There's fun to be had here, especially in the highway battles (and with some of the dialogue), but we simply can't recommend a game that performs so poorly that it's at times unplayable.
There's fun to be had here, especially in the highway battles (and with some of the dialogue), but we simply can't recommend a game that performs so poorly that it's at times unplayable.
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1. The AI COP - VERY DODGY and exaggerating quick, how quick? imagine they were at the road block on a high way and when i passed them at 300 over km/h they managed to pickup from 0-300 like 5? hur? or i put it 10sec. and they are like faster then im travellin imagine they already on my tail in just 15 secs.
Imagine an SUV can over take my MAXED OUT (ULTIMATE UPGRADES) Skyline GTR R35 from no where whike im travelling like 380KM/H !! that was utterly exaggerating!!
2. Physics - Imagine car can go wobble around, make exaggerating quick dodge and turn corners sharply at high speed (300km/h) without making the car spin out or traction loss, unlesss it hit the wall during sharp turn! as learning curve take probably less then 1 minute making it way too easy to play with. making the game like its design for 5 yr old kid to play perfectly without problem. for savvy racing gamer i do not recommend this game. at least the PORSCHE UNLEASHED physics are much more better. and if u wan better physics go back to that game.
I hope EA take will consideration into my pointed out problems, yea i know its a arcade racing game and not a racing sim but at least put abit of standard in to impressed racing sim gamer to buy EA tittle's NFS for the fun of racing in open city an cop chases thingy. and yea im a racing sim savvy as i play Forza 2, and i wan very perfect physics, but this game physics just failed as an arcade racer, no standard at all. even testdrive unlimited physics are way better even its also an arcade racer. hope EA release update for above problem.
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Metacritic - NFS:Undercover / GRIDLast edited on Thu 29 January 2009 by Rogue Soul
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