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Unfortunately such graphical complacency is commonplace in PSU, somewhat stunting the effect of its stylish manga-esque aesthetic. There's less individuality to the character creation side than most similar titles, with few choices of hairstyles, facial features and wardrobe options, meaning that within the space of a few hours online you will likely meet your character's double - an example of lazy art direction which fans seem to simply grin and bear.
Likewise, despite the PSU hardcore seeming to accept it without protest, there's an unmistakable sense that monsters in different areas often don't differ anywhere near drastically enough to feel genuinely threatening. Instead, they tend to come down to one of a few select types, advancing with predictable and overly familiar attack patterns. Bosses are even worse, downright lazy rehashes of each other, and lack the variety and challenge of PSO's superb end-of-area battles.
That's also a trait which could easily be levelled at the areas themselves - which, while doing their best to offer a living, breathing world, never truly get past feeling derivative of those in the Dreamcast original. There's certainly nothing here to match the pulsating, mysterious sinew of PSO's Ruins or Dark Falz Boss fight. There are also frame rate issues aplenty, making this a slightly underwhelming visual update of a once-iconic franchise.
Yet, despite the obvious failings, the underlying dungeon trawl and item collection aspects of the Phantasy Star games remain as unerringly appealing as ever. This is thanks in large to two additions which help bolster PSU's longevity factor to ridiculous degrees.
Instead of finding 'rares' as in PSO, you'll now have to make them...
Synthesis is the big one. Instead of finding 'rares' as in PSO, you'll now have to make them - using a hovering robot called a Partner Machinery, and various ingredients, all of which can be mixed in different amounts to produce different items. Thankfully, it's never as dauntingly freeform as it sounds, with the basis for each item, a Board you slot into your Partner Machinery, dictating the specific ingredients needed for Synthesis in all cases.
And that's where the shops come in. Every player on PSU has their own room which can be lined with expensive (and completely cosmetic) decorations, or, for a fairly hefty price, can be turned into their own eBay-style shop. Here your partner Machinery acts a shopkeeper, storage device and till combined, meaning you can leave your shop unattended and go about your business elsewhere, earning money as you do. The real addictive quality, however, lies in scouring other players' stores for rare items and Synthesis ingredients, and using the results to modify, customise and generally cool-up your character.
And PSU, like PSO before it, hinges on that item-driven premise. The initial hook of the pacey combat is fuelled by the hunt for newer, rarer, more expensive items - or Meseta with which to buy them - and new items, in turn, help you out on the field of battle, ensuring the grind to fresh scenery, more dangerous enemies and the use of even more collectible gadgets continues.
Unfortunately, Sega has actually locked much of the disc's content from the beginning, meaning limited missions, no challenge modes and a level cap of 50, which all bottoms out pretty quickly, with the plan currently being to siphon it into the gameworld one weekly update at a time. It's a frankly ludicrous decision, but one, given my previous experience with the billing situation, I wasn't surprised by in the slightest.
And that's a shame, because, despite the obvious drawbacks, I've enjoyed my time on PSU immensely. Sadly, Sega's laughable online policy and faulty net code remains, but these are gripes PSO veterans like myself have lived with throughout the series' various iterations. Even clearly noticeable repetition and developer laziness can't fully erase what is in essence an almightily addictive and emergent base structure. In the end, Phantasy Star Universe suffers from a few wayward aspects, but remains more than the sum of its parts.
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Having recently downloaded the Ambition of the Illuminous expansion (1600 Microsoft Points) and reactivated an old character that retired when he hit the previous level 70 cap, I was delighted to find a wealth of new Photon Arts to collect and skill up with, I'd guess there are about 100 now and all are still pretty much situational so there's no real 'best' option. Having said that being able to pump out 30,000-40,000 damage with an Axe is quite appealing if you're into the melee aspect of combat. There's a ton of content that had been released over the previous months to investigate, a host of new missions, several new bosses, new regular events and so on.
Melee combat in particular has now been tweaked from the previous 'just whack 3 buttons to produce a combo' to 'time your button presses carefully to ensure your next hit has a chance of criticality', which makes the combat a little more cerebral.
There are two new Types to develop, AcroTecher and AcroFighter, new weapons (Slicers, Whips and Combat Support Machines), new ways to develop your Partner Machines and a host of new My Room decoration options, including an Ikea's worth of new furnishings.
