Q: Does that mean you've already got a list of stuff for 2011?
ND: I've got a list of stuff for 2015 at this point. There's never a time that we're not thinking to ourselves, 'wouldn't it be cool? How do we do this? What can we improve upon?'. Everything is building the base. There are still things we haven't done that we know we're going to do, we just have to figure out when.
Q: Another area Undisputed could have been stronger in is online play. There are problems with people cheating by disconnecting.
ND: Certainly. That was a lesson learned from last year, and those sorts of things happen, but we worked diligently to put out that patch. Online is going to take significant improvements this year. We have this concept of online camps, which are, essentially, guilds you can join with your friends, and learn things online. The online experience is going to expand dramatically in the upcoming game. Without giving too much away, you're going to see a lot of really cool stuff.
Q: What about the career?
ND: We're going to be releasing a lot more information about the career, but it has undergone significant improvements. If you look at how the gameplay's improved, that sort of improvement permeates every aspect of the game as well.
Q: Tell us about the submission system.
ND: Last year, we felt there was a stage process. You got into these states where your arm is pushed back - there was no visual indication of who's winning. You would just get into a static state, into another static state, and then somebody would come up the victor. This year we've come up with what we think is a much more elegant system, where you're getting not only visual representation from a player's limb moving into a position - and that's going into one of the other aspects we're proud of, which is we're educating people on the sport of mixed martial arts. There are people who say they don’t watch UFC, but are able to learn things, like what's a Kimora, or what's this specific submission? You're seeing the result of that submission. For example, with the Kimora, arm's moving back, the camera's moving in depending on your success, the closer you are to a submission, the camera's zooming all the way in, the worse you are, you're moving back. Again, that is a more elegant way of displaying success or loss in the submission system.
And the advent of doing switches within the submission system is a really cool thing. That adds another layer of depth to the gameplay, where you're able to then make a submission switch, and it recalculates the math under the hood of the victory or loss. It is a gamble - you may end up in a worse statistical state on the submission switch, but as I mentioned, it forces your opponent to rotate in the opposite direction. So if you can catch someone off guard and you're able to get in a couple of rotations before they're aware of what's going on, that's another layer of gameplay advantage that we built into the system. In addition to tying into the posturing system, where now you can execute multiple submissions from the same position just based on your posture. There will be flash submissions - that's a new addition for this year. Last year there were flash knockouts, no flash submissions. There will be flash submissions in this year.
Q: How do you switch the submission?
ND: Initiating a submission is clicking in on the right stick. To do a submission switch, you hold the technique button, the LB, and then click in on the right stick, and that'll perform the submission switch.
Q: We saw Kimbo [Slice] in the trailer. Can you confirm any other fighters will be new, or give us an approximate number on new fighters?
ND: That's really a PR question. Sure I can confirm, but they have their plans in a lot of areas. Everyone you saw in the trailer is definitely in the game.
Q: Why no Kimbo on the front cover? That would sell like hotcakes!
ND: That's a question for Dana. Dana's a smart man who knows his brand. We work extensively with UFC. They're great partners for us.
UFC Undisputed 2010 is currently in development for Xbox 360, PS3 and PSP. Home console versions are scheduled for release on May 28, with the PSP game to follow later in the year.