UFC Undisputed 2010

UFC Undisputed 2010 Review for Xbox 360

On: Xbox 360PS3PSP

Promising to hit even harder than before.

Review Verdict Read Review
8Out of 10
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UFC Undisputed 2010 screenshot
UFC Undisputed 2010 screenshot

Jumping into UFC 2010 Undisputed feels a bit like your first day back at school after the summer holidays. You recognise a few faces and the general layout of everything, but there's also a surprising amount that's changed, too. The world has evolved, and if you get cocky and try to do things the old way, you might find yourself being brought back to earth with a bump. Also, there are big boys (well, men really) who push you around and put you in painful headlocks. They won't throw your bag over the playground fence, but they might bend your arm back till it pops – and when they do, there'll be no crying to Miss Giddings for sympathy. No sir.

As expected, the MMA gameplay fundamentals remain the same as last year: two large men enter an octagonal-shaped ring and batter each other until one of them experiences some form of painful anatomical failure. When the men are standing, it feels a bit like a boxing game with the added ability to use kicks, grabs and elbows; when you're on the floor, it becomes a deadly game of limb-twisting Chess – or perhaps someone playing Twister on top of a game of Chess. This year things are further complicated by the inclusion of three new fighting styles – Karate, Sambo and Greco-Roman wrestling – as well as moves that involve the side of the ring, and the ability to lean and sway during punch-ups.

Strangely enough it's this last addition that seems to have the biggest immediate effect on the action. By holding RB (on the 360 pad, the version tested) and flicking the left stick, you can deftly duck or swerve away from your opponent's blows. As in so many parts of life, a few inches can make all the difference: with a well-timed dodge your rival will find themselves swiping at thin air, allowing you to reply with a hefty fist or kick to the head. Veterans of EA's Fight Night franchise will be well-versed in these shuck-and-jive antics, and they prove equally useful here. Indeed, it's pretty much essential to master them if you want to last longer than five minutes.

In terms of the ground game, the most important revisions lie with the revamped submissions system. Provided that you're in the right position (an important consideration at all times), clicking in the right stick will initiate some form of agonising limb-bending exercise, conducted using the "Shine" system. If you're the aggressor, you rapidly rotate the right stick, perhaps using the palm of your hand, until your opponent gives up; if you're the defender, you do the same thing – but if you're playing against a human, you'll need to rotate your stick in the opposite direction to your adversary. Last year it was possible to power through submissions using raw strength – a feat that required you to simply mash all the buttons as fast as you could – but this year there's no choice but to embrace the Shine. On the other hand, it is now possible for the attacker to "charge" submissions (by pressing in the stick again, mid-move) or to change positions during their move. The latter requires human players to start spinning their stick the other way, as if there weren't enough to remember already.

UFC 2009 was a hard game, but its 2010 big brother is an even tougher slice of beatdown pie. The AI seems to have been given a notable boost since last year, and there's an awful lot to worry about whether you're on your feet, on the floor, or in some kind of painful half-way house between the two. This spread of situations plays a major role in giving the grappling its laudable depth, and yet it's hard to escape the feeling that it's all a bit overwhelming. The first Undisputed used archetypes to simplify each fighter's style: you might have been a kickboxer while standing and a wrestler on the ground, for example. Now, while that system was pretty unrealistic, and while it failed to reflect the diverse nature of the UFC's muscle-bound roster, it had one solid advantage, in that it let the player know what their chosen scrapper was actually good at.

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User Comments

Wido's Avatar


Nice review Neon. Never did get round to get UFC 2009. I hear that UFC 2010 Career is taking the Fight Night Round 4 route. To be kept in shape, you got to work out and etc. I really enjoyed the demo and I will be picking this up. 3 games I want. This, Blur and Prince Of Persia. Though I don't think I will be purchasing any new games till I get RDR to 100% and at least finish my first playthrough on ME1.
Posted 17:54 on 25 May 2010
Roland_D11's Avatar

Roland_D11@ mydeaddog

Thanks, that sounds promising. I can live with some load times, but the save messages last year forced me to put the game down. I think I will rent this before I buy it.
Posted 12:49 on 25 May 2010
mydeaddog's Avatar



They've condensed the saves, as in you no longer get those irritating messages where it seemed to save several things in a row. In general, the load times are still a bit annoying though. Once you actually get into a fight it's all cream, but the flip-side is that you still get fairly lengthy waits between activities, screens etc.

To give the developers credit, at the start of a match some of the loading is masked with announcer stuff.
Posted 12:40 on 25 May 2010
dudester's Avatar


I hated all the training from the 1st tho Neon so seems like I wouldn't enjoy too much in this one.
Posted 12:32 on 25 May 2010
Roland_D11's Avatar


Neon, how is the autosaving in the career mode? I found that extremely annoying in the last UFC game. After every training etc. the game showed several 'Saving xx'-screens. Is that better in 2010?
Posted 12:32 on 25 May 2010
mydeaddog's Avatar


It's not too bad... you still get cred from each fight you take part in, and there's a bonus from wearing sponsored clothes etc. I ended up sacking them off a lot in the early part of my career.
Posted 12:10 on 25 May 2010
El-Dev's Avatar

El-Dev@ mydeaddog

I'm pretty sure your stats degraded in Fight Night as well though so that wouldn't annoy me. I don't mind the training, but having to build up cred sounds like it would annoy me quite a bit. Is it detrimental not attending events?
Posted 11:30 on 25 May 2010
mydeaddog's Avatar


It's been a while since I played Fight Night, to be honest. There's a lot training. The thing is, it wouldn't be so annoying if it weren't for the fact that you stats degrade if you don't maintain them - and there are 16 skills plus your three attributes to look after. It feels a bit like a plate-spinning contest, only each spin requires a separate trip to the gym.
Posted 11:18 on 25 May 2010
El-Dev's Avatar

El-Dev@ mydeaddog

Would it be beyond the level of training in the last Fight Night game?
Posted 10:49 on 25 May 2010
mydeaddog's Avatar


Listen, some of you may really like the career mode. It's much more in-depth than last year, and if you've got the patience for it (which, let's face it, is something this game requires) you may well have a blast with it. Personally, I just got fed up with all the training / stat maintenance.

It's still a good game, it just requires you to put a lot in.
Posted 10:47 on 25 May 2010
dudester's Avatar


Bad times was really hoping they fixed the career mode :(
Posted 10:43 on 25 May 2010
Karlius's Avatar

Karlius@ SexyJams

Shame I was hoping Career mode would go down the Ultimate Fighter route.
Posted 09:53 on 25 May 2010
SexyJams's Avatar


My mate loved UFC Undisputed,
I'll have no problem recommending this to him after everything you've said about it :D
Posted 09:49 on 25 May 2010
South_East_Jedi's Avatar


I hate this game, not because i think it's a bad game, it's just because i cannot f**king get used to the super complicated control system and the fact that whenever i play it, i get far too stressed out and angry
Posted 09:31 on 25 May 2010
El-Dev's Avatar


Sounds like a decent improvement on last year, but career mode still sounds sh*t. It was the biggest disappointment in the last game.
Posted 09:10 on 25 May 2010

Game Stats

Technical Specs
UFC Undisputed 2010
Out of 10
UFC Undisputed 2010
  • Brutal yet beautiful
  • Very authentic
  • Some smart additions to last year's game
  • Career mode is a drag
Agree? Disagree? Get Involved!
Release Date: 28/05/2010
Platforms: Xbox 360 , PS3 , PSP
Publisher: THQ
Genre: Sports
No. Players: 1-2
Rating: BBFC 15
Site Rank: 1,917 32
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