To a certain extent we can forgive Too Human these failings, if only because we're suckers for loot. But what we can't forgive is how the game completely ignores the philosophical question its title suggests forms the cornerstone of its story: would you sacrifice your humanity in order to save it? At no point does Too Human ever ask the player to tackle this interesting question as anything other than a statistical consideration.
When you hit level 10, which happens pretty quickly, you're asked to choose an alignment - human or cybernetic. This, we thought, would be where things would start to get interesting. But all the decision amounts to is a choice between two different tech trees to add to the three your class already has to pump skill points into. The story is not affected in any way, and neither, at the end of the day, is Baldur's character.
This is the most disappointing thing about Too Human. Not the repetitive combat, or the technical issues, or the frustrating, endless death, but the plot. While the issue may be explored further in the next game, we expected more from the first. It's a big let down.
It took us just under 10 hours to complete our first run through of Too Human (the ending is particularly underwhelming, neither whetting our appetite for the next game or resolving any of the plot's twists). Ultimately it's a game that has failed to deliver on its promise or reach its potential, but it does plenty of things right, there isn't anything like it on the 360 and it retains a certain addictive quality we rarely experience.
We're a bit worried for the sequel, though. Bar allowing you to transfer your Baldur over and raising the level cap, we're not sure what Silicon Knights can do to drastically improve the core gameplay. Perhaps four player co-op will do the trick.
VideoGamer.com Score7 Score out of 10
- Unique combat
- Cool art style
- Disappointing story
- Technically poor