Worse than all of this is the artificial intelligence, or more appropriately, the complete lack of it. The bumbling morons that populate the island are simultaneously blind, deaf and dumb, and all-seeing, all-hearing and all-knowing. At times you can shoot an enemy, and his pal, stood less than a meter away, won't bat an eyelid. You can sneak past guards who appear to be looking right at you, but who for some reason decide not to open fire. On other occasions the enemy will suddenly become aware of your presence for seemingly no reason whatsoever, even though you're crawling in the middle of dense undergrowth in your ghillie suit. There's such a lack of consistency with the AI that it's hard to know how to best proceed.
The mind-boggling thing is that the game has already been given an update to fix a bunch of the aforementioned problems. I dread to think what the code was like before this point, because even with these 'fixes' Sniper is a horrible broken mess of game. That said, the actual sniping sections of the game aren't too bad, even if they don't crop up as frequently as the title would allude to. If you line up a perfect headshot, you'll be rewarded with a bullet cam that faithfully follows the path of the shot as it hurtles through the sky and into the head of an unassuming enemy. It's complimented by just the right amount of blood, and is surprisingly satisfying as a result. Even so, the levels are little more than cleverly designed corridors, and not the expansive environments that would actually suit sniper rifles.
It's not all sniping though. The game is broken up with numerous stealth sections but, as you can probably guess by now, they're terrible. A stealth bar running across the bottom of the screen attempts to let you know how well hidden you are, but enemies seem to act independently of it. The radar is utterly useless too, marking enemies that aren't there and failing to mark enemies that are. Ghost Warrior juxtaposes creeping levels like these with all-out action stages, in a style you'd expect from Call of Duty or Battlefield. While the handling of the scoped weapons feels suitable, the machine guns and rifles used in these run-and-gun sections are very imprecise and not all that much fun to wield. The game should have stuck to its guns and just focused on the sniping aspects, because the other gameplay variants only prove to further hinder the experience.
Stripping away the moronic AI and redundant plot of the campaign mode, all we're left with is a multiplayer mode which could actually be considered quite good fun. Up to 12 players can camp to their heart's content, setting up a sniping spot and playing the long game as they patiently take out their opposition. It still suffers from the same myriad of technical difficulties, and could do with more levels and guns, but it's certainly a lot better than its story-driven counterpart. Sadly though, it's not enough to save the game as a whole - not even close.
A sniper-centric FPS is certainly an interesting concept on paper, but Ghost Warrior fails miserably to capitalise on its potential. A frightening lack of originality, uninspired objectives and a shedload of technical issues make Sniper one of the worst shooters this generation. There's a slither of fun to be had from the multiplayer, a taste of what the game could be like without the cretinous AI handicapping the experience, but it's not worth taking the time to check out. Don't let this game anywhere near your console.