Star Wars: The Force Unleashed

Star Wars: The Force Unleashed News for Xbox 360

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Star Wars: The Force Unleashed screenshot
Star Wars: The Force Unleashed screenshot

LucasArts is "not shutting the door on PC", despite the lack of a PC version of upcoming Star Wars game The Force Unleashed.

Speaking in an interview with last week, Cameron Suey, producer of the Xbox 360 and PS3 versions of The Force Unleashed, said that LucasArts wasn't doing a PC version of one of the most anticipated Star Wars games in years because of the vast differences in power of PCs in people's homes.

He said: "The PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game.

"On the other hand if we made that game for as many people as possible, because we are trying to make mass market games, something that everybody can enjoy, well then it's not taking advantage of what those $4,000 systems can do. So one way or the other depending on how you build that lead PC SKU, it's not going to be for the same amount of people, it's going to be not as good or only for a select few people. No matter where you pick that bar somebody's out of luck."

Many PC owners have expressed their disappointment with LucasArts' decision, especially given its rich heritage on the platform. Some of what is generally agreed to be LucasArts' best work was released exclusively on the PC, including the early 90's classic point and click adventures and various previous Star Wars games.

However, Suey moved to reassure its PC-owning fans that it wasn't abandoning them.

"That said we're definitely not out of the PC market," he told "It's just with our choice for this game, with the known quantity for the consoles, and every console is the same with the same processing power, it made sense for us to develop for those consoles."

Asked if he had any message to PC owners, Suey replied: "The message is that we're not shutting the door on PC at all. Just for this project it happens to be that we don't have a PC SKU. I really hope that everyone can experience this game on a platform eventually."

You can check out the full interview with Cameron Suey right here. When you're done with that, head over to our Star Wars: The Force Unleashed game page where you'll find all our coverage of the upcoming game.

Do you accept LucasArts' reason for not doing a PC version of Star Wars: The Force Unleashed? Let us know in the comments section below.

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Die's Avatar
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Posted 17:16 on 19 December 2008
NeoGoku's Avatar
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So they are saying that a Nintendo DS and a PSP are more powerful than a low end PC.
Wow, I must really be out of the loop, I always thought the opposite was true, I guess I need to close my computer service company right now, as I don't seem to know anything about them, and here I thought my company was doing well because I thought I knew about computers, it must have been dumb luck...
Posted 17:04 on 19 December 2008
These Sucker's Avatar
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These Sucker

The main reason why they won't release it for PC is because they got money from MS not too. Selling moer ****ing xboxes... You can get PC Systems that will be able to do EUPOHRIA + DMM for $500 and an absolutley higend system would be only $2000. So stop telling lies lucasarts!!! I hate them someone should bomb em out!!!
Posted 16:16 on 28 August 2008
RecoN's Avatar

RecoN@ OriginalO

Very true! Lucas arts was made from pc gaming! As for PC gaming, i think it has more potential than consoles, if it wasn't for piracy that is. PC's are an amazing machine, it multi-tasks aswell as play games.

I got Assassins Creed for PS3 and PC, and i must say PC looks and runs better.
Yes i have 2gb mem and 8800gtx card, but the rest of the hardware doesnt cost that much as they dont make Dual core CPU's anymore higher than 2.4 ghz (i cant find one faster)

If it wasnt for piracy which really is breaking the PC industry, PC's would be above consoles. I went down to 2 local asda shops, woolworths, WHSmith, Tesco, and every single one said thay have stopped selling PC games due to the lack of sales. PC games arent selling due to 6 hours worth of ilegal downloads. Im very disgusted about it.
Yes i have myself copied 2 games when i was younger but i would never do it now.

Steam have got the right idea and personally Lucas arts should do the same if there so worried about piracy.

