Risen Review

For:Xbox 360  Also On: PC Release Date: 1 October 2009
Unfortunately the Xbox 360 version of the game suffers from graphical glitches and terrible slowdown
Unfortunately the Xbox 360 version of the game suffers from graphical glitches and terrible slowdown

Unfortunately the Xbox 360 version of the game suffers from graphical glitches and terrible slowdown

If the framerate doesn't shock you, then the graphics surely will. From a distance Risen looks impressive in parts. Settlements are well populated - indeed perhaps Risen's greatest achievement is its success in nailing that coveted living-and-breathing feel. There are loads of NPCs simply living their lives - blacksmithing, farming, guarding, whoring themselves (that's right, there are prostitutes in Risen). Everything and everyone looks worn. Faranga Island is a lush place, with some nice vistas, although it's such a death trap that you'll be too busy running away from beasties to enjoy it.

When viewed up close, however, Risen reveals itself to be one of the ugliest games of 2009. NPC faces are laughable. The lighting, especially from torches, is terrible. In one room we explored, our torch cast a light on the walls, as you'd expect it to. But moving a fraction to the left caused the lighting to completely disappear, despite our character still holding the burning torch. It was like turning a light switch on and off.

There are hundreds of noticeable graphical glitches. The running and jumping animations of the main character seem to be lifted straight out of a PSone game. And in some cases, especially on rock formations, there are what looks like missing textures - the game development equivalent of an own goal. Risen on 360 looks like an outsourced hack-job.

Then there's the menu system. Again, it's worth stressing that this is in reference to the Xbox 360 version of the game. The menus are so poorly designed that every time you use them if feels like the game is tying your hands behind your back and punching you in the gut. Up on the d-pad brings up your inventory, left brings up your quests, down brings up your maps and right displays your character stats. It's terribly clunky to navigate. Simply scrolling to the quest you want to deal with seems to take an age, because the game doesn't remember what quest you looked at last.

Navigation in general is incredibly frustrating. The various maps just confuse the issue. Blue and red dots show you relevant NPCs, but there's nothing displayed to tell you where you need to go next to get on with a quest. A simple mini-map would have helped enormously. It might not have been a particularly realistic addition, but that's not the point. Risen's a video game, and video games should be fun, not feel like pulling teeth.

The 360 version looks and feels like a poor quality, outsourced port.

The 360 version looks and feels like a poor quality, outsourced port.

When Risen decides to break out into a walk, it's usually because there's some fighting to be done. Don’t hold your breath though - it's hard to describe just how bad Risen's combat is. The A button hacks. The B button blocks. There's a ridiculous dodge move and a near impossible to nail parry/counter. That's your lot for the first 15 hours of play, during which you'll dread having to unsheathe your sword because you're weaker than an amoeba. Faranga's giant wolves and other fantasy beasts tear you a new hole without so much as breaking a sweat. The only way to win a fight is to turtle behind your shield and to take occasional swipes. You'll be knocked out a hell of a lot in combat and when it happens you'll curse the developers - since NPCs nick your cash, swords and shields. It's soul destroying - a game design relic of a bygone era - and it'll make you want to rage quit the game every time.

Key to any good role-playing experience is the ability to level up your character, tailoring them to your play style and micro-managing every last detail. It's surprising, then, to find that for such an unforgiving, hardcore game, character development feels automatic. Bar a decision about whether you fancy specialising in magic or traditional weapons, Risen keeps most of the good stuff to itself. For a start, you level up so slowly (after 10 hours I was only level four, not for want of trying) that you never feel motivated to complete "just one more quest", since there's nothing good to come of it. In fact the only thing you feel like you have any influence over is improving your skills, like sword fighting, magic and thievery. But to do so, not only do you have to spend Learning Points (gained when you level up) with trainers, but give them gold, too. And gold, in Risen, is as scarce as water in the desert.

All these issues conspire to enclose Risen in an impenetrable brick wall with a tiny door that only a select number of people who own the special key of doom can open. I hit the wall after about 15 hours of play, as I simply couldn't work out what I had to do next to progress the story. You may well end up as an absolute bad ass by the end game, but why should I suffer to get there?

I know what you're going to say. "So what? The game's supposed to be like that? It's a hardcore RPG! You just don't get it. Go back to playing WoW, noob!" Well in this post Oblivion, post Fallout 3, post Fable II world, Risen's got no excuse, especially on the Xbox 360. As an Xbox 360 RPG, even as an Xbox 360 fantasy RPG, it's so unpolished, so devoid of the oomph demanded of current gen games, so inaccessible and needlessly punishing, that it's offensive. The issue is not time: Great role-playing games are always huge time sinks, and Risen is no different - it'll easily last you 60 hours. The issue is enjoyment. If Piranha Bytes hadn't designed Risen while giving accessibility the finger, then it would have had a chance of being a slow burning but absorbing RPG. As it is though, it's impossible to recommend. You're better off playing through Bethesda's Oblivion, even if it's for the 50th time.

VideoGamer.com Score

5Score out of 10
  • Believable plot and quests
  • Unnecessarily inaccessible
  • Awful combat
  • Woefully unpolished

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User Comments

Woody's Avatar

Woody

This game has got to be one of the worst i have ever played in my life. i have had to restart the game now 3 count it 3 times because the developers didn't notice that the main quest line to become a mage is so broken it's border line neglect.
Posted 03:34 on 04 January 2011
Igameitup's Avatar

Igameitup

I must say the game overall was decent. Of course there will be isssues as there were many in any other rpg i can think of. the storyline was amazing and i have to disagree with most of what your review says. I played it for maybe half a day and I was already killing anything i saw. the quests were simple enough to find and complete if you pay attention to what is told and look on your map.

