Monster Madness News for Xbox 360

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The PS3's 256MB of memory, half that of the Xbox 360, is the biggest challenge developers face when making games on Sony's console, Monster Madness producer Lee Perez has told VideoGamer.com.

Perez, who has worked closely on the development of Monster Madness and upcoming DS game Ninja Town, said that while the PS3 has half the memory of the 360, its Cell processor can in theory allow developers to "offset" those problems.

Speaking specifically about the unique challenges PS3 development presents, Perez said: "The biggest thing is the memory. The PS3 only has 256 megs of memory. The 360 has 512 so you have twice the memory when you load a level. Now the offset to that is the Cell processor, so if you understand and your engine can understand how to use the multiple cores in tandem you can offset that. Theoretically you can do a lot more, especially if you have a lot of physics objects because it's very math intensive, not memory intensive. So finding that sweet spot where your game does well in both and it takes advantage of its individual skills is tough."

Monster Madness: Battle for Suburbia, which is built using the Unreal Engine 3, was originally released on Xbox 360 and PC in June 2007. A PS3 version, Monster Madness: Grave Danger, is set for release in Europe in September and promises to improve upon many of the problems of the original game.

Perez said that while the PS3 had allowed developer Psyonix Studios to "up some of the textures" for the PS3 version of Monster Madness, and that updates to the Unreal Engine 3 in the past year have "made working on both platforms a lot easier", porting the game to the PS3 proved challenging.

"It was originally designed for the 360 which has double the memory so we had a lot of other objects and things going on," he said. "And then we had to force it to work with half the memory. In hindsight that wasn't taken into account. So a lot of retooling in the engine and how those objects are handled had to be done in order to work."

Perez, however, said that while the 360 enjoys double the memory of the PS3, it suffers from a lack of a hard drive. "On the reverse the other advantage the PS3 has is the hard drive. Everyone has a hard drive. So you can do the hard drive game install so you have a permanent cache of games. You can kind of do that with the 360 but it's only a temporary cache. You can't permanently save stuff to the hard drive. So you don't get any long term benefits of loading the levels. That's why in GTA it doesn't have that texture pop and the rendering pop the 360 does. But the 360 since it has double the memory you don't get as much slowdown sometimes. So it's a wash at the end almost."

He added: "That's why some people think if Microsoft and Sony got to together and made one console it would be the ultimate utopia. But that's far-fetched."

Update: We believe Lee Perez is talking about the PlayStation 3's GPU, which has access to 256 MB GDDR3 RAM, not the system's combined 512 MB RAM. In contrast the Xbox 360 features 512 MB GDDR3 RAM shared by the CPU and GPU. We've contacted publisher SouthPeak Games for clarification.

Monster Madness: Grave Danger is set for release in Europe in September 2008.

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RecoN's Avatar

RecoN

To people going on about which port was made better your not listening to what im pointing out.
Port or no port COD4 was still an amazing game on the PS3, which has proven great games can be made on the console wiether it has limitations or not.
The people behind Monster Madness shouldn't blame a consoles memory for there lack of knowledge.

Who carse what was made 1st or coded, the fact remains you can do good work using the PS3.
Posted 14:02 on 17 June 2008
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Techni

Um, PS3s GPU has access to all 512 MB of RAM, 256 MBs are dedicated, 256 MB are shared. It's Cell that has access to only 256 MB.
Posted 07:40 on 17 June 2008
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The Antifanboy

I bought into the 360 hype initially but after careful research its plain as day that Microsoft has been underhandedly paying for propaganda against Sony rather than developing stable hardware and provide more than just FPS games. The online service is just crap and its 50 dollars worth of crap. For 50 bucks a year, every year, you would think its customers could get better than; lag, security breaches, unwarrented bans, racist homophobic sexist gaming community, and profession 'gamers' that make playing a casual online game (like Halo3 or COD4) impossible. All that BS for 50 bucks? Only for the sheep that compose the 360 fanboy base.
Posted 01:47 on 17 June 2008
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The Antifanboy

