Rage Preview
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The opening two hours of RAGE
"The best way to get your mind around RAGE is to play it for a few hours," says id Software's creative director Tim Willits, mere moments before I'm given the chance to run around unsupervised in its campaign for two and a half hours.
The last time the game was shown, in March, was a brief run-through of five different segments of the game - a nice technical showcase of all the different facets of RAGE, perhaps, but not a splendid way to show you how the game stands as a whole.
The 15-20 hour campaign starts 106 years after asteroid 99942 Apophis collides with Earth - via a lavish CGI introduction - with your character waking up from cryogenic slumber. Step out of your Apple-esque surroundings, the pristine sleekness marred somewhat by the fact that all your fellow pod-buddies are dead and rotting, and you're immediately attacked by mutants.
I don't need to point out that RAGE looks fantastic, but your first real introduction to its wasteland comes from the passenger seat of local hero Dan Hagar's buggy, voiced by John Goodman, and he's definitely taking the scenic route. When was the last time a game opened with a good vehicle ride? It was everywhere after Half-Life did it in 1998, then it sort of fizzled out in that era where the first thing you do in a game is look up and down to set your Y-axis - though RAGE still has that, of course. I mean, it's 2011. You need that bit. It's basically the law.
It's not long before you're darting around as Hagar's super-powered errand boy, steeping yourself in the established RPG formula of accepting and undertaking various quests. Collect this, deliver that, kill all of these - RAGE definitely has all of this in abundance. Your reward for doing so? Loot, of course.
RAGE, as has been detailed before, straddles a middle-ground between shooter and RPG. Much of its post-apocalyptic world can be scavenged (there are no encumbrance limits) and put to good use. Equipment, including buffs and ammunition, can be constructed from component parts once you've obtained blueprints, and powerful secondary ammunition types, which range from explosive rounds to mind-control crossbow bolts, can be built and foraged.
You don't get to experience much of that at the start, as you're armed with little more than a pistol with some boring regular ammunition, but within a few hours you'll be packing a shotgun and an assault rifle alongside your trusty six-shooter - now loaded with super powerful FatBoy rounds.


User Comments
Gollum_85
dazzadavie
scaz2244
im going to wait for reviews but ID do make great games.
reynoldio
Bloodstorm
FantasyMeister@ squidman
It's still on my watchlist due to the original IP-ness and the simple fact it's id that are making it. Rage is quite hard to pigeon-hole, (a fault of mine but when I'm researching I like pigeon-holes), I guess it's somewhere between Bioshock and Crysis for now.
The only game like Borderlands I'm expecting is Borderlands 2 :)
Wido
I would like to get Rage, but I think it will be a Christmas buy, unless the reviews for the game swing my decision.
squidman@ FantasyMeister
You're also forced to pick a type of armour at Wellspring, and doing this will slightly affect the way you play the game from that point. Whether this gets upgraded at the game progresses I won't know until I'm allowed to play more of the game.
Loot isn't randomised like, say, Diablo or Borderlands, but most of it ties into the crafting system - you make some of the inventive ammo or equipment types by collecting the right amounts of other stuff. Think of a less cryptic Horadric Cube and you're pretty much there.
I didn't go back to replay areas outside of missions in the two hours I had to play (I was trying to see as much of the game as possible in the time I had) but when I revisited an area because I was given another mission there were different placements of enemies.
I do think it's important to not expect a game like Borderlands, though, because you quite simply ain't gonna get it in RAGE.
CheekyLee
Clockpunk@ FantasyMeister
I *want* to get Rage when the time comes, given my love of Borderlands, but given the already crowded release schedule, Rage will have to try pretty damn hard to justify being an immediate purchase.
FantasyMeister
Sorry about the questions, but these are really what I need to know before deciding whether to buy or not.