Too Human News for Xbox 360

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Publisher split led to nearly half the studio being laid off.

Too Human screenshot
Too Human screenshot

Too Human and X-Men: Destiny developer Silicon Knights has laid off nearly half its workforce following a split from an unnamed publisher for an unannounced game, reports Kotaku.

Earlier reports suggested 72 staff had been let go, leaving only 25 still in employment, but Silicon Knights says only 43 have been laid off.

"Last week Silicon Knights experienced layoffs due to extended contract negotiations falling through with a potential partner," the developer told Kotaku. "We are currently in discussions with other potential partners. The recent Ontario government funding is tied to future performance targets, spread out over the next 5 years, which we will meet."

The publisher partner wasn't named, but the studio said it wasn't Activision.

Going forward, Silicon Knights says it will be returning to what has been successful in the past.

"The company is currently refocusing and returning to its roots, working on one of its most requested titles for the next generation," the Silicon Knights spokesperson said.

VideoGamer.com Analysis

The studio's most praised title is 2002's GameCube chiller Eternal Darkness, but also had success with Blood Omen: Legacy of Kain. However, the latter is an IP in the hands of Eidos/Square Enix. It's also possible Too Human - originally planned as a trilogy - will make a return.

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Clockpunk's Avatar

Clockpunk@ Bloodstorm

Fair enough - I need to dig out my copy again, but I thought the loot system was pretty funky. I can get where you are coming from regarding wasted potential, but I still don't personally think it is anywhere near as bad as most people argue.
Posted 23:34 on 02 November 2011
Bloodstorm's Avatar

Bloodstorm

Said it before on here but i'll say it again, to me the game is wasted potential, it had the right setting, the right story and they knew what direction they were taking it (story wise) but it just had poor execution.

I played it for 3 hours then i said to my girlfriend at the time

Me- "Oh, i got you a present by the way"

Her- "SWEET!!! ALWAYS WANTED TO PLAY THIS!"

*2 hours later i'm sleeping on her lap and she doesn't want to tell me she doesn't like it because she doesn't want to upset me*

Her- "When will this nightmare end????"
Posted 23:12 on 02 November 2011
Clockpunk's Avatar

Clockpunk

Too Human was a fun little game - a very interesting take on Norse mythology. I don't know why so many bash it, especially as most haven't even tried it.
Posted 22:23 on 02 November 2011
Bloodstorm's Avatar

Bloodstorm

Prove me wrong, SK are only good at doing port work now. (MGS Twin Snakes anyone?)
Posted 16:55 on 02 November 2011
Bloodstorm's Avatar

Bloodstorm

Don't get hyped, they're trying to hype you up for the inevitable disappointment that is Too Human 2: Electric Boogaloo in Asgard.
Posted 16:50 on 02 November 2011
dudester's Avatar

dudester

If its too human I don't think many will care either.
Posted 13:37 on 02 November 2011
Woffls's Avatar

Woffls

Well unless it's Eternal Darkness or Too Human, nobody will care. If it's the former, they'll get a much easier time with the press as well. I still have Eternal Darkness on my shelf and never got around to playing it.

I'm guessing they'll release an HD remake of Eternal Darkness next year, and have Eternally Darker ready for next gen in 2013.
Posted 10:32 on 02 November 2011

Game Stats

Release Date: 29/08/2008
Developer: Silicon Knights
Publisher: Microsoft
Genre: Action
Rating: PEGI 16+
Site Rank: 188 13
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