Prince of Persia producer Ben Mattes answers some early questions on the upcoming game said to restart the franchise.

Could you introduce yourself and explain your role in the project?

Ben Mattes: I'm Ben Mattes, producer of the next Prince of Persia title.

On which platforms will this new PoP be available?

BM: Xbox 360, PS3 and PC.

We are also developing a completely different game which is specifically designed for the DS.

When will the games be released?

BM: Holidays season 2008.

Who is in charge of the development?

BM: Ubisoft Montreal Studio, who has recently released Assassin's Creed, is developing the next gen versions. Most of the core creative team has worked on the previous PoP trilogy; they know the franchise by heart.

The DS title is in the hands of the Ubisoft Casablanca studio, which is developing a strong expertise on DS titles.

How is it linked with previous PoP? Is having played to PoP the Two Thrones (or the 3 previous episodes) mandatory to fully understand the storyline?

BM: Beginning with Jordan Mechner's first PoP game back in 1989 to Ubisoft's PoP Sands of Time trilogy, the Prince of Persia brand is like a collection of fantastic tales, drawing inspiration from the Arabian Nights stories. Possibilities for enticing storylines and characters are endless with such a rich, colorful, shape shifting and magical universe. So there are as many stories of the Prince as there are many versions of the Prince himself - they all co-exist, they all share prodigious abilities and a liking for dauntless adventures and trouble.

With Ubisoft's new PoP video game, we are opening a new chapter in the Prince of Persia universe with a new story and a new Prince. Having played the previous episodes isn't necessary to understand the storyline.

What is the storyline of the game?

BM: Transported to a land of myth and legend, our Hero finds himself caught up in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the God of Darkness,. Our Hero arrives just in time to witness the destruction of the legendary Tree of Life - an act which threatens to plunge the entire world into eternal darkness.

The Prince will have to stop the rise of the ancient destructive God, Ahriman. This new epic storyline is close to Persian Mythology (Zoroastrianism).

Additional information about the back-story of the game:

Driven by envy and hatred, Ahriman spread Darkness in the world, corrupting the hearts of men and unleashing a dark substance which physically contaminates the land and the skies: the Corruption. When Ormazd finally acted to stop his brother, he chose to destroy Ahriman's servants, the Corrupted, one by one. When at last only a few of Ahriman's puppets remained, Ormazd captured them and pulled them into the Tree of Life. With the remaining Corrupted sealed inside the tree, Ahriman found himself tethered to the trap unable to break his connection with his dark servants. Concentrating all his power, Ormazd forced what remained of his brother into the Tree, locking Ahriman inside for all eternity. Ormazd gave care of the Tree of Life to his chosen few, the Ahuras. Now, many years after the war, Ahriman is plotting a way to escape...

Storyline has always been an integral part of all PoP games. With the new PoP video game, we not only have an epic storyline, but we are letting the player choose how the story unfolds within the same story frame.

What have been your inspirations to design this new Prince?

BM: We wanted to explore how our hero will eventually become a Prince through an epic journey. At the start of the game, the future Prince will be an adventurer and a drifter wandering from adventure to adventure with no real ties, always living in the present. To him, the past is gone and he carries no burden from it, the future is to come and will take care of itself. All that matters is now - the thrill of the moment, the next heartbeat, the next corner, jump and sensation.

We drew our inspiration from adventurers like Sinbad in the Arabian Nights, Han Solo from Star Wars and Aragorn from the Lord of the Rings.

Like all epic heroes, what The Prince wears says a lot about who he is and what he has been through. We really wanted to communicate visually the dichotomy that is the life of a wandering adventurer. On one hand, he has elements of luxury in his dress - the red and blue cloth that he uses as a turban and scarf that would be available only to those with money. However, he is also perfectly comfortable putting function before form, wearing plain leather leggings to help protect his legs rather then dazzle the eye.

We see that the Prince has a new appearance, but what about new abilities? What new tricks/attributes does the Prince have up his sleeve?

BM: Our Prince has a lot of new abilities in both combat and acrobatics. He is taking the agility of the previous Prince to new heights of deadly acrobatic artistry. His range of acrobatic skills is wider than ever, allowing him to defy the laws of gravity with style and velocity.

In addition to his sword, he is wearing a gauntlet that will be used both in acrobatics and in combat. This bounty from the Prince's earlier adventures will open new dimensions in his acrobatics and combat style. For instance, by using the gauntlet, you will be able to slide down very high walls and cliffs. So be ready to discover some very impressive new moves in the coming months!

Combat has evolved since the last games as our ambition is to add the reactivity and strategy typically found in fighting games into our new combat system. We have studied numerous fight games and learned what worked/what didn't work, and implemented the most absorbing moments into our gameplay. We want the dramatic attack sequences of the Prince to be complemented by the use of camera, sound and visual effects to create an overall combat sequence whose intensity rivals the most spectacular choreographed fight scenes in cinema. In addition, the enemies you fight will be more cunning then any ever seen in a PoP game before, strategically using the environment to gain the upper hand, forcing the player to use quick thinking and reflexes to succeed.

We have also changed the role of the female character in a PoP game. No longer a secondary character, but instead a strong supporting character with heavy gameplay implications, the new female lead, Elika, will add value to every layer of the game: exploration, combat, acrobatics, puzzle-solving, storyline and overall immersion. She is a powerful companion of the Prince who accompanies him throughout the game - she adds an element of mystery, deepening the epic storyline. Our goal is to revolutionize the supporting character in an action-adventure game.