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Race variety is one of GRID's most impressive features. With a host of city tracks and racing circuits, drivable in muscle cars, touring cars, tuned cars, Formula 100 cars, destruction derby bangers and more, you always seem to be doing something new. One of the best new additions to the series is Pro Touge, which pits two drivers head to head on a treacherous mountainside road. These events have a knock-out tournament structure, with each battle consisting of a race down and then up the mountain. Racers take turns starting in the lead, with the overall time leader over both runs awarded the win. What makes this so exciting is the one-second penalty given to the pursuing driver if he touches the leading car. You can overtake, but touch bumpers and you're likely to be staring at defeat. Thrilling enough during the day, at night these high-speed chase events are about as tense as racing gets.
Pro Touge might bring back memories of Need for Speed, but GRID is an altogether more accomplished game. Take the drift events for example. Tried by many racing games down the years, including Need for Speed and Juiced, PGR is the only series that's managed to make drift racing fun. Well, you can add GRID to the list as it effortlessly adds yet another event type to its impressive roster. Fans of PGR will find many similarities, but the inclusion of drift-based races against other on-track drivers gives it an identity of its own.
On top of the racing GRID features a fairly simple team management system. Your first task is to add sponsorship to your cars, rewarding you with cash bonuses depending on the place you finish in each race. After a few hours you'll have gained a team mate, racing for the team but taking a cut of the earnings. It's up to you to try and pick the right driver for the job. You can also dabble with eBay to buy and sell used cars instead of models straight off the production line. None of these are complex features, but combined you get the sense that you're doing more than just racing to earn money.
GRID looks stunning, somehow managing to appear realistic and dream-like at the same time. Key to its impressive visuals are highly detailed tracks and cars, stunning lighting and a damage model that can only really be bettered by Burnout Paradise. Seeing such a graphically rich game run at a smooth frame rate is quite something, with some beautiful motion blur effects brilliantly disguising the 30 frames a second frame rate. Other than the odd occasion when there's a big pile up you won't notice a dip in the smooth refresh rate at all.
The all-round presentation is top notch, with fully 3D menus, superb audio work and even an in-game assistant that says your name - if your name is on the large list you're able to choose from. Although it's hard to argue with Gran Turismo 5 Prologue's attempt at photo realism, GRID is simply a more visually pleasing game to look at. Show me a Gran Turismo where an AI racer spins out on a corner, crashes into a road-side barrier, rolls and then takes out two other drivers, and then it might be able to hold a candle to Codemasters' quite brilliant technical achievement. Even the loading screens look brilliant, giving you game stats and updating you on your progress towards achievements.
Online play for up to 12 players feels incredibly solid, and if you're just interested in going for the fastest times on the global leaderboards the excellently integrated ghost car downloads will be all you need. Online races is in the majority of games on the market often boil down to who can get the best line on the first corner, effectively using the other cars to cheaply sneak around the corner. In GRID the damage modelling is good enough to punish players that use other cars as barriers, making for an altogether fairer and more competitive online game.
When I played a work-in-progress build of GRID a few months ago the flashback feature seemed like a clever gimmick. After extended time with the game it's clear that it's anything but. With a new found freedom to take risks GRID sits up there with the mighty Project Gotham Racing 4 as a leader in the arcade-style racing genre. If you're bored of Gran Turismo 5 Prologue's po-faced appearance and rigid driving model, look no further. Race Driver: GRID is tearing up the tarmac this summer without a challenger in site.
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Pathetic arcade physics.
Fun to crash.
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And of course PC is much more versatile a machine that you can use for dozens other things.
Nuff said
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I thought the demo was pretty similar on both PS3 and PC.
PC cranked uptoo ultra settings with 4xfsaa @ 1280*1024, with the AA i'd say the PC edges over the console versions for a jaggy-less experience that runs at an unlocked frame rate always over 50fps minimum.
AMD X2 6000+ Radeon HD3850 OC edition, 4gb ram, Vista64.
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