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Sleeping Dogs Features for Xbox 360

On: Xbox 360PS4Xbox OnePS3PC

Tom Orry, Editor - Sleeping Dogs, Xbox 360

Sleeping Dogs screenshot

The story in Sleeping Dogs is told in a way that often makes you wonder if you've just fallen asleep and missed an entire chunk, but somehow it holds together and is making me want see it through to the conclusion.

Wei Shen is a great lead character, and his gradual fall (or rise) into criminal activities while still a member of the police force is an excellent, albeit unoriginal, plot device. I just wish United Front had delivered more choice and consequence. At points Wei does things that I'm not sure he would have done, given his previous actions, and I'd have liked to have made those choices instead of the game forcing them on me.

Annoyingly, despite being near the end I'm having to give Sleeping Dogs a break to play Sackboy's debut on the Vita. You can read all about that next week.

Neon Kelly, Video Production Editor – The Walking Dead: Episode Three – Long Road Ahead, PC, PS3, Xbox 360

The Walking Dead: Episode Three – Long Road Ahead screenshot

It's that time again, the one where I try to pimp out The Walking Dead without actually saying anything specific about the game itself. I know I do this every time a new episode shows up, but I'm going to carry on for as long as Telltale maintain the quality – and on current evidence, they may go all the way.

So here I go once more: Telltale's The Walking Dead is the badger's nadgers. It looks great, has excellent voice acting, and clearly has a very tight handle on Robert Kirkman's bleak-as-hell comics. But more than that, these quiet little chunks of adventure gaming are telling damn good stories – and they're even managing to use player decisions in a smart, interesting way. Quantic Dream could learn a lot from Telltale, so I was encouraged to learn that David Cage is a fan. This series collectively represents my favourite game of 2012 so far; it's just a shame that PS3 owners have had to wait so long for the third chapter.

Martin Gaston, Reviews Editor - Serious Sam 3: BFE

Serious Sam 3: BFE screenshot

I played Serious Sam years ago and it was great. Back when I was a kid every game used to be like DOOM or Quake, or failing that Duke Nukem 3D, and it was a glorious time of people looking for keycards and getting lost. The classic FPS game used to make you feel like a rat in a maze, and they were awesome when they weren't making you feel totally frustrated.

I've only played the first handful of levels in Serious Sam 3, but they're okay. They remind me of being young. I like shooting monsters with shotguns, so I am pretty happy to be playing Serious Sam 3.[videogamer] I'm probably the worst games journalist ever, because I should probably be wiping Ken Levine's jizz off my face or talking about some kind of ornate but impenetrable adventure game that I’ve been playing, but instead I have been running around blasting monsters with shotguns in this game that is an okay throwback to How Things Used To Be.[/videogmaer]

In short, Serious Sam 3 was a fairly decent way to spend a few quid from that last Steam sale. Console games are still beyond boring. What a year.

David Scammell, Staff Writer - Rayman Jungle Run, iOS

Rayman Jungle Run screenshot

That level. That god damn, soul-destroying, controller-smashing Land of the Livid Dead level. Just the mere mention of it is often enough to make me seethe with rage. But when you think about it, Rayman Origins was perhaps less a platformer and more a rhythm action game. There wasn't any navigation skill required to succeed in those later levels, per se, with the second half of the game often tending to be built around the concept of die and retry. Success came from muscle memory; learning when to hit the jump button, rather than preciseness in physically negotiating the worlds.

Which is why Rayman Jungle Run fits mobile devices as well as it does. It's effectively Rayman Origins does Canabalt, built using the same lush UbiArt Framework as the console versions and - thanks to that Retina Display - arguably better looking than all of them. The control system has been reworked and the levels have been redesigned - tapping the screen makes Rayman jump, glide or punch, while running occurs automatically. Yet Ancel's astute level design manages to make Jungle Run feel accessible, without ever appearing overly simplified for mobile.

The game launches on iOS and Android on September 20, and for gamers on the go, Jungle Run could be the perfect companion piece.

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20 Comments

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dudester's Avatar

dudester

Ok so I have played all three episodes of the walking dead this week and can easily echo Neons comments so far so so good that good I wouldn't want to talk about it unless you have already played it.

