Quantum of Solace

Quantum of Solace Review for Xbox 360

On: Xbox 360PS3PCWiiPS2

Treyarch's movie-licensed action game.

Review Verdict Read Review
9Out of 10
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As a Bond experience QoS delivers the goods
As a Bond experience QoS delivers the goods

As a Bond experience QoS delivers the goods

Bond, James Bond. That phrase - those three words - are enough to send a tingle up the spine of almost any self-respecting action movie fan. It brings to mind an enduring action hero. It brings to mind advanced gadgets and beautiful, dangerous women. It triggers images of super-rich megalomaniacs with plans on world domination. It conjures up memories of over-the-top action. And, for seasoned gamers, it brings to mind one of the industry's iconic video game titles: GoldenEye, from developer Rare, for the Nintendo 64. A game that did what many thought impossible: create a decent video game from a movie franchise, and more than that - a game that set the standard for console first-person shooters to follow. A standard games developers have tried, and failed, to match with numerous other Bond-licensed titles in the more than 10 years since GoldenEye's release. With the latest Bond title, Quantum Of Solace, regardless of how it fares in terms of sales, what your hardcore gamer will really want to know is: how does it compare to GoldenEye? Well Bond fans... read on!

Quantum Of Solace the movie is the second in what was described by the advanced movie PR as a 'reimagining' of the Bond franchise. Up till that point, despite MI6's most famous secret agent having been played by a variety of different actors, and having toppled more evil geniuses than you'd think one man could tackle in a single lifetime, the general idea was that each Bond film followed on from the last. Not so for Casino Royale, a new Bond movie with a new Bond that took the story back to the beginning, with a newly-licensed 007 setting out on his very first mission. Out were the larger-than-life super-rich criminal masterminds with their underground lairs, in were down-to-earth, more believable bad-guys who were simply in it for the money. Casino Royale made Bond grittier, darker, more violent and more believable, and audiences loved it.

Quantum Of Solace picks up where Casino Royale left off, literally, with Bond on the track of the mysterious individual who turned out to be behind all the bombings and subterfuge in the first movie, and responsible - ultimately - for the death of Bond's latest squeeze, Vesper. The game initially follows the plot of the movie fairly closely, with 007 taking on the mysterious money-man Mr White outside his palatial mansion, as depicted in the closing scenes of Casino Royale. All doesn't go quite to plan however, and Mr White is spirited away by his guards leaving our favourite secret agent to give chase through the mansion and its grounds, dealing with a steady supply of hostile, heavily-armed individuals along the way.

Anyone who's read anything about this game already will know that it uses the awesome Call Of Duty 4 game engine, which means that seasoned CoD4 fans will be right at home with the control system, and this can only be a good thing, because Bond is thrust right into the action; with no real tutorial mode on offer, it's basically 'on-the-job training' from the outset. Of course, Bond's not without his resources, and this includes a controller back at MI6 who monitors the action remotely and gives Bond instructions via voice coms as the plot develops. If you're new to the CoD4 engine, or to first-person shooters in general, then pay close attention to the voice in your ear, because his advice can make the difference between life and death for 007.

The CoD4 engine makes the shooting feel great

The CoD4 engine makes the shooting feel great

The first level is pretty-much standard shoot-'em-up fare, with lots of goons to gun down and not much else to worry about. Bond starts off armed with his regulation Walther P99 with optional silencer. Later on in the game when stealth becomes more important the silencer plays more of a part, but in the first level it's more there just for the 'cool' factor. Bond also has a mobile phone, from which he can access a map of the level, and review any communications from the bad guys that he has intercepted. These come in the form of mobile phones members of the criminal organisation have apparently carelessly left lying around the levels, and while not essential for the completion of each mission, they usually offer information on your objectives, and handy hints like the location of arms caches and tips on how to bypass the different security measures you might encounter.

In addition to the P99, Bond is also well trained in hand-to-hand combat. Thankfully, Treyarch decided against trying to turn this game into a half-shooter, half beat-'em-up though, and instead Bond's close-quarters skills are put to use via a simple 'takedown' option. Basically, get close enough to a bad guy, and clicking on the right stick triggers an interactive cut scene - Bond grabs said bad guy, and then one of the face button flashes up on screen. Tap it within the time limit and Bond finishes the bad guy off - miss the button, and the bad guy pushes Bond away and you're back into the main game.

