Super Street Fighter IV

Super Street Fighter IV Preview for Xbox 360

On: Xbox 360PS33DS
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9Out of 10
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Super Street Fighter IV screenshot
Super Street Fighter IV screenshot

There's something special about Street Fighter. No other game, it seems, can have a preview event quite like the one I popped along to last Friday. At Maya, a smart club set underneath the busy concrete pavements of London's West End, Super Street Fighter IV, the upcoming fighting game sequel to Street Fighter IV, wasn't just being played, it was being played. And by those in the know, no less. Guys from across the UK who play Street Fighter with the kind of skill only obtained after years of finger-breaking practice. But they weren't the draw. Oh no.

The draw was Capcom's Yoshinori Ono, the man responsible for Super Street Fighter IV and indeed the iconic franchise itself. Here, in a wide ranging interview with, conducted as "K0s" and "Hadokens" ring loud in the background, we delve into all things Street Fighter, past, present, and future, and emerge from the rubble with food for fighting game thought.

Q: How does it feel to be the man in charge of one of the most iconic game series in the history of the industry? Do you feel the pressure?

Yoshinori Ono: As you know Capcom has many iconic IPs, but many of them were sealed for the past decade. So in the end it is the fan base that has made the noise and made it possible for us to start on the work. I'm really happy and appreciate people's support.

Q: What were you most satisfied with and what were you most unsatisfied with in Street Fighter IV?

YO: The most satisfying point I must say was when I went on a media tour to several different countries, there was one country where the customs officer knew about the game, and he knew me. He stopped me and started discussing Street Fighter IV. At that moment I knew that this person had been playing Street Fighter II and had been yearning to play the latest instalment.

Now, the most unsatisfying point must be the fact that those people who had been playing Street Fighter II have not fully come back to it yet. So what I called the "daddy age" hasn't really picked up on it yet. I'm trying to spread the opportunities for people to see Street Fighter IV in the way of iPhone Street Fighter IV and such, and hopefully more of those players will come back to it.

Q: Before Street Fighter IV was released, the fighting genre wasn't as popular as it had been in the past, but Street Fighter IV has put the genre back on the map. Were you surprised by the game's success?

YO: I understand that fighting games have always been fun. I wanted to recreate the feeling people used to have when they were playing Super NES Street Fighter II. I rather deem the fighting game as more of a fighting tool, rather than a game. I was pleasantly surprised by the passion people still have for the franchise. I really appreciated it. I deem all the fighting game fans part of a large community, part of a huge class. My analogy is I wanted to do an alumni meet up with all the fighting game fans from the late Eighties and early Nineties. Street Fighter IV was an invitation to all the alumni to come back and meet and have fun.

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User Comments

osueboy's Avatar


i agree with their points and i understand what he is talking about when he says lower the entry barrier.

when i was eight years old, i remember going to a grocery store in my block and seeing this crowd of guys playing and i was curious i came and i asked, whats that, is street fighter they said, and i saw blanka in the screen and i got so excited to seeing this "monster" and the roars and i 1st played with blanka and after 5 seconds of playing someone yelled at me, hold 2 seconds then release and he will fly... and that was it. Three days later i was beating 15 years old kids with my blanka monster the only think i needed to know is that single movement. later i learned hadokens and shoryuken and thats all you needed to know the 4 basic moves where that, sonic boom, flashkick, hadoken and shoryuken. later with mortal kombat 3, killer instinct, kof, the fighting games got too complicated, and not only that, now we are in the era of fullbar combos, that is not fun, and you dont need to have that much skill, anyone can learn button patterns, i remember when i played marvelvscapcom2, someone was upset playing with me, saying you dont know how to play this game you are playing it like it is street fighter 2, because i didnt do fancy combos i had my 3 hit combos with guile, but that was it and i was still beating this kid that hated me for not jumping higher and making insane combos. the key factor of street fighter 2 is that anyone could make a 3 hit combo stun you and you would still have half bar after that. now you get a 10 hit combo get stun and you dont survive.

you are free to add on psn: joch_mx, and i will probably use blanka :)
Posted 17:22 on 04 May 2010
SexyJams's Avatar


I'm thinking about buying it, but I'm still not convinced.
A good interview though Wes.
Posted 16:53 on 30 April 2010
Wido's Avatar


Nice interview Wes. I must admit. I'm enjoying SSFIV more than SFIV. I have finally pulled off Ryu's Ultra combos and Ken's :) I have pretty much mastered them two Ultras so I am mega happy with that. The price for the game is excellent. If the game was retailed at usual price such as £30-40, then you would have a outcry. I think DLC would be required if they updated SSFIV.
Posted 14:20 on 30 April 2010

Game Stats

Technical Specs
Release Date: 30/04/2010
Developer: Capcom
Publisher: Capcom
Genre: Beat 'em Up
No. Players: 1-2
Rating: BBFC 12
Site Rank: 710 55
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