Two Worlds II Preview for Xbox 360

On: Xbox 360PS3PC
Via a card-based magic system, there are "10 to the power of 38" possible combinations. That's a lot.
Via a card-based magic system, there are "10 to the power of 38" possible combinations. That's a lot.

Via a card-based magic system, there are "10 to the power of 38" possible combinations. That's a lot.

Our tour of Two Worlds II's fantasy-filled open world - sort of like a virtual sneak preview of a holiday abroad - takes in locales as exotic as medieval, Persian and oriental style cities, as well as dour swamp, beach and island areas. It's all suitably varied, and the open world vistas are great. Even the motion capture work - easily fluffed - looks top notch. Horseback riding - one of the first game's key components - returns, but this time it's is supported by some quality animations. Reality Pump and TopWare have drafted in the services of the same equestrian mo-cap studio (yes, that's right, a mo-cap studio dedicated to horses) used by Ubisoft for the Assassin's Creed games. You buy a set number of horses, apparently, and a set number of animations. Bizarre.

Also bizarre is the idea that sex scenes are mo-capped, but they are. "There's a sex scene in the game and two people acted that out," James says with a smile. "It's just the actual motions; them kissing and moving around. It's not full-blown, triple x or anything like that. There's a point where he [the player character] catches somebody - it's actually a quest - and you stop this guy - his wife's cheating on him. And she ends up dying, and you have a choice to kill him or not. And that's one of your light or dark choices."

So, like, they didn't mo-cap actual sex, right? "It's just the movements! There's no penetration or anything. It's just the movement." Phew.

Ahem. Enough of that. We should get back to the serious stuff, like combat, story, karma systems, and... you know, what serious fantasy RPG fans want to know [adjusts tie]. Two Worlds II is set five years after the events of the first game. The orc race has been all but made extinct by big bad evil guy Gandohar, and you, Antaloor's hero, are rotting in his jail. But there is hope. The five remaining orcs are desperately trying to bust you out of prison because they know the only way their race can return to its former glory is to have you stick the knife in Gandohar's black heart.

The game begins with this prison break, and at first it goes well, but soon enough things get bloody. Gandohar sends his right hand man, Sordahon, to sort the disturbance out. Cue a sword fight between Rogdor, the leader of the remaining orcs, and Gandohar's man, Sordahon. We won't spoil the details, but know this: it's an eye-catching cutscene packed with sword-swipes, blood and horrible demonic spellcasting.

James promises between 45 minutes and an hour of cutscene goodness, and between 15 and 20 minutes of CGI loveliness. It's all part of a concerted effort to tell a deeper story, packed with more backstory. Over the course of the game, you find out, for example, how Gandohar became the evil bastard he is today.

It's obvious Reality Pump has spent a great deal of time making sure this sequel is a much improved effort. It's bigger than the original (30 per cent bigger, to be exact, at 60 square kilometres), looks better, has a richer storyline (James estimates 25 hours for the main storyline, 40 to 50 if you take the effort to discover some hidden stuff, and 100 hours tops if you're an obsessive). We're about to put down our notepad and pen suitably satisfied when James stops us in our tracks: "...And that's before we've even talked about multiplayer."

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6 Comments

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AtzeX's Avatar

AtzeX@ FantasyMeister

Ay , I have the freezing problem too. Everytime , on the same Place, near hatmandor. In the first game i never had this problem , but now there is the disc icon.... I updated today , when starting the game while been connected to XBL , but it is not solved. What can i do ? :)
Posted 19:32 on 21 November 2010
SexyJams's Avatar

SexyJams

Never even heard about this.
I liked your summary though Wes, lol
WoW meets Sims :p
Posted 16:19 on 22 February 2010
FantasyMeister's Avatar

FantasyMeister@ wyp100

Verrily, thank ye kindly. Forsooth.
Posted 14:20 on 22 February 2010
wyp100's Avatar

wyp100@ FantasyMeister

I don't actually have answers to your questions, but next time I see the game I'll find out.
Posted 11:44 on 22 February 2010
FantasyMeister's Avatar

FantasyMeister

Did they fix the intermittent loading? I.E. in the first game you could run from one end of the world to the other without a loading screen, instead you got random screen freezes and a little disc icon on screen letting you know that the game was trying to catch up. Or about to stay frozen and making you try to remember whether your last save was 2 or 20 hours ago.

Did they fix the intro where, after spending an hour creating your perfect character, you were presented with a complete stranger in the first cutscene?

Have they still got weapon stacking?

Can you still use horses for extra storage? And if you do accidentally press the wrong button in your corral and fry an entire herd of mules with a level 5 Meteor do you still lose all your equine-stored goodies?

And finally, if you kill stuff does it stay so dead that endgame consists of running around a 60km square map looking at the scenery which forces you to venture online and suffer inumerable taint jokes? Or will you be able to 'new game+' your current character into a repopulated world and carry on grinding for new levels?

Other than those little niggles I really enjoyed the first Two Worlds, I'm just not sure I could suffer the same again.
Posted 11:38 on 22 February 2010
Wido's Avatar

Wido

Didn't expect a preview of Two Worlds II! To be honest, I actually did enjoy Two Worlds on the 360. Regardless of its major flaws, huge buggyness and all these cheat codes which can easily make your character the knees bees. It did have a lot of exploration behind the game, quite a few quests to do and a lot of loot to be had!

Will be a PS3 purchase because of possible DLC. Though, I'm going to wait to see how this game pans out first. I hope this game can become better than the first, as it does have the potential to be a good RPG.
Posted 10:28 on 22 February 2010

Game Stats

Technical Specs
Release Date: 04/02/2011
Developer: Reality Pump
Publisher: Topware Interactive
Genre: RPG
Rating: PEGI 16+
Site Rank: 14,590 29
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