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Mortal Kombat vs. DC Universe? Really? Sub Zero vs. Batman? Really? Apparently so.
We knew it was coming, on account of the leakage power of the Internet, but the assembled media at the Red Rock hotel in Las Vegas, us included, still thought it might have been a joke - April Fools overspill perhaps - until Ed Boon himself took to the stage and the game's debut trailer kicked in across three massive screens.
The decision to pair Mortal Kombat with Batman, Superman and co is at the very least a surprising one. It's hard to work out if it's one of the coolest crossovers in gaming history or simply a gimmick. Ed Boon is certainly convinced, as we found out during our post-presentation interview with the beat-em-up legend. "I've always wanted to cross MK over since about MK4, or something like that," he says. "I'm a big fan of all of the other fighting games, Street Fighter, Tekken. I always thought, wouldn't it be cool to have MK vs. SF and MK vs. Tekken. We pursued some of those ideas to the extent that we could but we always ran into some kind of road block and couldn't do it. So our marketing people knew that we were interested in doing those kinds of things so they presented the DC Universe idea to us. We weighed the plusses and minuses of doing it but in the end the whole idea, the whole magic of having Batman and Sub Zero on the screen at the same time doing their moves against each other, prevailed over everything else."
How the gaming community reacts to the marrying of the Mortal Kombat and DC Universes is, however, the least of Ed's problems. What is of more concern is the reaction to the reduced violence. Mortal Kombat vs. DC Universe is going to be a teen rated game. Despite what you may have heard, there may well be blood in the game, just not streams of gushing blood as we're used to seeing from the series. But, and this is the biggy, there won't be bone crunching, spine shattering fatalities. Instead, Ed intends to include finishing moves, which will work similarly to fatalities in that they will be spectacular attacks designed to finish your opponent, but they won't involve tearing Batman's head off, or pulling Superman's heart out and showing it to him.
This is all down to the collaboration with DC Comics of course. Ed says that he's in negotiations with the ESRB, America's game rating body, about what exactly T for Teen means these days, and is pushing to see exactly how much violence, blood and gore he can get out of the rating. "There's obviously a line that can't be crossed," he explains. "We're basically looking for that line to see what we can get away with. We don't want to lose the spirit of what MK is, very brutal, very intense, there's a certain amount of violence that's associated with MK. It's MK vs. DC, it's not just a DC game, so we want the spirit of MK and the spirit of DC. We don't know exactly what the answer is now because the game isn't finished. But that's something we're constantly working on."
This redirection seems at odds with Ed's vision for a darker, grittier Mortal Kombat, with fewer saturated colours and over the top gameplay mechanics (more on that later). But as soon as the idea was presented to him, Ed always knew a Mortal Kombat vs. DC Universe game would have to be much less of a gore fest than what's gone before. "We went into it knowing that that was going to be the case. I don't think we ever said, can we rip Batman's head off? We didn't even bother asking that." Much in the same way that car manufacturers are averse to allowing vehicle damage in racing games, DC Comics was never going to allow its standard bearers to have their limbs torn off by white-haired Gods.
The Internet, as you'd expect, has already delivered its verdict on the move, a bit like football managers ranting over a refereeing decision the second after the final whistle has blown. Perhaps as the dust settles on what is the eighth (has it really been that long?) game in the hugely popular Mortal Kombat series (the last game sold two million copies), and more gameplay details emerge, fans will begin warm to Ed's vision. Perhaps. But then, with a teen rating and the introduction of Batman and Superman, hardcore gamers, perhaps those who spent an unhealthy amount of time in grubby, early nineties arcades refining their six-string fatalities in front of a crowd, are perhaps not on Midway's demographic radar.
We're prepared to give Ed and MK vs. DCU a chance, a chance to convince us that improvements in gameplay will more than make up for the lack of gross violence. And that's because much of what Ed tells us makes sense. It makes sense to those who have grown tired of the series in recent years. It makes sense to those who played MK in its heyday - back when beat-em-ups ruled the world. It makes sense to those of us who thought the last MK game, 2006's Armageddon on the PS2, Xbox and Wii, was somewhat of a disappointment. Gone are the stance changes. Gone are the weapons. Gone is the high punch low punch combat system which has held true for so long. Gone are the masses of playable characters (Armageddon had over 60). And gone, to some extent, is the trademark gore.
In is a vastly reduced playable character roster ("Every single character is a known DC character, a known MK character. Because they're so iconic, we don't feel like we want to do the huge, massive roster. We just focus in on these core 20 characters"). In is a new combat system which sees switches in perspectives and controls. Take the Freefall Kombat, for example, which you can see in the game's debut trailer. Here two characters knock two lumps out of each other as they are falling from one level of the multi-tiered arenas to another. Then there's Klose Kombat, which involves another switch in perspective as the camera zooms up close and personal when you grab your opponent and drag them into a boxing mode. In is a tag team single-player mode that allows you to pick one character from the Mortal Kombat universe and one from the DC universe and see events unfold from two perspectives, in a story penned by comic veterans Jimmy Palmiotti and Justin Gray. We don't have many details on the story, but what we do know is that both factions are brought together by a "cataclysmic force" and end up fighting each other while the real threat goes about its world conquering business. Hey, this is a beat-em-up. Story is never the point.
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It might be poo, like Nemesis was. It might be great - too early to tell.
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Simple as this.
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from the looks of it, its turning in to a Killer Instinct type of game. (I wasn't a big fan of it)
and ya no fatalities, but they will have finishers. before i go and say its going to be trash and anything like that, i'll wait till i see more of the game,
Inovation is always good to try out, if it don't work out for them this time, they may be able to build off of it later and make a worthy game.
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First of all, most of the MK characters couldn't even scratch Superman or keep up with Flash. Batman and Wonder Woman may work, but what of the other iconic DC heroes? in fact I never thought a DCU fighting game would really work on its oown because characters like Batman would be outclassed against Superman or Green Lantern in a fist fight, and you can't an iconic DC Universe without both Superman and Batman.
Second is how would the vicious MK fighters who often finish their enemies in a grusome manner fit with the DC Heroes, most of whom refuse to except even the idea that killing an enemy, under even the most dier circumstances, is an acceptable solution?
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I am not a DC fan at all, but I am a huge fan of MK and I have ALL of them for PC and PS2. I don't think any MK fan would agree with the idea of Bathman kicking Sub-Zero like it does in the trailer....we know that is fiction...but a guy like Bathman would NEVER be able to fight against such a powerful Lin Kuei.
From what I saw so far Mr. Boon has already lost many fans. He promised us a darker and more brutal MK and we end up buying a game without " galons of blood ". Ed Boon personally said nobody would pay for reality,and he is right, we pay for blood,fatalities and brutalities...so taking these things off will make it only worst.
Plus that MK vs DC put an end for PlayStation 2, which is not very cool.. I mean not too many people would pay 300-400 USD for get a PlayStation 3 or Xbox 360. If they want to sale more they should get MKs for PC again.
So much with my comment... I will still remain a big fan of Mortal Kombat...but don't push us too much Mr. Boon!
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And fatalities haven't been all that great since the 2D games. It's about time they tried something new. Even if the finishing moves suck, they can't be any worse than the fatalities in Armageddon were.
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