Supreme Commander 2

Supreme Commander 2 Review for Xbox 360

On: Xbox 360PC

Assume the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre.

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7Out of 10
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SupCom 2's graphics aren't amazing, but they get the job done.
SupCom 2's graphics aren't amazing, but they get the job done.

SupCom 2's graphics aren't amazing, but they get the job done.

Of course, no console RTS will provide the speed and precision a mouse and keyboard offers, but playing SupCom 2 with a 360 pad feels surprisingly natural. Moving the reticule over any unit automatically selects it, leaving you the easy job of bringing up build options via a radial menu and dish out attack or move orders all at the push of a face button. Pulling back on the right stick zooms the camera out thousands of feet into the upper stratosphere, allowing you to quickly send your huge armies off to enemy bases and other skirmish points; crucially your ability to "cope" with the challenge of the enemy AI, which isn't too taxing, isn't restricted by the controls. All other menus, including SupCom 2's interesting research upgrade tech trees, are accessed with the shoulder buttons. And the action hurtles along at an impressively smooth frame rate, even when there are more units on screen than you can possible count. In a way, SupCom 2's transition to the Xbox 360 is aided by its structure, but credit must go to Gas Powered Games for smoothing the process.

Unfortunately, the game's let down by a somewhat lethargic campaign, with cliché-ridden voice over and uninspiring mission objectives. We know how good RTS campaigns can be - Relic's Dawn of War II series has shown us the way, with spectacular set-pieces and memorable characters, but SupCom 2's campaign doesn't include either, and fails to break free of the shackles of being little more than a multiplayer tutorial. The predictable plot makes soldiering through the 18 missions (six for each faction) somewhat of a trudge. It's hard to imagine how a SupCom campaign could be better than what we have here, given the nature of the series' gameplay, but it's impossible to ignore the fact that it is at times boring.

So, multiplayer's where it's at. Unfortunately, it's here that Gas Powered Games has let itself down. While 1v1 ranked matches and 2v2 custom matches are possible, it's impossible to deliberately team up with a mate and play against two random players. All you can do is join a quick match and hope that your mate, who is perhaps trying to do the same thing, ends up in your game and on your team. The only true way to play with a friend is to set up a private game, but then you need to fill the other two slots manually by inviting. This decision had already led to an outpouring of anger on the game's official website. With no word on a patch at the time of writing, we can only hope Gas Powered Games invests in this crucial aspect of the game's multiplayer experience. SupCom 2 is a fun, often spectacular game to play with mates, which makes the lack of proper party matchmaking support all the more disappointing.

As far as ports go, SupCom 2 on 360 is a middling success. Controls wise, it works well, which is great - at least as well as Halo Wars. Indeed it's a better balanced and more in depth strategy game than Ensemble's effort. It's also a marked improvement on the 360 version of the first game. But it falls down in some crucial areas: the single-player campaign, ever more crucial to an RTS' appeal, fails to sparkle, and the online experience, while fun, lacks an essential feature. We're delighted the 360 port exists, but Gas Powered Games could have tried harder.

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fongy's Avatar

fongy

I have been look for a decent console RTS game since FOREVER!
I was soooo looking forward to Red Alert 3 - but it was muddy and the zoom was too close..
Similar thing with Battle for Middle Earth 2...
Finally a decent RTS was Halo Wars, but that was a little simple and more "action" orientated...
FINALLY!!!
Supreme Commander 2 comes along - I've never played the first, but I can say this is the game I've been looking for!
Okay, the graphics are the best in the world, but they certainly do the job... Get a customer electronic soundtrack on in the background and the sound effects, etc. do the game perfect justice...
But what you really notice is the zoom feature, any distance, right up to almost a 'global' view.. it makes tracking units very easy!
Finally, the controls, intuitive, easy to pick up and very effective...
You will not need another RTS for a very, very long time...
;O)
GO AND BUY IT NOW! (or at least try the demo!)
Posted 15:29 on 19 April 2010
renegade's Avatar

renegade

You reviewed the Xbox version....
Posted 13:09 on 01 April 2010
SexyJams's Avatar

SexyJams

Doesn't sound too bad.
I really want to try to get into RTS'.
I want to like all games lol
Posted 09:17 on 01 April 2010

Game Stats

Technical Specs
Supreme Commander 2
7
Out of 10
Supreme Commander 2
  • Great console RTS control scheme
  • Refreshing old school RTS gameplay
  • No way for two mates to play two randoms
  • Uninspiring campaign
Agree? Disagree? Get Involved!
Release Date: 19/03/2010
Platforms: Xbox 360 , PC
Developer: Gas Powered
Publisher: Square-Enix Co
Genre: Real-time strategy
Rating: PEGI 12+
Site Rank: 2,502 2
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