It's explosive stuff
It's explosive stuff

It's explosive stuff

Many games have been labelled as 'cinematic' or 'film-like' experiences, but for the most part they've still been video games; video games with extremely high production values, but still video games. The difference between those and Stranglehold is that, for the first time, you feel as if you're inside an action movie, playing the lead character and blowing stuff up.

From John Woo, Stranglehold is a video game sequel to the director's critically acclaimed and much loved Had Boiled. Just as Hard Boiled stars Chow Yun Fat as Inspector Yuen (Tequila), Stranglehold is the same. You play as Tequila in an action packed adventure that takes you all over the world. When a cop goes missing in Hong Kong, Tequila volunteers to take on the case and all hell breaks loose - the perfect set-up for an action-packed shooter.

As a third-person action game the simplest comparison is to Max Payne, but given the advancements in technology you can expect Stranglehold to be considerably more explosive. Yes, you slow down time when you dive, slide along ledges, ride on service trays or run down trolleys, but the feeling of being a tool of destruction has never been greater. Stray gun-fire will destroy practically everything in the environment, from fruit on market stalls to statues at the centre of lavish rooms.

We've seen destruction in games before, but here it looks more natural, with objects breaking apart into pieces, often in relation to where they've been hit. Stand behind a pillar and enemies will attempt to gun you down, but in doing so their bullets break up the concrete and reduce the thick support structure to a thin relic of its former self. We've all seen the famous Lobby scene in the original Matrix movie and longed for such destruction in video games. Stranglehold delivers it.

'Run into a table and he'll automatically slide over it; run towards a rail and he'll hop up and run down it.'

To ensure that everyone can experience Stranglehold without having to worry about complex controls, the guys at Midway have come up with a brilliantly simple set-up. In the Xbox 360 game you pull the left trigger to dive, entering slow-mo and allowing you to target enemies more easily. This is pretty standard stuff, but Stranglehold has a few more tricks up its sleeve.

The clever bit is how Tequila moves over the more unorthodox objects in the game. Run into a table and he'll automatically slide over it; run towards a rail and he'll hop up and run down it. By taking the act of performing an action out of your hands you're free to concentrate on the important stuff - like killing the swarms of guys hell-bent on filling you with lead.

During general gameplay you're best off going for headshots, but enemies react accordingly if they're hit in the leg or arm, and flashing objects in the environment often trigger more elaborate kills if you hit them - be it a simple exploding barrel or a collapsing platform.

At certain points in the game you enter a mini-game of sorts, where you're rooted to the spot but must dodge bullets and fire on enemies. Entirely in slow-mo, you control Tequila's body with the left analogue stick and his aim with the right, allowing you to dodge the incoming fire like a scene out of a high-budget action movie. While these moments appeared to look like flashy gimmicks, they're surprisingly good fun and allow for some impressive looking action and break up the near relentless action.

Something that seems a little less well thought out is the cover system. By pressing the left bumper Tequila will put his back to a wall and from here you can pop out (in slow motion) and pick off enemies. While something many gamers will expect in an action game, it feels slightly out of place in such a fast moving title. Hopefully this is a feature that becomes more useful later on in the game.

It's almost non-stop gun-fire, but we're not complaining.

It's almost non-stop gun-fire, but we're not complaining.

The final piece to the action puzzle is the Tequila Bomb system. The four directions on the d-pad trigger one of four special abilities. The most simple is the Heal move, which understandably replenishes your health meter; Precision Shot lets you target an enemy in a specific body part; Barrage gives you invulnerability for a limited period of time and arms you with infinite ammo; and Spin does what it sounds like, with Tequila unleashing a whirlwind of bullets on enemies.

Using the Unreal Engine 3 Stranglehold is a brilliant looking next-gen title. Even taking the incredible destruction out of the picture, the character models look excellent and the numerous environments are solid and full of detail. Little touches throughout should also please Woo fans, with the trademark white doves making an appearance and the game's 'hard' mode goes by the name Hard-Boiled.

New releases are coming thick and fast over the coming months, but if first-impressions of Stranglehold are anything to go by this should be one of the premier next-gen titles. The single-player campaign looks to be action packed in the extreme and a slow-mo filled multiplayer mode should add to the game's appeal. Midway are still nailing down a release date, but European gamers should be playing the game in September.

New stuff to check out

7 Comments

To add your comment, please login or register

User Comments

Bloodstorm's Avatar

Bloodstorm

If you liked Hard-Boiled i suggest you look out "The Killer" It's timeless, violent, heart-warming and.......well, i'm not gonna say any more.
Posted 16:13 on 26 August 2007
FantasyMeister's Avatar

FantasyMeister@ Bloodstorm

Quote:
Originally Posted by Bloodstorm
As a HUGE John Woo fan i honestly cant wait for this.

I think you'll love it then. Hard-Boiled was one of my favourite movies back in the 90s, incredibly violent for its time. The demo includes the same level of violence and all the usual Woo touches (doves, stunts, practically limitless ammo etc), and plays just like watching a movie. It's the 'play' bit that lets it down a bit but in terms of cinematics I'd be happy to watch it from start to finish.
Posted 15:35 on 24 August 2007
Bloodstorm's Avatar

Bloodstorm

As a HUGE John Woo fan i honestly cant wait for this. Hard Boiled is one of my favorite films of all time (same with The Killer and Better tomorrow 2 more of Chow Yun Fat and John Woo movies) Played the demo and i was about peeing myself with delight.

John Woo and Mr Fat were made to be parters in entertainment.

OH you're also forgetting that the PS3 MAY come bundled with Hard Boiled on Blu-Ray
Posted 13:46 on 24 August 2007
FantasyMeister's Avatar

FantasyMeister@ NinetiesKid

Quote:
Originally Posted by NinetiesKid
My main problem with this game is that I think it solely relies on one gameplay mechanic, meaning when it's played it feels like you're doing the same thing over and over again. (Diving around)

Yes, I just tried the demo and that was the feeling I got too. I must admit to smiling when I ran up a railing in slow motion and put a bullet in the face of the guy standing at the top of the steps, and shooting another enemy from long distance and watching him curl up as the bullet slammed into his nether regions in slo-mo was strangely satisfying, but after the second and third time I got a bit bored.

If they gave me god-mode I'd probably play through the whole game quickly just for the visual experience, but wading through it and having to think which abilities to use when and where would probably get annoyingly repetitive, so I think I'll skip it.
Posted 13:00 on 24 August 2007
NinetiesKid's Avatar

NinetiesKid

My main problem with this game is that I think it solely relies on one gameplay mechanic, meaning when it's played it feels like you're doing the same thing over and over again. (Diving around)
Posted 10:24 on 24 August 2007
Rogue_Soul's Avatar

Rogue_Soul

The demo is up on XboxLive.

It should be fun, if a little short. I'll probably pick up the full version when it hits £20 or thereabouts.
Posted 10:10 on 24 August 2007
FantasyMeister's Avatar

FantasyMeister

... but this hands-on makes me want to dig up a little bit more about Stranglehold. The only problem I can think of with games of this genre is there's a risk that the game is more fun to watch being played than actually playing it.

I'll go find a trailer/demo or something...
Posted 09:17 on 24 August 2007

Game Stats

Technical Specs
Release Date: 14/09/2007
Developer: Tiger Hill
Publisher: Midway
Genre: Action
No. Players: 1 + Online
Rating: PEGI 18+
Site Rank: 12,512 235
View Full Site