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Unfortunately, these two new ideas are not quite enough to carry the entire game. Zipping about and shooting things is enjoyable, but that's really all there is to it. Fair enough, that's what fighter planes are supposed to do, but that's no excuse for the fact the whole thing feels decidedly shallow. You get a few different missiles to try, but the basic routine remains the same: swoop about, get a lock-on then blow them away. It's certainly enjoyable, but there's a distinct lack of depth or tactical variety. The game also does itself a considerable disservice by relying heavily on escort missions. The majority of the game's 19 levels feature some form of vulnerable unit or structure that must be defended, and looking after these can be a right old pain in the arse. You just want to get on with things and blow some stuff up while looking cool, but you can't because some braindead pilot is yammering in your ear about all the damage he's taking.
It doesn't help that your wingmen are largely incapable of acting on their own initiative. If you order them to do something (you have a simple choice of "attack" or "defend") they'll probably do it, but until then they're as much use as an inflatable dartboard. It's also worth mentioning that your buddies are just as loquacious as the guys you have to protect. Indeed, I'd go so far as to say that that HAWX is the chattiest flight game I've ever played - there's always someone shouting about something. The actual voice-acting is fairly well done but the script is ridiculously cheesy. As I said earlier, I actually quite liked how overblown everything is - and there's something hilarious about the squeaky-clean personalities of your co-pilots. They rush to say how great you are after each and every kill, and at the end of one mission one of them started enthusing about how he couldn't wait to have a nice hot shower. Just wait until you play the mission where you defend Air Force One: the boys get so excited, you can practically hear them growing a stiffie.
If you get tired of your AI friends, there's always the option to play with your real-world chums. HAWX offers full drop-in/drop-out multiplayer support for its central campaign, so if one assignment is giving you bother you can rope in some help from Xbox LIVE or the PSN. Although this isn't the first game to offer such an option, it's still an excellent feature that other developers would do well to emulate. With extra human players the game ups the amount of enemies you have to deal with, but by working together you'll generally have a slightly easier time of things. It's great when you manage to build up some genuine camaraderie with another ace, and thanks to Ubisoft's inclusion of a kill-counter the game can also get quite competitive when played in this way. HAXX also has a separate deathmatch mode; like the main body of the game, this is quite enjoyable but feels a bit lacking. Still, messing around in assistance off mode is doubly satisfying when it's human opponents that you're trying to take down.
One thing I've not mentioned yet is the fact that HAWX offers over 50 aircraft to try out. These are unlocked through a mixture of campaign progression and a personal experience system that's not a million miles away from COD4: every action you take in the game - campaign and multiplayer - earns XP for your profile, and as you level up you'll be granted access to new planes and weapon load-outs (each aircraft eventually has a choice of two or three sets). A single play-through will only be enough to unlock about 50 to 60 percent of the game's planes, so there's plenty of incentive to go through again on a harder difficulty. Increasing the level of challenge also has a bearing on the way your craft handle, so it's more than just "same again but harder". Still, it's likely that only the hardcore will be truly bothered enough to unlock everything, since they'll be the only ones to appreciate the minor differences between the planes.
HAWX certainly has its moments. It's an utter joy to fly over Rio de Janeiro, swooping down to take out a few invading ships before soaring high to engage with a squad of fighters. It's even a joy to crash into the big Jesus statue, or to let yourself get carried along by the silly story - just as long as you don't really think about what you're doing. As soon as you start paying attention, you'll start to notice the flaws - the absence of variety, and the bizarre fact that your planes seem completely enormous when they fly close to buildings. Indeed, if you swoop down low you'll also see that the game's satellite-mapped landscapes are largely decorated with low-resolution scans that look a bit rubbish. It's tempting to see this as a metaphor for the game as a whole: beautiful from a distance, but disappointing when you really open your eyes. Still, I find that I have a certain affection for this game - one that I never expected to develop. If Ubisoft decide to make a HAWX 2, I'll certainly be in line to take a look.
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Overall:-
"Negative wing-leader 1. Will not buy until price drops to 2000ft".
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