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For:Xbox 360  Also On: PS2PCDSPSP Release Date: 26 October 2006

We talk to the Group Manager of Xbox Third-Party Games in Europe about this year's E3.

Games like PES 6 will be big in Europe
Games like PES 6 will be big in Europe

Games like PES 6 will be big in Europe

This year's E3 was massive for the big three. While Nintendo made a splash with the first public showing of the Wii and Sony tried to dazzle with its PS3, Microsoft's offering was far less extravagant. With no new gaming hardware on display, the company chose to showcase exclusive games such as Alan Wake, Gears of War and Halo 3. We caught up with Mark Maslowicz, Group Manager of Xbox Third-party relations in Europe, to talk about how Microsoft thought E3 went for them.

Pro-G: How does Microsoft see this year's E3? A success, or could more have been done?

Mark Maslowicz: Well, we don't like to get carried away. We will be interested to see how everyone in the long lead press thought it went for us, but so far from the online press, it looks pretty good. But as always, you don't want to count your chickens before they hatch. I think we came into the show thinking it was going to be an interesting one for us. We've done the new hardware last year and our competitors are doing it this year, so we felt it was going to be tough to compete. As good as our line-up was going to be - and I think it's an amazing software line-up - it was always going to be tough to compete with two big platform unveils.

Pro-G: What kind of feedback have you been getting about how Microsoft has faired at E3?

MM: The feedback that we've had is that certainly we haven't lost the briefing and the general consensus is that Sony seems to have disappointed a lot of people with the software line-up, pricing and various other announcements and strategies. I think Nintendo are Nintendo. I'm a gamer, so I respect what Nintendo do, and I think they'll do very well in their own market, but I don't think they're even trying to compete in the same big, mass-market as us. They're carving out their own niche, and I think they're going to be very happy with that. So, from that point of view, our major competitor hasn't had as good a show as maybe we were expecting. Certainly the feedback from press, retail and publishers has been really complimentary towards us. We are in a very strong position, but you never want to get too carried away.

Pro-G: So, the GTA announcement. Big huh?

The Smackdown! Vs RAW series hits Xbox for the first time this year

The Smackdown! Vs RAW series hits Xbox for the first time this year

MM: I'd like to point out that the GTA announcement... I'd like to think of that as a turning point in the industry really. You have the biggest franchise of the last five years that has always led on Sony, and now you have publishers realising that they're not going to make as much money on PS3 as 360. You just don't have the install base. Obviously this year there isn't, but we're going to have 10 million before they even launch. But even next year; if you do the maths with the run rates, production rates based on what Sony is saying, even if they are going to beat us - which obviously we don't think they will - it's going to take them several years to catch up to where we're at. I don't think they can do it unless they show something substantially better than what they've got, but they might have something hiding in their back pocket we don't know about. For their sake, I hope they do. I mean, I've played their line up and they don't seem to have a killer app at launch, which is something you need anyway, but particularly if you're trying to get people to spend $200 more than [it costs to buy] a machine that's already out with a strong line-up of games, an arcade etc. So from that point of view, I get the sense that publishers are beginning to see that the tide is turning. Xbox 360 is being seen by most publishers as their lead format over PS3, because they're businesses and at the end of the day, that's where they're going to make more money.

Pro-G: Sony did disappoint a lot of fans with their pricing, but one point in particular was the slating of the 360 by Sony because it didn't have HDMI, when we now know that the most affordable PS3 SKU doesn't support HDMI either?

MM: Hopefully it's taught people a lesson that we would've taught people a long time ago: don't trust what Sony says. I'm in a unique position because, like Peter Moore, I was at SEGA when Dreamcast came out, and they tired that on with SEGA and it worked with Dreamcast because SEGA didn't have the money or as much widespread support and, maybe, the respect on a technical level as Sony did. Sony was widely regarded at the time as being technically superior. I think it's very difficult for Sony to say that Microsoft, which is a technology company, is technically inferior. I think with Xbox 1 we established that we were the more advanced console and that has a legacy that lasts. I think people would assume that because the PS3 came later, it would have to be more powerful. But we told people a year ago that we compared the specs and their machine is no more powerful. In fact we actually think the 360 is more powerful in some respects and people didn't believe us. I think it's being borne out in what people are seeing now with Gears of War; it's better than anything Sony have got. Sony's mistake, if you want to call it that, is what they did last year. By lying at the time and showing off some fake videos, there was only one way they could go this time round, and it's a long way down from where they were last year. So, by doing well last year, they took that gamble to do well then and it's backfired on them when they couldn't live up to the expectation they've set. The challenge for us is to make sure that people across the world understand that. We've got the titles; we've got the momentum.

Pro-G: What titles differentiate Xbox 360 from the PS3?

MM: It's not just GTA. My personal favourite, Pro Evo; there's a game that's coming out this year on 360 and it's not going to be on PS3. WWE Smackdown! Vs RAW; there's another title that's only been on Sony formats, on 360 [as well as PS3 this year]. One by one, these big Sony franchises are not going to be on Sony [exclusively] anymore. There's still a few there with some of the Japanese guys, but even then. Lost Planet and Dead Rising have some of Capcom's best people (Keiji Inafune has worked on the Onimusha series) and some of their best development talent are working on exclusive 360 titles; they're not working on PS3 games. Things are definitely changing in the industry.

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guest@ mike_mgoblue

what?
Posted 08:35 on 24 May 2006
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mike_mgoblue

Microsoft employees, please read:

SNK needs to be willing to compress their Neo Geo MVS arcade games to they can work on the Xbox Live Arcade. The Neo Geo has a very loyal following, and all of the Neo Geo games would be very popular on the Xbox Live Arcade.

If Capcom and Midway can get games like Hyper Street Fighter 2, Ultimate Mortal Kombat 3 to work on Xbox Live, then SNK Playmore should be able to get games like Samurai Shodown, King of Fighters, Art of Fighting, and World Heroes to work on Xbox Live Arcade!

If Midway can get games like Smash TV and Gauntlet to run at the required higher resolution of the Xbox 360, then SNK Playmore should be able to get Metal Slug to do the same! If SNK has the ability to put classic 8-bit games on the Xbox Live Arcade, it would be very nice. We would like to see games like P.O.W. and Ikari Warriors on the Xbox Live Arcade. Those games could easily be converted to the Xbox Live Arcade and sold at a low price that would see a high demand. The true key to success is to develop those games for the Xbox Live Arcade in a way that allows online play with other people to occur. If companies like Midway can convert games like Smash TV and Gauntlet to the Xbox 360 Live Arcade, then SNK Playmore DEFINITELY has the ability to convert games like Metal Slug to the Xbox 360 Live Arcade!

Please, SNK Playmore, be willing to compress information in order to put Neo Geo games on the Xbox Live Arcade. I have read that Microsoft has set a memory size standard of 50MB for the Xbox Live Arcade, which causes potential problems with certain games that use a larger amount of memory. Microsoft needs to help companies like SNK Playmore with compression technology. Microsoft also needs to be willing to improve the Xbox Live Arcade technology so that the standard can be increased to an amount greater than 50MB

SNK Playmore, please be aware that there are Neo Geo games smaller than 50MB, such as Magician Lord, Ninja Combat, Cyber Lip, and Nam 75. Those games could be placed on Xbox Live Arcade now, without compression. Each of those games is 46MB in size on the Neo Geo. But it would still be VERY nice if SNK Playmore compressed the downloaded game file so that hard drive space on the Xbox 360 was not wasted.

Games like Samurai Shodown are 118MB, and World Heroes 2 is 146MB, and some of the King of Fighters games are over 300MB, but all of that information can in fact be compressed. If the MAME PC emulator can compress that information, then SNK Playmore should be able to do the same for the Xbox Live Arcade. The difference is that the Xbox Live Arcade would help SNK Playmore increase revenue and overall profit.

Some of the big-name intellectual property franchise games that my friends and I would love to see on the Xbox Live Arcade are King of Fighters, Samurai Shodown, World Heroes, Art of Fighting, King of the Monsters, Fatal Fury, and Metal Slug. We would love to see Magician Lord, Nam 75, Baseball Stars, King of the Monsters, Super Dodge Ball, Wrestlefest, and many other games come to the Xbox 360. SNK should not just focus on the most recent sequel versions of those games for release on the Xbox Live Arcade. For example, half of my friends believe that the original Samurai Shodown was the best in the series, while the other half of my friends believe that Samurai Shodown 2 was the best in the series.

If SNK Playmore ABSOLUTELY insisted on avoiding the use of compression technology, then SNK Playmore staff members could meet with Microsoft staff members and discuss this situation. SNK Playmore would need to offer suggestions that would help Microsoft expand the size offered for downloaded games. If SNK did this, then Neo Geo games would be able to come to the Xbox Live Arcade.

Although Microsoft has also released a Core system that does not include a hard drive, Xbox 360 users can still upgrade and purchase a hard drive at a later date. A significant percentage of Core system owners would probably be motivated to purchase a hard drive in order to play Neo Geo games on the Xbox Live Arcade. Thankfully, the overwhelming majority of Xbox 360 systems sold have been sold in the Premium format that includes a 20GB hard drive. This means SNK Playmore has a HUGE financial opportunity with the Xbox Live Arcade market that includes millions of potential customers who would LOVE to see Neo Geo games come to the Xbox Live Arcade.

Personally, I wish SNK Playmore would simply use existing compression technology to convert Neo Geo games to the Xbox Live Arcade in a way that allows online and cooperative play to occur. If Midway and Capcom can do it, then SNK Playmore should be able to do it, too!
Posted 05:03 on 24 May 2006