Monday Night Combat Review for Xbox 360

On: Xbox 360 PC  Check Price
Monday Night Combat screenshot
Monday Night Combat screenshot

Online shooters are resistant to change - partially because of how hard it is to advance the genre but, when dwelling on how the last big innovation was the (now mandatory) perk system, you realise there's not normally much outside of simple team deathmatch and objective modes. It's very rare to see a studio invent something shiny and new that works.

Monday Night Combat is an immediately exciting prospect, then, seeing as it competently merges a third-person shooter with an established system of tower defence. It's a particularly shrewd touch: blending one of gaming's most established genres with its most infantile.

The shrewd concept is matched by a complimentary aesthetic - a bright cartoon arena that's complete with resplendent cheering crowds, an obnoxious announcer and messages from sponsors. There's an obvious nod to Valve's iconic work with Team Fortress 2, though Monday Night Combat - which isn't without its own charms - never quite manages to seriously challenge its source of inspiration. Though the Support is French, which I like.

The real meat comes from the unique strategies at your employ. We've seen elements of similar strategy games directly inserted into a third-person perspective before - going way back to 2000's Sacrifice - but the concept is still mostly unexplored territory. It's most immediate effect on a team-based online game is the option for everyone (not just the Support class - but more on that later) to construct turrets on pre-determined base structures.

Turrets come in four varieties, with your bread-and-butter staple being the pew-pew Lazer Blazer, with its cheap cost and all-purpose simplicity proving essential for all types of play. Conversely you have the specialist Shaveice turret, which emits a chilly (and probably glum) aura that slows down anything near it - useful for choke points and killzones, but not much else.

Artillery is provided by the paper thin Long Shot - the turret of choice for offensive play, actually, seeing as you can upgrade it to fire halfway across the map. Finally you have the Rockit turret, which is expensive, bulky and slow, making it a complete pain in the bum to keep alive. On the flipside, whooshing rockets have predictably devastating results.

On the other hand, you've got the droids. Assortments of these pile out of spawning zones and march like armoured, robotic lemmings to their destination - the Moneyball, a floating ornate orb of coins begging to explode. In Blitz mode the droids are your sole foes, and they try and get at your Moneyball over a pre-set series of waves. Crossfire, however, has you going 6v6 against another human team, each with your own gaggle of robots soldiering on towards the enemy Moneyball.

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Endless's Avatar

Endless@ Wido

I was thinking it might be fun for split-screen mass-blitz-pwnage with the wife.
Posted 17:35 on 16 August 2010
Wido's Avatar

Wido@ Endless

Great game to play with friends. Whilst playing Blitz mode. I got an impression of a tower defense flash game as of the bots coming towards the money ball and you obviously prevent that from happening.

The only concern I have with this game is the longevity of the game. I'm sure DLC will be arriving for MNC as it has the calibur to be a top XBLA game.
Posted 16:59 on 16 August 2010
Endless's Avatar

Endless

There's definitely a distinct bias as to which classes are better at taking out the bots and which are better at taking out other Pros. Maybe it's intentional? You soon learn to be cautious and watch out for the assassins. if you always follow someone else assassins are pretty hosed for options unless there are two of them co-ordinating.

I'm still debating the purchase though >.>
Posted 11:31 on 16 August 2010
Wido's Avatar

Wido

I agree with the review but I haven't encountered any frame rate issues in busy moments. Just that it gets very laggy in busy moments but doesn't last for long.
Posted 10:23 on 16 August 2010
GeNeCyDe1993's Avatar

GeNeCyDe1993@ renegade

From the same team, or at least had help from them.
Posted 23:47 on 14 August 2010
renegade's Avatar

renegade

Looks like Team Fortress :S
Posted 17:18 on 14 August 2010
CheekyLee's Avatar

CheekyLee

Quote:
And, finally, there's the Sniper. He snipes.
I lol'd.

This seems like a genuinely intriguing new shooter. I really must try it out.
Posted 11:59 on 14 August 2010
SexyJams's Avatar

SexyJams

A long review with some really great points. I think I'll be saving my money for Limbo and Scott Pilgrim though :)
Posted 18:29 on 13 August 2010

Game Stats

Technical Specs
8
Out of 10
Monday Night Combat
  • Excellent blend of two genres
  • Crossfire mode is great fun
  • Scoring system could be better
  • Framerate can suffer in busy moments
Agree? Disagree? Get Involved!
Release Date: 11/08/2010
Platforms: Xbox 360 , PC
Developer: Uber Entertainment
Genre: Third-person shooter
No. Players: 1-12
Rating: PEGI 16+
Site Rank: 6,686 29
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