Resonance of Fate Preview
VideoGamer.com: Is the idea to set Resonance of Fate up as a franchise?
JY: That all pretty much depends on what happens really. If that does happen and we were able to establish this as a strong IP then by all means we’ll do that. We’re taking our chances with new ideas and things and we’ll just see how it goes from there.
VideoGamer.com: When is it coming out?
JY: Early 2010 is what I can say now.
VideoGamer.com: And it’s 360 and PS3?
JY: Yes that’s right.
VideoGamer.com: Is the idea that it’ll be simultaneous release on both consoles?
JY: Yes.
VideoGamer.com: Will it be out at the same time across the world?
JY: No. Obviously with a huge game play length, as a role-playing game, it’s very hard to do all the localisation and languages at the same time. But we’ve been working really hard, putting in long hours, so the release difference, the time gap, will be as small as possible. I can’t really think of another JRPG with as small a time gap as what we’re doing.
VideoGamer.com: So there won’t be a massive gap between the Japanese release and the western release?
JY: No not at all.
VideoGamer.com: One of the things that annoy European JRPG fans is that games often come out in Europe after the US. How will it work with this game?
JY: We want to avoid that. America and Europe is the same release. It’s because not just taking the game into account when we were trying to make it more appealing to the west, it’s also the release time as well. Usually the European version comes a year after, let’s say the Japanese release. During the year, a lot of people are going to like, well this is old news now. We’re going to be losing a lot of interest if there is such a long time as a year. We’ve scheduled it in so we can get it out as quick as possible.




User Comments
Wido
Good interview Wes.
The save points in JRPG games are a bummer, at least there making sure you can save it while your on the world map. Would be a lot easier!