Too Human screenshot

VideoGamer.com: There have been Xbox 360 exclusives in the past, and some that are designed as trilogies, that have come to PC. Is that something that could happen with Too Human?

DD: No plans for PC right now. One of the reasons is if you look at Too Human, we've taken the analogy of a mouse pointer and really moved that analogy to a controller. I don't know how we'd port this to the PC without using a controller. So there's absolutely no plans for the PC right now.

VideoGamer.com: You could use a 360 pad with the PC though.

DD: I guess you can, yeah. But I don't know what kind of penetration that would get, or whether it would be worth actually even doing. Usually for a PC you pretty much have to do a mouse interface. I haven't even begun to imagine how we would do that.

VideoGamer.com: The demo has been massively successful. Has that taken you by surprise?

DD: Yeah, a million downloads in less than a month? Yeah! Wow! It's really good. It's kind of funny because we just pushed so hard to get the game done, the demo comes out and you're not sure how it's going to be received, and then just the sheer amount of interest alone is a positive. But then reading the forums and going through, a majority of it has been very very positive, so that's awesome. If that translates into sales we're rocking. That would make all that earlier pain worth the gain I guess. It would be really nice.

VideoGamer.com: Why did you decide to do a demo?

DD: We felt we had no choice. There's been so much baggage associated with Too Human and it's been, from a perspective of getting people interested, the only way, because it's so different... Too Human is really, in some sense Too Human is almost a reflection on society. We've created something where we've got this automated camera, completely different than anything else, we've got right stick combat, that's failed pretty much in every game prior to ours, and no-one believed it would actually work. We actually had people saying this is impossible, it will never work. We did all kinds of focus testing with Microsoft. We did a ton of focus testing - everyone loves the control system, it works really well once you understand it. But we knew that by watching videos and watching how the game plays that you'll never get an understanding through video, so we felt we had to absolutely release a demo in order to get it into gamers' hands otherwise people just wouldn't get it.

Most games actually because of the hype that's associated with them, a demo... what's the best way to say this? Some games get so hyped up, gamers actually believe that when they get this game it's going to cure cancer. So actually releasing a demo brings everyone back down to earth. But with Too Human it was just so skewed across the board, we had to say hey this is our new game, it works really well, it's really different, it's a genre bender, and we felt we had to release a demo or we were dead. So far it looks like to be the right choice in this case.

VideoGamer.com: Is it the most popular demo download ever?

DD: It's certainly done really really well. We don't have numbers for all third parties but certainly within the Microsoft camp it's been one of the best demos of all time. It's done extremely well. A million downloads in less than a month is out of control. We've just released a demo in Japan so there's still markets we're opening the demo up to. It's been awesome, fantastic.

VideoGamer.com: Because of the control system the demo will help gamers wrap their head around the game.

DD: There's nothing like it. And one of my first pieces of advice is don't tap with the right stick, just roll it. Think Geometry Wars when you're playing with both melee. With guns it's just exactly like Geometry Wars, just roll the stick. Within five to 10 minutes once you get it you'll just be like, oh! It's funny because the game clearly is polarising. When I said earlier Too Human is almost a reflection on society, when you create something that's really different, some people don't understand and just attack. And they're just like: I DON'T GET THIS! THIS WILL SUCK! But once they understand it and get it they're like, wow. We've seen on the forums, we've seen people play the demo once and go, I don't get it, I don't like it very much, I feel like I'm missing something. And people are like, no go back and play it. They play it two or three more times and they're like, wow this is really good, I didn't understand it before. It's kind of like this threshold where people go from, I'm not sure what's happening here to just boom! They love it. Anyone who essentially thinks that the combat's not deep and that it's a very simplistic game doesn't understand it. This is probably one of the most complex control systems of this genre ever created but it takes a while to understand that. It gets really crazy. Once you get that I think you'll really like it.

VideoGamer.com: Cheers Denis, thanks for your time.

Too Human is scheduled for release across Europe on August 29 exclusively for Xbox 360.