EA Black Box, the Canada-based developer behind Need For Speed: The Run, has said that Frostbite 2 is not only the best engine it has used in a game to date, but 'the most versatile', too.
Asked by VideoGamer.com if Frostbite 2 was the best engine it had ever used, Jason Delong, executive producer at EA Black Box said: "Absolutely. It's by far the most versatile engine - it gives us so much that we expected, but also so much that we didn't expect, which was a really nice thing."
"First and foremost, it was important for us to be able to tell the story in an engaging, interactive and compelling way - and the animation system within Frostbite allows us to do that for the first time."
"But more importantly, the reason in the past we haven't had in game stories is because you have to choose which you're going to make look good: you going to make your characters look good? Or are you going to make your cars look good. Frostbite - because it's such a great rendering tech - gives us the ability to make it look just stunning."
"The part that we didn't expect was that when we integrated Frostbite with our proprietary road tools - which allows us to build our terrain and our tracks - was how quickly we were able to iterate. The fact we're able to create over 300 km of track, because an artist can lay down a track and it starts to look good straight away, and you can drive it, and if you want to change it, you can change it and see the results immediately, rather than having to wait a day for a modeller to go in and rebuild."
I played the game last week, and was impressed by what the new engine offers the experience. You can read more about this in my Need For Speed: The Run preview.
Need For Speed: The Run is due for release on Xbox 360, PlayStation 3, PC, Wii, and 3DS in November.