Steam is the future for protection on PC's Sorry for the long post, but i think its about time some more pc gamers came out of there shell to support the industry more.
Posted 09:47 on 11 July 2008
OriginalO's Avatar
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This is utter rubbish!!!!! Its Sad to know that PC is where LucasArts started...Us PC gamers.....WE MADE THEM....and now we get a kick in the butt. There are hundreds of thousands of shunned PC gamers ready and waiting to buy this game...all we ask for is LA so show us the same loyalty we have shown them over the years. If this game doesent come out on PC...I wont play it, and im sure many others feel the same.
>> all i need is my rig<<
Posted 05:58 on 11 July 2008
Joe-Smoke's Avatar
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thats so so so so stupid. now they expect you to go buy a console. these people cant think ahead and no nothing about consumer needs and satisfaction
Posted 13:07 on 06 June 2008
andytofun's Avatar


Funny i got assasins creed for pc. That game was port from the next generation consol to pc. That game run very smootly on my less then 2000 dollars pc.I know the new games need atleast a double core 2gbs a video card that can run directx10.But we knew that atleast a year ago, and good pc gamers did improved their cumputer to raised up to the new standards. By the way i though the gaming industry was the one that dictect the improvement of the cumputer industry. you guys used to tell us if you wanna play our games youre cumputer as to be that good.But now you just turn our back and says we dont care if you can or you could we just dont care.that very sad
Posted 15:25 on 05 June 2008
Marv's Avatar
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If you expect people to accept this lightly, you are wrong LucasArts. If, for this game you shut the PC down, don't expect fans to be impressed in the future about your work. It's like wanting us to read Chapter 9 of a book, without reading Chapter 8 before.
Posted 18:41 on 04 June 2008
muhaha's Avatar
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Oh my gosh! Yes you can scale to pc. Why is that the AC sold so well? In just a few months they could finish the port, the art was there, the only thing they had to do is make the engine work fine on a min spec pc. That would be a pc with a dx9 card with the performance of a 8600gts, and a dual core cpu. They didn't bother with ultra low end specs, and look, it's the second most popular pc game. Now if any of you say, that this dosn't pay off you should go and code html pages. The biggest pain is audio, thanks to vista, and off course Ati. Anyone hwo developed for pc knows that.
Posted 10:31 on 17 May 2008
Karlius's Avatar


I totally agree with Lucas. As a web developer you develop for the most consistant setup on the market. You cannot get the best performance sometimes as you have to make considerations for thngs such as interrnet explorer version and the bandwidth that a person has to download the page. The same is said for PC Gaming an ATI middle of the range card performs and calculates differently that in an NVIDIA based system. And the high end cards calculate dfferently to the low end cards producing varied results. The fact that an 8800 produces better graphics than 360/ps3 and a system costs 800 now bares no relivance. It is used by the minority of PC users with the majority of cards being legacy. I mean the 9800 is out now so where do you stop? It is such a broad market.

For example you can't produce a 360 game and then take it to the PS3 and expect it to play and vice versa. Much development time is used to ensure it runs well on both platforms. The developer then knows his product willl appear welll on all of the target audience not just a minute percential! Sorry folks the age of PC gaming is coming to an end certain FPS and Stratergy games obviously excluded from this as they are just better on PC.
Posted 08:34 on 13 May 2008
Kirk's Avatar
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If the power requirements it's the excuse, then why they want to deliver it to consoles with confirmed lower power processing capabilities like the PSP, WII, DS and PS2?. It doesn't make sense!!!

Those lower power processing consoles will have modified version of the game adapted for the capabilities for the console. I don't think that PS3 and Xbox360 has more power processing capabilities of current gen of PC's.
Posted 07:15 on 13 May 2008
LA's Avatar
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LucasArts is making the PS3 and Xbox 360 versions, and another company (or companies) are making the Wii, PS2, PSP and DS versions.
This should give you a clue as to what the devs mean when they say THEY won't be porting it to PC because it won't run well.
The PS3/Xbox 360 version won't run well, and THAT is the one with all the fancy stuff. Forget the PS2 and Wii versions, they have nothing to do with any of this. They aren't the same experience that Lucasarts have been selling.