Initially, these takedown moves seem somewhat pointless, as generally if you can get close enough to a bad guy to grab him, it's easier to simply plug him in the head with your silenced P99. However, as you play through the game and the action gets more frantic, you often find bad guys take you by surprise or come at you en mass, and when this happens being able to just grab one and finish him off hand-to-hand at the touch of a button comes in very handy.

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UnclePennybags's Avatar
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UnclePennybags

Hello! It's your Rich Uncle Pennybags here! My my, I have so much money! I'm getting tired from just walking around with it all...

Would anyone like a bribe to review one of my games? This site didn't give my last game a good mark, so I'll pay £1000 to the first person who writes something nice for me. If you're a magazine or a website, I'll happily pay off everyone involved, just to make sure everyone keeps quiet....

I've been doing this for some time, you know. That's why no-one ever blows the whistle on all the backhander deals that are going on - I pay everybody off! That's why you never hear about anything. I also paid to keep everybody quiet on the assasination of Princess Diana.

Oh, and I faked the moon landing too.

Yes, it's certainly expensive bribing an entire industry. But it's all for the best - and it's so much easier than just letting people make up their own mind.
Posted 12:26 on 10 November 2008
Bob Donut's Avatar
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Bob Donut

I got an advance copy and I played it for 10 mins before turning it off in disgust... it is appalling (incidentally, that is why no one else gave it 9/10).

You are also naive to suggest that bribery in the games industry does not occur.

1/10
Posted 11:48 on 10 November 2008
Jason's Avatar
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Jason

This is a very cool game. I have been playing far cry 2 along with this, and while fary cry 2 has better graphics, I was bored as hell by hour 8, the A.I is pretty crappy, and the missions are very repetitive. Bond was a much cooler experience, Loved the A.I & the Weapons. Short but sweet.
Posted 04:55 on 07 November 2008
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Elensar

Has the Xbox online modes respawn in all multiplayer play modes? (like search and destroy or last man standing..or sth like that)
Posted 23:28 on 06 November 2008
FantasyMeister's Avatar

FantasyMeister@ Anonymous

Quote:
Originally Posted by Anonymous
Sweet, FantasyMeister, thanks for the info.

Are there any sort of modes like License to Kill/One Hit kills? That was hugely amazing in GoldenEye.

<360 version>

Online Modes:

Team Conflict
MI-6 vs. the Organisation. Teamwork rules the day.
Players 4-12
Time Limit 10 minutes
Score Limit 75

Bond Versus
Bond versus the Organisation. Bond is a one man army sent in to disarm Organisation explosives. Organisation members must protect the explosives with their lives. Everyone plays as Bond. The player with the most points wins.
Players 4-8
Time Limit 5 minutes
Score Limit N/A

Bond Evasion
MI-6 vs the Organisation. MI-6 must assist Bond to the escape zone. The teams swap sides at the end of each round; after six rounds are completed the team with the most points wins.
Players 4-12
Time Limit 10 minutes
Score Limit N/A

Golden Gun (one shot kill weapon)
Obtain the Golden Gun and eliminate your rivals to make it to the top.
Players 4-8
Time Limit 8 minutes
Score Limit 100

Territory Control
Capture the control point and hold it for as long as you can to score points. Once a point is under control the team does not need to remain at it, but it would serve them well to protect it.
Players 4-12
Time Limit 10 minutes
Score Limit 300

Classic
Start with a pistol with weapon spawn points.
Players 4-8
Time Limit 8 minutes
Score Limit 25

Conflict
Eliminate everyone and anyone - Free For All.
Players 4-8
Time Limit 8 minutes
Score Limit 25

Teamwork
Welcome to Teamwork. Play Team Conflict, Bond Evasion, and Territory Control.
Players 6-12
Time Limit Varies
Score Limit Varies

Mayhem
Welcome to Mayhem. Play Golden Gun, Classic, and Conflict.
Players 4-8
Time Limit 8 minutes
Score Limit 100

</360 version>
Posted 01:58 on 06 November 2008
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Anonymous

Sweet, FantasyMeister, thanks for the info.

Are there any sort of modes like License to Kill/One Hit kills? That was hugely amazing in GoldenEye.
Posted 00:21 on 06 November 2008
FantasyMeister's Avatar

FantasyMeister@ WayTwoFast

Quote:
Originally Posted by WayTwoFast
Does the multiplayer feature a level up system like CoD4? and does this game play simular to Rainbow 6 vegas?

