Resonance of Fate Preview
VideoGamer.com: Any plans for a PC version?
JY: I can’t comment on that [SEGA UK PR: no plans].
VideoGamer.com: Can you quantify how large the game world is?
JY: It’s hard to say how big it is. It is large. It is quite immense. If you’re speaking of time wise, to explore everything I would probably say about 80 hours, just to explore every nook and cranny of the game world. Side missions are up to you, but the more you do you get more fragments of the map you can use.
VideoGamer.com: Does the 80 hours include the side missions?
JY: Yeah. Everything, like a full play through, will be about 80 plus, depending on the person obviously. It is a big game.
VideoGamer.com: Will it come on one disc on the Xbox 360?
JY: Yes. That’s the idea.
VideoGamer.com: Traditionally JRPGs have really nice looking FMVs. Will Resonance of Fate have these or will all cutscenes use the game engine?
JY: It’s both. There are in-game cut scenes, and there’s also FMV. tri-Ace has always made visually stunning stuff. Obviously the FMV parts are much higher quality, but the in-game cut scenes are quite polished already – it’s 70 per cent done – and it’s looking really impressive. It’s just going to look better and better as we polish up the game.
VideoGamer.com: Is the idea to have full voice acting for the western version, or just text?
JY: We will have English American voices. Unfortunately, just to squeeze it in, because we wanted to keep the gap small, some things will be text. But we know that a lot of JRPG fans just play with the Japanese voice overs on with the subtitles anyway. The hardcore fans will definitely use that. We left that in as an option. Japanese voices will be on the western release as well. People have a choice. I’m sure a lot of the hardcore fans will want to play it in Japanese.
Resonance of Fate is due out for Xbox 360 and PS3 early 2010.




User Comments
Wido
Good interview Wes.
The save points in JRPG games are a bummer, at least there making sure you can save it while your on the world map. Would be a lot easier!