Super Street Fighter IV Features

For:Xbox 360  Also On: PS33DS Release Date: 30 April 2010

Super Street Fighter IV

Choosing our favourite games of 2010 was no easy task, with arguments, witchcraft and mathematical equations all being used to take hundreds of games and whittle them down to just 10. Read on for our thoughts on why each game deserves its place and head to our Game of the Year 2010 hub for access to video features and loads of other content.

Neon Kelly, Deputy Editor

I suspect that a few people will raise quizzical eyebrows about Super's inclusion in this list, but then I'd also wager that most of these people won't be playing the game on regular basis. SFIV single-handedly revived the entire fighting genre, and there's a clear reason for this: aside from the beautiful art style and the clear nostalgia value of the brand, it's an incredibly fun game. The improvements and tweaks included with Super may only stand out to those of us who immersed ourselves in the vanilla offering, but we know and appreciate their value. If the changes weren't important and worthwhile, we simply wouldn't have forked out our cash to get them. And when all is said and done, I've spent more time on this game than on any other this year. Given the quality of releases in 2010, I'd say that's a pretty big compliment.

James Orry, News Editor

Flying kick, dragon punch, jump back, flying kick, dragon punch, jump back and repeat. That's pretty much my game in Super Street Fighter IV. In fact, I used the same technique back on the Mega Drive with my six button controller. That's why I enjoy Super so much - I can dip into the game for an evening and rely on my deep-seated Shoto d-pad motions to get me through. I've no great desire to sit down and learn intricacies of the focus attack-dash-cancel, but that's OK. Sometimes we forget the importance of just having fun.

Martin Gaston, Staff Writer

I've been playing video games my entire life. Forgive me for using such a tiresome buzz word, but I believe in the extraordinary potency of hardcore gaming. Enter Super Street Fighter IV, a technical update of last year's game pitched squarely at the kind of audience who see games as a mountainous challenge just waiting to be conquered. Capcom's game serves as the conduit to something greater - the thrill of competition. It's a perfect example of the ability for games to act as a framework for sport, though admittedly the sport in question is me trying to duff up an electrically-charged green Neanderthal (Neon) as someone who can fling out fireballs from his hands. Still, he must be beaten, and I will spend countless hours training to ensure it happens.

For more end of year content, head over to our Game of the Year 2010 hub. Amongst other things you'll be able to watch videos in which we talk about each game in the Top 10.

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Endless's Avatar

Endless@ chelskiboy247

Indeed. Looks like Neon may have even regressed slightly ;)
Posted 22:10 on 21 December 2010
chelskiboy247's Avatar

chelskiboy247

LOL noobs.

Show Spoiler You'll understand if you watched the video ;)
Posted 17:28 on 21 December 2010
Endless's Avatar

Endless@ Clockpunk

And don't forget Marvel vs Capcom 3 :P

if you only ever play against your mates you wont improve unless they improve. You never learn anything if you win all the time. You have to go online and get your ass handed to you over and over so you can analyse what you did wrong, what they did right and how to change things next time!
Posted 13:16 on 21 December 2010
Clockpunk's Avatar

Clockpunk

No surprises here! ;) Still not had tthe time to give SFIV a look yet, though... maybe during the next summer glut (but then Mortal Kombat, always my preferred fighting game, will be out... curse the packed release schedule!!)
Posted 11:05 on 21 December 2010
reynoldio's Avatar

reynoldio

Agreed lilray, I feel like I peak with SF all the time! I will batter all of my friends as none of them play much and get my bottom handed to me online.

But as James said, who cares, cos it's fun! And that is exactly what matters.

I love the polar opposite reasoning from Martin and James - says it all about the reach of this game, everyone can enjoy it on whichever level they choose. Love it! Keep 'em coming VG :)
Posted 08:03 on 21 December 2010
Endless's Avatar

Endless@ lilrayman

That's whats great about it though, you can ALWAYS improve. Even when you get to the point where you think you can't beat the people you're coming up against, there's always a way to improve if you learn from your experiences and adapt. And it's STILL fun while you're doing it, if a bit frustrating at times lol
Posted 08:01 on 21 December 2010
lilrayman's Avatar

lilrayman

Thanks for this guys. My problem with Street Fighter (any Street Fighter) is that I am only so good... and can only do so much. I therefore get destroyed online once I have reached my peak! Still enjoyable and a fantastic looking game!
Posted 06:53 on 21 December 2010

Game Stats

Technical Specs
Developer: Capcom
Publisher: Capcom
Genre: Beat 'em Up
No. Players: 1-2
Rating: BBFC 12
Site Rank: 867 109