<360 version>
Online you start with 3 default main weapons, one grenade and a pistol. As you continue to play you earn points, which you use to buy main weapons, sidearms, attachments, grenades, gadgets and perks like 'more health' or 'make less noise' etc.

I didn't add it up but I reckon around 100,000 points to buy the lot.

Then you can customise using one main weapon, one sidearm, one grenade-type, 2 gadgets/perks/attachments, and you can also buy perks that allow more customisation (e.g. carry more 'nades, more weapons and so on).

You'll basically get slaughtered in your first outings if you end up in a room with kitted out vets, I recommend the flak armor for your first 300 points or extra health for 500 points as soon as you can go shopping.

It plays pretty much like RB6V or most any online shooter these days, just less refined and nowhere near as pretty. Everytime I run it sounds like I have 3 legs, which is a little off-putting.

Other than that it's pretty solid, hit detection seems fine, there's no finesse like kill-cams, you just shoot people or get shot and respawn 5 seconds later until either the time's up or the objective is met or the score limit is reached depending on your mode, and there are lots of modes.
</360 version>
Posted 23:39 on 05 November 2008
Adam's Avatar
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Adam

I'm sure it is rubbish... it looks pretty horrid, and the framerate is hilariously bad... Does the Wii version have the local 4-player multiplayer though?

If it does, I might consider getting the Wii version... otherwise I might not bother with this one.
Posted 22:03 on 05 November 2008
Shane's Avatar
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Shane

The Wii version is rubbish. the frame rate is a joke. dont waste your money, i wanted the Wii version til i played my mates copy.

Oh yeah, play Quantum on 007 mode people, its a 12 hour game then. its far too easy on New Recruit. I want them to re release Bunker as a 'new' map after seeing what they did with Faciilty. What a game, i cant get enough. Beats CoD4 hands down
Posted 12:07 on 05 November 2008
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Adam

I've read that only the Wii version has local 4-player multiplayer? Someone please confirm that this isn't true...
Posted 08:28 on 05 November 2008
olliedagreat's Avatar
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olliedagreat

it looks awsome but iv only got a wii so il hav to by it
Posted 17:19 on 04 November 2008
WayTwoFast's Avatar
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WayTwoFast

Does the multiplayer feature a level up system like CoD4? and does this game play simular to Rainbow 6 vegas?

Also, If u dont like 1 guys opinion on 1 website, why spam and cry that you dont agree with his/hers review.

if all elce, ignore that score but take on his good/bad points on the game and make ur own opinion if you yourself think its worth buying.
Posted 23:56 on 03 November 2008
007's Avatar
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007

No split-screen multiplayer ???
Posted 22:00 on 03 November 2008
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Nobody

In response to earlier comments, reviews scores are often 'adjusted' (not that I'm saying this one is). A very well respected reviewer agreed to give one of my games 89% (it was only worth a 70%, tops) to get the scoop on another of our titles. And if you don't send out review copies in time for magazine deadlines you can say goodbye to 10-20% of your final score.
Glad to see you actually played the game for the review. I'm not joking - I've had many of my games 'reviewed' where they talk about features which never made it into the game. And don't get me started on reviewers who take XBox titles and simply press copy/paste and swap in the word PS3.
Posted 18:15 on 03 November 2008
Ketan's Avatar
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Ketan

Well this game is about 25% quantum of solace and 75% casino royale and thank God for that! If you wanted to torture me all you'd have to do is strap me in a chair with Quantum of Solace playing in front of me! This is the bond game we have been waiting for. EA just couldn't get it done! Now that the license has been sold to Activision you will see just how good a bond game can get! Ignore the reviews - JUST BUY IT!
Posted 17:50 on 03 November 2008

Game Stats

Quantum of Solace
9
Out of 10
Quantum of Solace
  • Awesome FPS action with the CoD4 engine
  • Bond touches blended nicely into gameplay
  • Play through 2 Bond movies!
  • Occasional glitch here and there
Agree? Disagree? Get Involved!
Release Date: 31/10/2008
Platforms: Xbox 360 , PS3 , PC , Wii , PS2
Developer: Treyarch
Publisher: Activision
Genre: Action
No. Players: 1-12
Rating: BBFC 12
Site Rank: 1,756
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