Probably the biggest change is in weapon grinding to upgrade your weapons, previously if an upgrade failed you lost your weapon completely, now you don't lose your weapon at all, but if you fail 10 times you're left with an ungrounded weapon in the same condition you first found it. On the plus side you now get 10 chances to upgrade your weapon to a '+10' version.
The second biggest change is the addition of the Casino where you can spend all day playing Roulette and Slots with tokens (you're issued 100 tokens per day) which can be traded for a variety of rare items like music discs for your My Room Jukebox, S-rank weaponry, new outfits etc.
Other life-sapping extras include the current 120 level cap, new caps on both Types (raised from 10 to 15) and Photon Arts (30-40 for your main Arts, 10-20 for most of your secondary Arts), a current total of 45 Missions (it was only 18 missions a year or so ago) and the ability to shop till you drop because of the Makeover options (you can change your characters appearance from when you first created it) and the incredible number of clothing options, so you're unlikely to meet your double again.
The storyline can now be completed online up to the end of Episode 2 (the 12 offline Chapters are Episode 1) and, with the expansion, you can get cracking on Episode 3 of which the first two chapters are available. The storyline is very interesting, tackling race and holocaust issues. Episode 2 ends on a rather dark note whereas Episode 3 has a more 'renewed hope' feel about it so I'm looking forward to future Chapters being added.
Population-wise the game still seems comparable to a year ago, Server 1 is invariably full with the overflow populating Server 2, although there appears to be a marked drop in the Server 16 population which was traditionally used by the Japanese, maybe they've found something else to do with their time.
The demo for Phantasy Star Universe is still up there on LIVE if you want to try before you buy, but note that because of the updates in the main game there's a drastic difference in variety, the demo is very very limited in comparison to the full version. It's still basically all about hunting for phat-loot, so if that appeals I highly recommend PSU (£14.99 at GAME) and the AotI expansion (1600 MS Points from Marketplace) and a £6.99 monthly subscription (via Credit Card on Marketplace).
Overall, after my revisit I'm hooked again. If the original reviewer Mark Scott is still playing, I think he might agree with me that the game is now worthy of a pretty solid 8/10. Then again scores can be highly subjective...
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I've not actually played in over a year now. Are there any sites with user experience feature articles on PSU that you know of?
I've not actually played in over a year now. Are there any sites with user experience feature articles on PSU that you know of?
» Go to Mark_S's original post
I've not actually played in over a year now. Are there any sites with user experience feature articles on PSU that you know of?
Best I can offer is going to the main press review sites and scanning through the user reviews on there. There are a few fan-specific sites like pso-world.com and the official forums over at phantasystaruniverse.com which you can use to try and get a 'feel' for how the game is doing but nothing specific on user experience feature articles.
When I wrote that review update above back in February I'd just switched back to World of Warcraft, since then PSU has had a lot more added, SEGA seem to be doing a great job supporting it, they're up to Episode 3, Chapter 5 and the player level cap increased to 140 back in July.
If I had more time on my hands I'd be very tempted to revive my old character and get grinding again, but October 24th has a huge amount of great console games hitting on the same day so I'm holding back. (For now).
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Although it's not exactly inspiring that you'd just switched back to WoW when you wrote that - especially since they're the two titles I'm currently deciding between!
Although it's not exactly inspiring that you'd just switched back to WoW when you wrote that - especially since they're the two titles I'm currently deciding between!
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Although it's not exactly inspiring that you'd just switched back to WoW when you wrote that - especially since they're the two titles I'm currently deciding between!
I play both
Check out Warhammer Online also, a lot of ex-WoW players seem to like it, including Wes.
If I had to shoot one of my babies? I'd stay with WoW and put a bullet in PSU on the basis that I doubt I'll ever finish everything WoW has to offer. PSU is £2 a month cheaper though...
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It's more that, having loved PSO so much, and being underwhelmed after a few months on PSU, the thought of giving it yet another try is something akin to revisiting a really great relationship that suddenly went stale.
PSO holds such a fond place in the gaming part of my heart that it's actually something of a problem. :-/ And yet, my heart says to give it a shot.
It's more that, having loved PSO so much, and being underwhelmed after a few months on PSU, the thought of giving it yet another try is something akin to revisiting a really great relationship that suddenly went stale.
PSO holds such a fond place in the gaming part of my heart that it's actually something of a problem. :-/ And yet, my heart says to give it a shot.
» Go to Mark_S's original post
I prefer to think of my mmo's as ports in storms rather than one true loves, commitment isn't one of my strong points
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