Super Street Fighter IV Preview

For:Xbox 360  Also On: PS33DS Release Date: 30 April 2010
T. Hawk's Ultra combo is satisfying, bone-crunching and humiliating. In short: perfect.
T. Hawk's Ultra combo is satisfying, bone-crunching and humiliating. In short: perfect.

T. Hawk's Ultra combo is satisfying, bone-crunching and humiliating. In short: perfect.

In short, Juri is fantastic. Her high priority crouching light and mid kicks can easily be cancelled into special moves, which can then lead to juggled Ultras. She's one of the fastest characters in Street Fighter history. She's got a counter and a wall juggle, and her Ultra potential is up there with Ryu's. So what are her weaknesses? At the moment, there aren't many. She's not great on the defensive, has no invincible move, and her only real anti-air is her Ultra. Still, I reckon that before the game is released, Capcom will reduce her damage output and stamina so she'll do less damage and take more. One thing I'm absolutely fascinated to discover: will the Korean Juri prove popular with Japanese players?

Now, on to Dee Jay and T. Hawk. First, a frisky factoid: the musically gifted Dee Jay is the only Street Fighter character designed outside of Capcom Japan. Perhaps that's why he's probably the most unpopular Street Fighter character. For me though, he's always been underrated. His cross up and high priority crouching medium kick are gold. And those teeth.... how can you resist those teeth? His Super Street Fighter 4 incarnation is mostly the same. He looks, as do most returning characters in the game, just like he did back in the day, with bright orange trousers adorned with the word MAXIMUM, and floaty dreads. But he looks great, and he moves as fluidly as you'd hope.

His special moves are, bar a few tweaks, exactly the same, and so is his defensive, counter-heavy style. He recovers from his Max Out projectile (charge back, forward and punch) so quickly that he can overtake it by dashing across the screen. His Dread Kicks (charge back, forward and punch) hit twice as before. His Up Kicks (charge down, up and kick) hit three times, as before. His Machine Gun Upper (charge down, up and punch) lands a flurry of punches, as before. I found his classic combos worked just as well as they did. His cross up medium kick, crouching light punch, couching light punch, crouching medium punch, Machine Gun Upper is a safe, high damage combo. You can switch the Machine Gun Upper for EX Up Kicks - a useful tactic when you've got your opponent hemmed in the corner, because you can then juggle his Ultra. But some key weapons are less useful. His high priority crouching medium kick, so powerful in previous Street Fighters, seems less handy now. And his sliding kick (crouching hard kick) is so slow it's reprehensible. Still, he feels better than Guile, my favourite character from yesteryear. I imagine that Dee Jay will be a popular option among charge fans who feel Street Fighter 4's slower pace devastated the spiky-blonde-haired one.

Finally we have T. Hawk, perhaps Super Street Fighter 2's worst character. Like Dee Jay, T. Hawk's Street Fighter 4 incarnation works almost exactly the same as his previous one. All his classic special moves return, including his Tomahawk Buster (shoryuken and punch), his Condor Dive (all three punches in the air) and his signature special move, the Hawk Slam (360 motion command grab). But he's got a new move to add to the list: the Condor Spire (backwards shoryuken). This curious move sends T-Hawk flying forward horizontally, but only slightly. At first I thought it was a way to attack while closing in on my opponent, but it seems to have other properties. When the normal version hits, both characters ground reset - i.e. they are left standing next to each other with no apparent advantage for either. The EX version,meanwhile, knocks T. Hawk's opponent down. It seems impossible to juggle off of the move, so what's its worth? Surely, there's more than meets the eye with T. Hawk's new trick.

I reckon T. Hawk's got potential. He's big and slow, as before, but he deals and takes loads of damage. The Hawk Slam has the same input as Zangief's Spinning Piledriver, but it requires better timing, so it's more like Abel's command throw. His Tomahawk Buster is a great anti-air, and the EX version can even be cancelled into the EX Condor Dive. Still, he's not as instantly gratifying as Juri, or as obviously top tier. At this stage his best asset is that he's great fun to use. His Ultra is hugely satisfying – he slams his opponent into the ground from mid-air then lands cross-legged onto their crushed body. In a final insult, he raises his hand in an open-palmed salute. There's a reason why this move is called the Raging Typhoon.

Dee Jay's got rhythm, man.

Dee Jay's got rhythm, man.

T. Hawk and Dee Jay are predictable additions, perhaps, but Juri is a surprise, and destined for greatness. In a nutshell: Juri's brilliant, T. Hawk's brilliant fun, and Dee Jay's got a brilliant smile. But there's even more brilliance to come. Five characters are still to be announced, although don't expect anyone from Street Fighter EX – amazingly Capcom doesn't own the rights to any of them.

When you add the already confirmed online improvements to the eight new characters, the “should be DLC” argument starts to sound less convincing. But when you consider there are a few unconfirmed bits and bobs that we can safely predict with an educated beard scratch, the argument nears redundancy. I anticipate new stages, nerfs to Sagat (to his Tiger Shot, specifically) and to Akuma (to his keep away power, specifically), and improvements to lower-tier characters, specifically those with “dead Ultras” - Vega, Guile etc - the idea being that poorer characters are made better so they match up more favourably against the top characters.

Perhaps the most interesting change of all, however, is that every character will have two Ultra combos. You can tell they're coming because all of the officially released screenshots and trailers show a “II” next to Juri's Revenge meter. Expect to be able to select which one you want to use before each fight. This has huge ramifications for the game, the current tier list and all your established combos. It's also exciting - very, very exciting.

Super Street Fighter 4 is due out for the Xbox 360 and PS3 in spring 2010.

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User Comments

Endless's Avatar

Endless

Doesn't matter how much it is for me, i'd pay full price again.

I'm a little dissapointed Juri is turning out to be so obviously top tier, i prefer being in the middle somewhere, slightly underdog-ish.
Posted 12:38 on 17 November 2009
MJTH's Avatar

MJTH

Man I wish I had an x box 360...... :(
Posted 19:24 on 16 November 2009
Wido's Avatar

Wido

If its £30 then I will get it. I don't think I will get it if its £40 when I got SFIV for £30 anyway :D

Cool preview. Dee-Jay & Hawk will mix it up a bit :D
Posted 16:43 on 16 November 2009
thpcplayer's Avatar

thpcplayer

must buy
Posted 16:40 on 16 November 2009
Bloodstorm's Avatar

Bloodstorm

Guy and Cody please!

Quote:
, nerfs to Sagat (to his Tiger Shot, specifically) and to Akuma (to his keep away power, specifically)

Unlikely since only scrubs use him, i've only saw one good akuma player online and that wasn't an opponent, that was me. I'm still a hardcore ken/Fei Long player though.
Posted 16:32 on 16 November 2009

Game Stats

Technical Specs
Developer: Capcom
Publisher: Capcom
Genre: Beat 'em Up
No. Players: 1-2
Rating: BBFC 12
Site Rank: 1,248 122