If I was a dynamic entrepreneur (and I'm definitely not, for the record) I would look into creating a middlewear solution that automatically created four-player co-op modes for video games. It would be like the foliage-generation SpeedTree, only much better and less about trees. Within a year I'd probably be a millionaire from the licensing fees alone; my development tool would easily be three times the size of Bink. Who even likes Bink, anyway?
If you hadn't guessed: The Darkness II features a four-player co-op mode, called Vendettas. I know it's hard to get excited about a four-player co-op mode but - and ignore your natural cynicism for a few seconds, please - it's worth having a peek at what Vendettas is offering.
It's big, for a start, coming in with its own campaign (of which I played the opening two levels) that criss-crosses with the events of Jackie Estacado's single-player adventure. The exploits of the quartet will be referenced across single-player and Vendettas, which gives Digital Extremes a chance to sidestep and let players explore its world in a slightly different way, and with a much wackier cast.
Your special quartet are samurai assassin Inugami, Mossad super-spy Shoshanna, witch doctor J. P. DuMond and comical stereotype Jimmy Wilson. Here's a line of dialogue from Big Jimmy, a Scottish bruiser with a penchant for boozing and major disdain for the English, which I present to you with no further commentary or analysis: "Go suck yer own feckin balls, ye daft c**t."
I played the game as Jimmy, for the record.
Much of Vendettas is similar to the single-player campaign - a heavy emphasis on dual wielding mixed with gritty executions and wacky powers. You don't get Jackie's powerful demon arms, but each character jaunts around with their own custom Darkness-infused weapon - DuMond sports a mystical staff, Inugami a samurai sword, Shoshanna a shotgun and Jimmy an axe he is rumoured to have found in the woods behind his local pub.