GSI casts its analytical eye over EA's latest C&C FPS.
When EA released its first teaser screenshot for Xbox 360 and PC FPS Tiberium, due out Autumn 2008, the gaming world wasn't particularly impressed. But then this week EA unleashed a slew of new, more polished screens on the game, which have ruffled more than a few feathers. But what does it all mean? We thought we'd knock our heads together and take VideoGamer.com's Game Scene Investigation into the murky world of Tiberium, dishing the dirt on all the secrets hidden within the new screens. Time to get those Orcas ready...
Forward Battle Commander Ricardo Vega is not Master Chief
Some people have said Tiberium is a lot like blockbuster FPS Halo 3. We can see their point. You've got a sci-fi setting, scores of human troops, desert landscapes and big old aliens to kill. But what you don't have is Master Chief. Instead you've got Forward Battle Commander Ricardo Vega, who we reckon is this bloke standing heroically on the battlefield dishing out orders with two fingers. We do know that he recently returned to combat after becoming disillusioned with the war between the GDI and NOD, and he'll come armed with an "arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes".
Also revealed in the background of this screen is the mysterious alien tower that seems to be causing all the fuss in Tiberium. We know the tower was built by the Scrin, from Command & Conquer 3: Tiberium Wars, and is worshipped by NOD like some kind of religious artefact. According to EA, it "looms like an unholy mountain over a wasteland once known as the Mediterranean Sea (so that's the setting for this game then). The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins".