[ « Previous Page | 1 | 2 | 3 | Next Page » ]
Boss encounters, which crop up before you are able to cure each area, are far more impressive, often requiring you use the environment as well as your primary attack options. The final encounters are even better - they require more thought than just what attack type to use and take place across numerous locations. The beginning of one boss fight, which confuses you with a number of fake Elikas, stands out as a real highlight, and, while the solution is very simple, requires an understanding of game's core mechanic.
Fighting actually takes up a fairly small part of the game, with acrobatic exploration, platforming and puzzle solving being the core of the experience. You might think that the inability to die would lessen the thrill of leaping about high above the ground, but it doesn't. Instead it liberates you, making you feel free enough to do whatever you want, safe in the knowledge that Elika will grab you and return you to a sure-footed position if it doesn't work out. Ubisoft has gone to great lengths to make moving about as fun as possible, giving you the illusion of control and skill while often doing things for you.
You have three basic moves: jump, interact and use magic. Jumping is pretty self explanatory, allowing the prince to leap onto ledges, wall and ceiling run and flip off poles. Interacting is more or less limited to using large gold rings as holding points during long wall and ceiling runs, with a tap of the button being all it takes. Magic can only be used when you reach one of the many plates in each area, with god Ormazd giving Elika power to reach new areas. The Prince is also able to slide down walls using his gauntlet, allowing him to reach seemingly inaccessible areas. Your final tool during platforming is essentially a double jump with the aid of Elika. By tapping the Elika button while in mid air, she'll grab you and propel you forwards onto whatever platform had been just out of reach. This looks brilliant and simply never gets old.
At times during the platforming sections it feels like you're in a glorified Quick Time Event but without the pop-up button commands. The prince almost always positions himself so you can move from one platform/ledge/pole to another without doing anything but press jump, and things like wall and ceiling running effectively only need you to press a single button. Somehow this actually works, injecting pace into the platforming - a gameplay mechanic that is usually quite laboured and slow. It's hand holding in the extreme, especially when tied to the generous Elika checkpoint system, but it's great fun and never a chore. The Prince even moves across ledges while hanging from his hands at a faster pace than most game characters walk.
To make use of the superb platforming engine Ubisoft has developed there's a considerable amount of collecting to do in Prince of Persia. Each magic power requires a certain number of light seeds to unlock, with more and more needed as you progress. With 45 released after each area is cleansed (plus a bunch for each main boss defeated) and with our end total being bang on 650, you get an idea about the time you're going to need to spend leaping about trying to reach remote locations. Although compulsory to an extent (you don't need to collect all the light seeds), this never became a chore, with the enemy-free locations being a joy to navigate. It seems Ubisoft learnt a lot from the rather pointless flags you had to collect in last year's Assassin's Creed.
Breaking up the action and platforming are puzzles, usually built around the idea that the game world is in fact a working city with various cogs, levers and switches being part of the inner workings, not just objects placed there for the sake of the game. These also represent the only part of the game in which you could conceivably get stuck, as Elika doesn't give you anything more than a few slight hints. Considering she'll save your life repeatedly, point you in the right direction if you're lost and generally be on hand to offer info, this comes as quite a shock, but some careful thought should see you through.
[ « Previous Page | 1 | 2 | 3 | Next Page » ]






» Go to 's original post
It's just annoying that you have this Prince of Persia Character that somehow has an American accent. Are they afraid that a foreign accent will put people off?
» Go to 's original post
» Go to 's original post
The voice wouldn't be no issue for me as I'm also getting this game but after christmas, say boxing day :) Going for the steelbook edition the decor on that steelbook is bloody great, the best looking limited edition I have seen this year beside the Gears 2 steelbook like IMO
» Go to 's original post
I guess i still luv da old prince n the new one definitely doesnt look like he deserves the title Pop :(
But still , his stupid voice aint enuf to stop me playing this bloody brilliant game :P
Great review Tom , i got all details i wanted from it
» Go to 's original post
The Sands games are some of the best, with the first being classic, though the Warrior Within was my favorite. Alot of people didnt like the darker tone. I loved it and though it was a perfect direction to take the series. a perfect game sans themusic selection. The Island of time is a twisted place and being able to go from past to present time is brilliant. Its the Empire Strikes back of the series. Where I thought the series went off the rails is with the Two Thrones. The enviornments ore evolved gameplay were nowhere as interesting and the relationship between the Prince and Farah was cold and flat compared to Sands. So disappointing.
With that said, I cant wait to pick up this game. I take all the POP I can get, esspecially if it has elements of ICO and Okami both in design and gameplay, two my all time favs as well.
» Go to 's original post
» Go to 's original post
» Go to 's original post
'
» Go to 's original post
» Go to 's original post
WWWWWWWWWWHHHHHHHHYYYYYYYYYYYYYYYYY????????!!!!!!!!!!!!
not being able to die from falling is bad enough...but in fights too? jesus
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
Very repetitive, fast travel makes it a lot easier to cope with.
Only wacked fanbois would say this game is what it sshould be, because it is definitely not. Rental at best, I would not buy this game.
Assassins Creed now Prince of Persian ...you need to tighten up your crew Ubisoft, so much undelivered potential...step outside of the box
» Go to 's original post
AC was pathetic. Sadly now its their Best Franchise - Prince Of Persia that takes the hit. But its still performed well. I thought this game would get average Critic ratings of 7 or something. But its done well.
Post Comment
Login or register to reply to this topic
Create a new account or login to take part in this topic discussion.