UK Video Game Chart: Duke Nukem is No.1
Hits the top spot 14 years after it was announced.
Take-Two's Duke Nukem Forever has stormed to the top of the All Formats All Prices UK video game chart, some 14 years after the game was announced. 56 per cent of sales were recorded on Xbox 360, 30 per cent on PS3 and 14 per cent on PC.
The Gearbox developed shooter managed to knock fellow Take-Two hit LA Noire down to No.2. Meanwhile, a climbing Zumba Fitness meant inFamous 2 had to settle for fourth place - one place higher than the original managed two years back.
LEGO Pirates of the Caribbean is down to No.5, DiRT 3 is at No.6, Brink sales hold firm at No.7 and Red Faction Armageddon is new at No.8 - a massive 70 per cent of sales on Xbox 360, 26 per cent on PS3 and four per cent on PC.
Leisure software charts compiled by Chart Track, (C)2011 UKIE Ltd (All Prices) Week 23, 2011
1. DUKE NUKEM FOREVER
2. L.A. NOIRE
3. ZUMBA FITNESS
4. INFAMOUS 2
5. LEGO PIRATES OF THE CARIBBEAN
6. DIRT 3
7. BRINK
8. RED FACTION: ARMAGEDDON
9. CALL OF DUTY: BLACK OPS
10. PORTAL 2
11. FIFA 11
12. WII SPORTS RESORT
13. LEGO STAR WARS III: THE CLONE WARS
14. ART ACADEMY
15. THE SIMS 3: GENERATIONS
16. HUNTED: THE DEMON'S FORGE
17. JUST DANCE 2
18. MARIO KART WII
19. CRYSIS 2
20. WII FIT PLUS
VideoGamer.com Analysis
After such a troubled development, which traversed three decades, it's great to see Duke Nukem Forever claim the top spot - even if the finished game isn't much cop. We expect a massive drop-off in week two, however.
Friday week sees the launch of The Legend of Zelda: The Ocarina of Time 3D and Child of Eden, two potentially must have games for the 3DS and Kinect respectively. Top 10 entries seem likely. EA's Alice: Madness Returns and Square Enix's Dungeon Siege 3 could also chart inside the Top 20.





User Comments
jeffyboy40
munkee@ 87Sarah
87Sarah
Wido@ draytone
@munkee - Its why opinions are created, so everybody can share their view on the matter, which I completely respect your view by the way. I disagree with what you said about DNF (no fanboy here, just stating the opposite) as like Clockpunk, I am thoroughly enjoying the game.
Also, what Clockpunk says:
"As Bulletstorm also showed, there is a demand in the market for OTT, silly, explosions-tits-n-arse, B-movie style games."
I agree. What's wrong with OTT games with tits galore to make your mothers weep and your fathers stamp the floor like a feisty rabbit spoil fun?
munkee@ Wido
Duke Nukem Forever is a joke. Literally. It doesn't matter who the developer is, there is no room for these kinds of production values in todays marketplace. Even the indie scene is producing more polished experiences for a fraction of the price. The game is past its use-by date.
Brink, was okay. This I referred to as mediocre. Its a nice idea with some nice visuals and some half decent mechanics. It badly wants to be Team Fortress, but isn't as good. Then theres the AI, which is wonky as hell. This causes serious problems when the single player portion of your game is just multiplayer game modes with bots.
Homefront is yet another multiplayer experience with a campaign glued to it. Although, I feel the the term 'campaign' is a little too generous. So we rely heavily on the multiplayer, which in all fairness could be quite good. Unfortunately, the game was riddled with bugs, glitches, uneven weapons and connection drops. Sure, they could patch this up. But, I don't think thats an excuse for releasing content that isn't ready for market.
I personally wouldn't recommend any of these three games to my friends. For that reason, I couldn't agree that any of them are good.
draytone
Clockpunk@ munkee
Glad its hit no. 1 despite all the naysayers (most of whom haven't even bothered to try it before commenting - and no, the demo doesn't count). Damn the CoD-goggles pretty much most 'kiddy gamers' (introduced to the hobby within the past 2 generations of consoles) and 'games journalists' wear these days.
As Bulletstorm also showed, there is a demand in the market for OTT, silly, explosions-tits-n-arse, B-movie style games.
Wido
People forget that DNF is a 3D Realms game, and Randy Pitchford did state in interview that is the case. His contribution helped so Duke doesn't become a myth and why it got the delay was for polishing up the game and multiplayer.
Brink suffered with online problems and generally being a short game in the perspective of a single player experience. I think Splash Damage thought they could survive on the numerous of character content that the game has, which I personally think they have spent far too much doing than looking at other areas of the game.
Homefront is another victim that fell into the 'too short' category and I will agree, however... The length of the campaign (reflecting back) was more than enough what Kaos Studios wanted to do with the game. Many critics have stated its too short and more variety in weapons I suppose. The multiplayer is very good, but it was a shame that the online servers encountered problems and mean't nearly a month without play.
Yes, good marketing campaign's are needed to sell your games so take note other developers, and also prove's not all reviews you read are entirely a true reflection of games. In this case, Duke Nukem Forever with the reviews I have read so far.
draytone
munkee
Duke Nukem, Brink & Homefront.
Three recent, pretty mediocre/bad games with huge marketing budgets. They all sold really well.