The game was great and gave a sort of gothic feel to it. I enjoyed plastering any npc that could be smacked to the floor and looting everything and anything I saw. along with the money issue I was rich from the moment i started the game. sell/steal/beatup very easy. the only thing i didnt like was how weak the magic was as a warrior I could 1 hit most mobs/npcs but with magic I would have to waste almost all my mana to even phase them
Posted 09:11 on 06 March 2010
Best666's Avatar

Best666

I have played all Gothic Games on my PC so this was the first Gothic with a new name and I must admit, I loved it. True the graphic is oldfashioned but this is Gothic in every sence. The story is great and every step brings you deeper into the story, if you have played the other gothics and loved them give Risen a chance.
Posted 14:40 on 19 February 2010
GinjaNinja's Avatar

GinjaNinja

Could not agree more,without doubt one of the most frustrating RPG'S i have ever played,thought you were over generious giving it 6 for game play,im now level 18 and still you can die so easily,it had such a good game there completely cocked up by the makers,shoddy,rough round the edges and yes it does want to make you smash it to bits,i have only stayed with it till Dragon Age: Origins comes out.
I would'nt recomend anyone paying any more than £15 max for this to pass the time before a proper RPG comes along.
Posted 12:38 on 13 October 2009
DrDamn's Avatar

DrDamn@ wyp100

RE:Accessibility - I think to an extent that could have spoiled a lot of the quests. There has been only one so far where I needed to ask a friend as I didn't know where to go next. It is meant to be part of the game - whether that appeals to you or not. The other point is that the structure of the quests mean that actually there is not always a set "where to go next". It depends on which choices you are making and who you are siding with. The end result for me has been that the game plays out much more like a point and click adventure in places rather than a sequence of tasks. In the former the enjoyment is more in working your own way through the quest where a sequence of tasks is done more for the reward at the end of it.

Regarding the framerate - obviously, but I would still contend this is a game engine issue rather than a framerate issue as such - framerate implies it is the graphics which are struggling. In reality it is the underlying game engine holding it back. For example if you stand at a single point and spin round then the framerate is consistent and sound. Ok what spins around you may make your eye bleed in terms of quality but it is smooth movement. :D
Posted 09:43 on 08 October 2009
wyp100's Avatar

wyp100@ DrDamn

The accessibility points you make are valid. I don't want games to lead me through the nose, but an option to give me some idea of where I need to go/who I should speak to next would have made the world of difference. It doesn't have to be a permanent thing - you could use it if you want to.

The framerate comment - games shouldn't have to be installed to the HD to run properly.
Posted 14:17 on 07 October 2009
DrDamn's Avatar

DrDamn

A couple of comments. I don't disagree with the score as that is the reviewers opinion and experience. However as another perspective this game is not without sizeable merits. In fact some of the points the reviewer raises as bad are considerable plus points for me.

Accessibility could be improved, largely in terms of interface design/use. The fact it doesn't lead you by the nose through the game is a massive bonus for me. Fable 2 was a big disappointment because it went the wrong side of accessible. You could - a little harshly - boil the game down to follow the green line and spam spell you have powered up.

It's a crazy notion but by leaving the player to work some things out you can get a great sense of achievement when playing. It doesn't get everything right in this area, but for me it's a breath of fresh air in a sea of games which have already decided what and where I am going next.

One final comment on the framerate. I installed to HD so not sure if that is the reason but the framerate for me has been solid. There are game pauses occasionally which jar, but this isn't strictly a framerate issue, it's a game engine problem. The pause is temporary and brief rather than a constant annoyance of jitter and tearing. Given the very poor standard of the graphics it's the least you should expect though :).
Posted 13:48 on 07 October 2009
Mr_Ninjutsu's Avatar

Mr_Ninjutsu

12
Posted 18:32 on 03 October 2009
Schiff's Avatar

Schiff

what a disappointing review. On pc this is a GREAT game, absolutely.
Posted 15:13 on 03 October 2009
Mr_Ninjutsu's Avatar

Mr_Ninjutsu

And i have already explained the difference between RPG and MMORPG's in another post about top ten RPG's.
Posted 13:54 on 03 October 2009
Mr_Ninjutsu's Avatar

Mr_Ninjutsu@ blazenwreckage

I think your thinking of MMORPG's they are by definition hardcore RPG's.
Posted 13:51 on 03 October 2009
El-Dev's Avatar

El-Dev@ Mandala

Is this game your cousin?
Posted 13:22 on 03 October 2009
Mandala's Avatar

Mandala

This review is total garbage. Games Radar gives Risen 9/10 Metacritic has Risen averaging a rating of 8.2/10, with a few other review sites giving it a 9/10. A person dumb enough to give this review deserves their fate of playing Oblivion for the 50th time, but unfortunately for them, they wouldn't possess the sense to understand their misfortune.
Posted 13:08 on 03 October 2009
spacer1205's Avatar

spacer1205

I actually thought the game was pushed back, either way I knew it would be like Two Worlds and wasn't that impressed. I will pass on this title as well..............
Posted 22:59 on 02 October 2009
GeNeCyDe1993's Avatar

GeNeCyDe1993

Hard core or not, if its not fun its not worth playing.
Posted 16:12 on 02 October 2009

Game Stats

Technical Specs
Go to Risen Xbox 360 Game Index

Review Summary: As an Xbox 360 RPG, Risen is so unpolished, so devoid of the oomph demanded of current gen games, so inaccessible and needlessly punishing, that it's offensive.

Our Score: 5 out of 10
Developer: Piranha Bytes
Publisher: Deep Silver
Genre: RPG
No. Players: One
Rating: PEGI 16+
Site Rank: 866 219