Speaking in an interview with last week, Cameron Suey, producer of the Xbox 360 and PS3 versions of The Force Unleashed

Note the highlighted section. Thank you, now shut the **** up about it being made for PS2/Wii. That isn't the same game.

As for Crysis. Anyone check what Crytek said recently? That's right... no more PC exclusives. Crysis didn't sell well and was pirated quite a lot.
Why would LucasArts make a game similar to Crysis (high end specs) which is only going to run on a few computers, and consequently is unlikely to sell well? From a financial perspective, it makes little to no sense. Why invest a lot in porting the game, trying to make sure it runs well on as many computers as possible, for it to then not make much money?

A PC version which would have mass appeal WOULD be watered down. It wouldn't be the same version as you get on the high end consoles, OR LucasArts would have to make different games (again, like Crysis) for high end versus low end computers, which would suck for the people who don't get what was promised by all the previews etc.

Yes, it sucks for those PC users who do have good computers. Yes it's disappointing, but no, it's not LucasArts talking sh*t and being a bunch of assholes. From a business perspective it makes a lot of sense, and from a promise perspective it also makes sense. They set out to make a game, they promised a lot with that game, and they don't want to end up releasing something that people feel ripped off by because what they get in the box isn't what they saw in the previews.
Posted 22:08 on 12 May 2008
Malio's Avatar
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This guy is full of serious CR@P if he expects us to believe even a low-end PC can't keep up with a gimpy WII. I mean come're doing a WII version, and you're worried a pc can't keep up graphically?

Come on man, we're not stupid. Using the excuse PC's would have a "watered down" experience is so BS. What about the other PC games you've released in the past? Were you not concerned about a watered down experience then? No, because PC's were pretty much the only game in town. Hope your game bombs.
Posted 21:49 on 12 May 2008
Anonymous's Avatar
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Hm interesting interview, it just gots to show that there are morons at every level of business really. You do have to wonder how this guy actually got the job which him being so out of touch technology wise. I mean come on a $4000 PC please give me a break. Actually I am quite over the moon at that comment because I got a bargain then, my $1,000 PC plays all console ports at higher resolutions and better framerates. The only game that pushes it slightly is Crysis but that is still playable on high settings at 1440 x 900. I would like to see the next gen consoles manage Crysis on high settings at 1440 x 900.

I think Mr Suey needs to have a word with Bioware and tell them that current PC's can't handle console ports. Last time I looked they were bringing Mass Effect to the PC with UPGRADED graphics..... hmm someone is BSing here. I will concede Bioware has had to make sacrifices to bring the game to the PC. The main sacrifice being Max res is restricted to 1920 x 1200, oh well PC gamers don't mind slumming it (that was sarcasm for those that can't detect it).

At the end of the day it is all about Money. I am sure Lucasarts have done the sums and come to the conclusion the PC isn't profitable ENOUGH to warrant bringing the game out. So they just bring it out for every format and their dog and don't bother with the PC format. Which is fine they are after all a business, but at least be HONEST and say that, instead of all this BS they are spreading. Lucasarts with this statement and that pathetic "April fools" joke has quite clearly shown they have no respect for PC gamers and I like to hope that PC gamers will reply in kind if this company ever bothers producing another title on the PC, I know I will leave it on the shelf and take my money eslewhere.
Posted 18:09 on 12 May 2008
Mike's Avatar
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what a pathetic reason, and a total exaggeration about the "$4000" pc, would be able to play when there even putting it on a ps2,
Posted 17:46 on 12 May 2008

Game Stats

Technical Specs
Release Date: 19/09/2008
Developer: LucasArts
Publisher: LucasArts
Genre: Action
No. Players: One
Rating: BBFC 12
Site Rank: 1,708 220
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