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Deus Ex: Human Revolution - The Missing Link DLC News for Xbox 360

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6Out of 10
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Deus Ex: Human Revolution screenshot
Deus Ex: Human Revolution screenshot

Deus Ex: Human Revolution has been out for months now, but the game's annoying boss fights continue to be a talking point: Eidos Montreal has just stepped up and taken responsibility for them.

Earlier this year it was reported that the controversial fights were outsourced to a separate developer, Grip Entertainment. But now the game's producer says that it's Eidos Montreal themselves who must the flak for the battles.

"The problem was not the supplier, it was what we did with them," David Anafossi told Edge. "The boss fights were too much for the team to do internally in the time we had. We totally underestimated the effort to do that correctly. We had to work with an external supplier with that, but the design and everything is from the team at Eidos Montreal."

Anafossi added that the developers were well aware of the flaws in the boss fights, prior to the game's launch:

"We knew that it would be a weakness for the game, that we had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the Deus Ex experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not Deus Ex either.

"We knew that before the release of the game, but there had to be some compromise. It [was] our decision."

Still, the producer maintained that he's very proud of Human Revolution, despite the fact that the development process was "a nightmare". Analysis

Deus Ex: Human Revolution was a great game, despite the boss fights. Still, it's nice that Anafossi is honest enough to take the blame on this, rather than leaving the heat on Grip.

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User Comments


The problem was they stuck out like a baboon's arse. They ruined the flow of the game, the first boss was unblanaced on certain builds, and the boss characters were pretty two-dimentional too.

The boss fights in the first game were better designed.
Posted 21:42 on 03 November 2011
Woffls's Avatar


Only one I had a problem with was the first, but the main reason I hate the boss battles is because they exist. It just irritates me that there's developers out there who don't know their game well enough to just say "Hey, you know what? We don't need it" (゚⊿゚)
Posted 14:08 on 03 November 2011
robotboys's Avatar


I really didn't think they were that bad... They took a few attempts, so what? That's old school boss fights for you. People should stop whining and suck it up.
Posted 13:59 on 03 November 2011

Game Stats

Technical Specs
Release Date: 18/10/2011
Developer: Eidos Montreal
Publisher: Square-Enix Co
Genre: First person RPG
No. Players: One
Rating: TBC
Site Rank: 2,652 1181
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