To omen and they person who wrote to omen, you are both wrong. Call of Duty 4 was developed for both platforms at the same time. The reason why 360 versions of multi-platform games are a bit better is that developers start building code around the 360 which makes it more difficult and time consuming to re-write for the PS3 without significant loss in time and money. That is the way Microsoft knows they could hold an advantage to the PS3, make developers use all of their pre-production resourses to concentrate on the 360 while handing down a second-rate code to Sony's platform, therefore giving the illustion of better performance. When in fact all games that start off on the PS3 usually look better on the PS3. Thanks to publications like this, the propaganda has been working, but when you see games like MGS4, Killzone 2, URT3, Resistance 2, inFamous, you can tell that 3rd part developers have been acting like selfserving wimps, and cut corners on the PS3 versions of 3rd party games.
Posted 01:42 on 17 June 2008
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To OMEN

I think you gotta do some research... COD4 is not made in PS3 then ported to 360. IW have different groups of people working on the game simultaneously. And the PS3 side got some of their best developers working on it. Go search this on the net and you will find the direct answer about this fact from IW themselves.
Posted 01:16 on 17 June 2008
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Sin

the ps3 has shared memory with the gpu but what i think both systems should do is use usb flash drives for virtual ram instead of the internal drive. usb flash memory is fast as hell and its real cheap now too... for 10 bucks you can get 2 gigs of it. ive heard about people setting up there computers to boot from usb and running there OS right from the flash drive and it loads lighting quick. both systems have usb drives allready so why not?
Posted 23:22 on 16 June 2008
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superdynamite

Lee Perez & Gabe Newell should have a love child together so it can grow up and develop games for the Atari 2600. It seems that is where all the close-minded developers are headed. Backward!
Posted 22:56 on 16 June 2008
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superdynamite

Does the author of this article not know that the PS3 has 2 chips, both 256MB of memory? (256 + 256 = 512)
Posted 22:53 on 16 June 2008
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stalker

dude these devs need to step up man gessshh did they even take a look at mgs4 and uncharted just to name a few....i think they need to go back to school an learn some more coding..
PS3 is future man
Posted 22:36 on 16 June 2008
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The Antifanboy

Only this guy would post an opinion from the lame studio that brought us Monster Madness. Lame, let us know when you get an interview with someone who has even the slightest idea about what they are talking about. Check out Battlefield: Bad Company, that game looks slightly better on the PS3 than the 360. ONLY slightly, but its a definate improvement from a few months ago, and the potential is still untapped being that the PS3 is still only a year and 7 months in the making. If it weren't for falsely reported articles like this the site wouldn't even get a single visit.
Posted 22:35 on 16 June 2008
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The Antifanboy

You again Yin-poole, with the mis-information??? Geezzz, the Playstation 3 has 512 in total memory, in fact the divided memory can be shared between the CPU and GPU. It is up to the developer to bridge the extra memory, either way, BOTH systems have the exact same amount of memory. There is NO issue with the RAM, it is developing for the Cell architecture 8 core processor if you haven't already read this yet. Thanks for updating us, too little too late.
Posted 22:30 on 16 June 2008
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OMEN

RecoN

cod4 was made in PS3 and prted to 360.
Posted 20:08 on 16 June 2008
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OMEN

i shloud get lee's job or some one else,cuz hes an idiot who talks crap without realy knowing stuff.
or hes just some other fanboy from xbox who has fanboyotitys.
Posted 20:03 on 16 June 2008
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RecoN

I agree wit daz partly, games like uncharted and MGS4 are crucial evidence to gamers that the PS3 may have limitations but its no excuse for crappy games. If COD4 can look as good, and MGS4, on the PS3 then why aren't all the games reaching that high level, the only answer is down to the game devs.

Sorry but making statements about the PS3's bad points isn't going to justify the sh*te games being made for it. Think dev's do need to stop putting blame game on sony when there not reaching deadlines. If there finding it hard get in touch with other devs who have had good experience with it.
As I really enjoy the 360,r i am getting fed up with lazyness, when its clearly been proven great games can always be made for PS3.

NO EXCUSES!! Cos now it's becoming unacceptable.
Posted 19:59 on 16 June 2008
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OMEN

so i wonder why GTA4 on ps3 never loads and GTA4 on 360 load every time.
e38e5
Posted 19:52 on 16 June 2008

Game Stats

Technical Specs
Release Date: 22/06/2007
Developer: Artificial Studios
Publisher: SouthPeak
Genre: Action
No. Players: 1-16
Rating: PEGI 12+
Site Rank: 10,112 5045
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