Prince of Persia (2008) Preview
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The idea is to hold block - R2 on the PS3 - to deflect these attacks. But blocking doesn't make the Prince invulnerable. This is where the parry system comes in. You need to press R2 just before an enemy attack hits to parry it, allowing you carve open a hole in your opponent's guard to attack. From there you can simply attack with the sword, use the Elika button (triangle) to get the princess involved, use the Gauntlet to throw your enemy into the air or trigger an acrobatic, get out of a corner, move. And of course, these moves can be strung together to form some spectacular multi-character combos.
The combat takes some getting used to, and rekindles memories of the lock on target-based, timed counter-heavy combat in Assassin's Creed, you won't be surprised to discover. Throughout the game you'll encounter a Hunter, which acts as a mini-boss - a creature that can change its state at will, forcing you to use specific attacks at different times to do damage. It's a tough nut to crack.
If you've even a passing interest in Prince of Persia, you'll know all about the new art style, described by Ubisoft Montreal as 'illustrative'. Playing the game, it feels like the love-child of an oil painting and a cel-shaded piece of fantasy concept art, and is effortlessly gorgeous. Anyone concerned by the new look shouldn't be - the Prince and Elika are fantastically realised, and the environments we've seen (the Tree of Life main hub, the Temple that houses it and the Ruined Citadel) are dream-like in appearance.
The story is a typically gun-ho adventure yarn that has absolutely nothing to do with the Sands of Time trilogy (indeed this Prince is something of a reboot). The game opens with the Prince looking for his gold-carrying donkey. He stumbles into the company of Elika, who's being hounded by guards for some unknown reason. The Prince, being the chivalrous type that he is (you'll recognise his voice - it's Nolan North's heroic tones - the same guy who lent his vocal chords to Naughty Dog for Nathan "Nate" Drake in the PS3 exclusive Uncharted: Drake's Fortune) jumps to her aid, but ends up regretting it. Elika leads him to a temple where the Tree of Life imprisons the evil Ahriman. Elika's father, who you end up having a scrap with, cuts down the tree and releases the corrupting evil of the God of Darkness on the land. Free from his prison, Ahriman covers everything in a horrible black goop (as you move through the game's levels the corruption will creepily snake out at your hands and feet as the Prince leaps around the environment). It's then up to Elika and the Prince, who, really, only wants his donkey and his cash back, to restore life to the Fertile Areas which feed the Temple, which in turn feeds the Tree of Life.
There's an irrepressible charm to the latest Prince of Persia that we're falling for, quickly, and a lot of it is to do with the relationship between the Prince and Elika. Little things stand out, like the banter between the two as they get on with things, or the way Elika grabs onto the Prince's back when he's climbing vines, or even the way the two will gracefully swap positions when moving up and down ridges - it's all designed to make you connect with your partner, rather than resent her.
Will it actually play out like that? It's hard to tell from our limited time with the game - but we certainly didn't at any point feel like she got in the way. She always catches up, and she'll always be there when you press the Elika button. Apart from the odd moment when she got sandwiched in between the Prince and the camera during combat, we have no complaints.
For us, as we've said, the most interesting thing about PoP is that the game gives you the freedom to use the Prince and Elika's acrobatic abilities to simply mess about. It's not open world gameplay by any stretch of the imagination, rather, we'd suggest it's open level gameplay - a series of large mini-sandboxes strung together by clear lines of story progression. Clearing each Fertile Area of corruption will bring you the satisfaction of colouring the environment in 'pretty field' paint, but really, Prince of Persia is all about letting loose. This December, you'll get to experience the virtual wind rush through your hair for yourselves.
Prince of Persia is due out on PS3, Xbox 360, PC and Nintendo DS on December 5.




User Comments
B
Besides all that, PoP has to be the easiest game of the year, and AC isn't. Still big up to Ubisoft for these two fantastic games. Can't wait for AC2
POP+AC
But both have earned their place as legends...
POP9
assassincreed9
wow PoP is lame as hell. AC is NEXT GEN!!!! cant compare them. AC is far better