The age-old tradition of featuring unlockable characters in fighting games is “outdated” and “no longer useful,” according to Tekken series director Katsuhiro Harada.
Speaking to VideoGamer.com via translator at a Namco Bandai Europe event this week, Harada-san explained that the unlock process was originally intended to increase the longevity of coin-op arcade machines.
“Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters. And also with the home versions as well, because you can rent games or whatever, it was to protect us against that.
“That’s kind of outdated now though, especially with online play. If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available. So I think it’s no longer useful.”
Street Fighter IV is among the more recent fighters that have used unlocking, requiring multiple completions to activate nine of its 25 playable characters.
The home console version of Tekken 6 will feature a whopping total of 40 fighters, all available from the get-go.






User Comments
Mr_Ninjutsu
xboxlive
anarkzie
I would say learning the combo's is what kept the longevity for me and the fact that it's just, such a well made game.
startover4
guyderman@ Bloodstorm
I wouldn't worry too much about it - I'm collecting them now - LOL!
Bloodstorm
CheekyLee@ S0140
True story ; I still can't play as Seth in Street Fighter IV, because to do so requires me to play through single player 24 times minimum. I didn't buy it to play single player, I bought it to play OTHER PEOPLE. Why, then, am I forced to endure not playing OTHER PEOPLE for so long in order to get the entirety of the experience I paid for? If you ask me, Namco have got this call exactly right.
Bloodstorm
S0140
guyderman
S0140
Bloodstorm
S0140