Erm some l4d, some football manager just started a save on crysis,
Posted 12:59 on 09 September 2012
FantasyMeister's Avatar

FantasyMeister

I've been playing Guild Wars 2 and nothing else. For me one game lasting for two weeks with nothing else getting a look in isn't unprecedented, I've had Final Fantasy XI, Phantasy Star Universe, EverQuest Online Adventures, World of Warcraft, Borderlands, Just Cause 2 and even Farm Town phases that lasted this long.

The difference is that ending a play session of Guild Wars 2 is quite difficult, and being able to wake up the next day remembering exactly where I logged out, what I was doing, why, and having so much to look forward to is unprecedented.

Because games this good only come around once every 5 years or so I tend to get too loquatious, and maybe I can be a little over enthusiastic in my praise when waxing lyrical, perhaps even guilty of extolling virtues to the point of unreasonableness.

But taking that into consideration I'm still bursting at the seams trying to contain a "best game ever" descriptor. Experience has taught me that my attention span for specific video game titles can best be described as fickle, something could come along tomorrow that blows me away just as effectively, so I'm deliberately keeping a tight rein on heaping the ultimate accolade on most things.

But it probably is the best game ever.

Damn. Did it again.
Posted 11:40 on 09 September 2012
Clockpunk's Avatar

Clockpunk

Hah, Martin's final note made me chuckle a little - given that Serious Sam 3: BFE is indeed due out imminently on XBLA <http://www.xbox360achievements.org/g.../achievements/ - achievement list>, I thought that was a review copy of that version! :p

Still, good to know we console gamers will also be getting such fun soon...
Posted 11:01 on 09 September 2012
rbevanx's Avatar

rbevanx@ munkee

I thought it was rather meh myself. The first third of the game was terrible and the cutscenes were far too frequent and would hinder the game greatly at times. The only thing that kept me going past half way was the story which felt a little bit grounded but towards the end went too over the top.
It also badly needed Max's "trips" and comic book feel montage's from the previous game for me...the Kane & Lynch approach didn't work and felt overused.
Also it's clearly been made with "story first, gameplay second" and it greatly suffers because of it which is a shame as it does have some really good moments.

Right I played/finished

Alan Wake's American Nightmare which was really good and well worth 600MSP's in the sale. Not as good as the original Alan Wake or it's DLC but I found it a lot of fun and the bad guy in it is really good.

Prototype 2 I also finished and just loved to bits and might play on it again this week. Loved the side missions and the upgrade system and upgrades you can get as well are just genius.

Activision bow your heads in shame for dropping this talanted lot. You guys published the game and it's your fault it flopped as you published/promoted it!
Posted 10:58 on 09 September 2012
munkee's Avatar

munkee

Max Payne 3 (finally!)

Now this is a cool game. A game that knows its roots and it's strengths. A game that has shed any unnessercary gameplay mechanics or gimmickery (except the gun-part collectibles) from recent years and focused on being Max Payne. The moment I started playing MP3 I felt like I was playing a genuine Max Payne game. But, this time Max has physics and feels like he exists inside his environment. Oh, and he's still a grizzly old drunk with a drug habit who suffers from severe mental issues.. Good.

I don't have a lot to say about the gameplay. If you like shooting things then you should probably play it (you probably already have, right?). It's amazing!

Instead I'll talk about how I think that Max Payne 3 is pretty much a Rockstar Manhunt game. Did anybody else get that feeling? Max could quite easily be James Earl Cash with his brutal aggression. The camera view-point in both game feels exactly the same with it's over-shoulder aiming/sneaking moves. Leaning out from cover to take headshots gave me the exact same feeling as the second half of Manhunt. Oh, and the derelict environments accompanied by that oppressive, nerve-wrenching soundscape? Yup.. Manhunt.

I know I'm a Rockstar fanboy and I expect that others don't enjoy their games as much as I do. But, I think Max Payne 3 is one of the best games I've played in a really long time! I'm completely absorbed by it..

..and to make this little fanboy even happier, I was given my copy of Max Payne while sitting on a sofa in Rockstar Games offices. BEST DAY EVER! :D
Posted 10:43 on 09 September 2012

Game Stats

Technical Specs
Release Date: 17/08/2012
Developer: United Front Games
Publisher: Square Enix
Genre: Action
Rating: PEGI 18+
Site Rank: 953 2
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