it comes out although I really cant see how it will work with most types of games unless they give you a controller as well as monitoring your movements?
Posted 19:37 on 25 August 2009
CheekyLee's Avatar

CheekyLee@ rbevanx

I'd rather Blast Corps get released on Live Arcade as is. Shoe-horning some motion tech into it may well ruin the experience. Some Jet Force Gemini, however .... now that could be cooking with napalm!
Posted 19:32 on 25 August 2009
rbevanx's Avatar


Another thing I worry about is Microsoft forcing Rare to incorporate Natal in all their games. It might explain why Bungie went independant again.
I think a Blast Corps game should come out.
Posted 17:06 on 25 August 2009
Woffls's Avatar


hmm, It's discouraging to hear this from the developer that I am expecting to make Perfect Dark 2, very discouraging indeed. Viva Pinata and Banjo were brilliant games, but there's so much potential in Rare's other franchises that I'd rather see explored. Where is Blast Corps? There's nothing else like it, and it would be a brilliant game.
Posted 15:47 on 25 August 2009

Game Stats

Technical Specs
Release Date: 01/12/2006
Developer: Rare
Publisher: Microsoft
Genre: Simulation
No. Players: One
Rating: PEGI 3+
Site Rank: 2,126 22
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