Producer explains no PC Star Wars: The Force Unleashed
LucasArts is "not shutting the door on PC", despite the lack of a PC version of upcoming Star Wars game The Force Unleashed.
Speaking in an interview with VideoGamer.com last week, Cameron Suey, producer of the Xbox 360 and PS3 versions of The Force Unleashed, said that LucasArts wasn't doing a PC version of one of the most anticipated Star Wars games in years because of the vast differences in power of PCs in people's homes.
He said: "The PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game.
"On the other hand if we made that game for as many people as possible, because we are trying to make mass market games, something that everybody can enjoy, well then it's not taking advantage of what those $4,000 systems can do. So one way or the other depending on how you build that lead PC SKU, it's not going to be for the same amount of people, it's going to be not as good or only for a select few people. No matter where you pick that bar somebody's out of luck."
Many PC owners have expressed their disappointment with LucasArts' decision, especially given its rich heritage on the platform. Some of what is generally agreed to be LucasArts' best work was released exclusively on the PC, including the early 90's classic point and click adventures and various previous Star Wars games.
However, Suey moved to reassure its PC-owning fans that it wasn't abandoning them.
"That said we're definitely not out of the PC market," he told VideoGamer.com. "It's just with our choice for this game, with the known quantity for the consoles, and every console is the same with the same processing power, it made sense for us to develop for those consoles."
Asked if he had any message to PC owners, Suey replied: "The message is that we're not shutting the door on PC at all. Just for this project it happens to be that we don't have a PC SKU. I really hope that everyone can experience this game on a platform eventually."
You can check out the full interview with Cameron Suey right here. When you're done with that, head over to our Star Wars: The Force Unleashed game page where you'll find all our coverage of the upcoming game.
Do you accept LucasArts' reason for not doing a PC version of Star Wars: The Force Unleashed? Let us know in the comments section below.





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I think Mr Suey needs to have a word with Bioware and tell them that current PC's can't handle console ports. Last time I looked they were bringing Mass Effect to the PC with UPGRADED graphics..... hmm someone is BSing here. I will concede Bioware has had to make sacrifices to bring the game to the PC. The main sacrifice being Max res is restricted to 1920 x 1200, oh well PC gamers don't mind slumming it (that was sarcasm for those that can't detect it).
At the end of the day it is all about Money. I am sure Lucasarts have done the sums and come to the conclusion the PC isn't profitable ENOUGH to warrant bringing the game out. So they just bring it out for every format and their dog and don't bother with the PC format. Which is fine they are after all a business, but at least be HONEST and say that, instead of all this BS they are spreading. Lucasarts with this statement and that pathetic "April fools" joke has quite clearly shown they have no respect for PC gamers and I like to hope that PC gamers will reply in kind if this company ever bothers producing another title on the PC, I know I will leave it on the shelf and take my money eslewhere.
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Come on man, we're not stupid. Using the excuse PC's would have a "watered down" experience is so BS. What about the other PC games you've released in the past? Were you not concerned about a watered down experience then? No, because PC's were pretty much the only game in town. Hope your game bombs.
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This should give you a clue as to what the devs mean when they say THEY won't be porting it to PC because it won't run well.
The PS3/Xbox 360 version won't run well, and THAT is the one with all the fancy stuff. Forget the PS2 and Wii versions, they have nothing to do with any of this. They aren't the same experience that Lucasarts have been selling.
Note the highlighted section. Thank you, now shut the **** up about it being made for PS2/Wii. That isn't the same game.
As for Crysis. Anyone check what Crytek said recently? That's right... no more PC exclusives. Crysis didn't sell well and was pirated quite a lot.
Why would LucasArts make a game similar to Crysis (high end specs) which is only going to run on a few computers, and consequently is unlikely to sell well? From a financial perspective, it makes little to no sense. Why invest a lot in porting the game, trying to make sure it runs well on as many computers as possible, for it to then not make much money?
A PC version which would have mass appeal WOULD be watered down. It wouldn't be the same version as you get on the high end consoles, OR LucasArts would have to make different games (again, like Crysis) for high end versus low end computers, which would suck for the people who don't get what was promised by all the previews etc.
Yes, it sucks for those PC users who do have good computers. Yes it's disappointing, but no, it's not LucasArts talking shit and being a bunch of assholes. From a business perspective it makes a lot of sense, and from a promise perspective it also makes sense. They set out to make a game, they promised a lot with that game, and they don't want to end up releasing something that people feel ripped off by because what they get in the box isn't what they saw in the previews.
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Those lower power processing consoles will have modified version of the game adapted for the capabilities for the console. I don't think that PS3 and Xbox360 has more power processing capabilities of current gen of PC's.
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For example you can't produce a 360 game and then take it to the PS3 and expect it to play and vice versa. Much development time is used to ensure it runs well on both platforms. The developer then knows his product willl appear welll on all of the target audience not just a minute percential! Sorry folks the age of PC gaming is coming to an end certain FPS and Stratergy games obviously excluded from this as they are just better on PC.
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>> all i need is my rig<<
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