Monday Night Combat

Monday Night Combat Review for Xbox 360

On: Xbox 360PC

Monday Night Combat is a third-person action game developed by Uber Entertainment.

Review Verdict Read Review
8Out of 10
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Monday Night Combat screenshot
Monday Night Combat screenshot

It's also unwise to forget the other embellishments scattered around each map - purchasable jump pads, lightning strikes, bonus droids for cash and a dancing mascot you can shoot for loads of money: all things you've got to account for in general play.

Perhaps unbelievably, it all works - despite being a little overwhelming when you first pick up the controller. Monday Night Combat doesn't quite work like a standard shooter, but you quickly learn to bury yourself with the marching robot masses and slowly advance up the line. Patience is rewarded, as neglecting your droids means you won't be able to capture the enemy Moneyball.

The problem, though, is that the classes could do with some balancing. It doesn't really detract from the overall game - and, yes, there's a precedent: Bad Company 2 plays just fine despite the fact the medic is an unstoppable juggernaut - but there's a clear bias in favour of certain classes at the moment. In the defence of developer Uber Entertainment, the game uses a devilishly clever Xbox LIVE workaround to tweak the classes without requiring you to download endless Title Updates.

While much of the game shines, map design and variety falls by the wayside. Blitz mode only has one to choose from - the aptly titled Blitz Arena - leaving the other four for Crossfire. They all sing to a similar tune: entirely symmetrical, with two levels, peppered with packed-in corridors making way for wide-open central halls and team spaces. Functional arenas, perhaps, but hardly the next 2fort or Facing Worlds.

As always, it can be frustrating when playing with random players. Your skill upgrades don't carry over to other classes, so you'll occasionally end up in tricky predicaments when, half-way through a game, everyone will switch to your class - leaving you trying to weigh up the team's tactical need for variety against whether you can afford to let go of the thousands of dollars you've spent.

Even worse: the delicately constructed online mode tumbles like a house of cards as soon as a team of even basic competence assembles itself against public randoms. This is true for so many online shooters, but there's a clear gap in the game's scoring system: truly defensive play will usually put you at the bottom of the table, but failure to do it will almost definitely cause your team to lose.

Uber could learn a thing or two from something like, say, Bad Company 2, and the way it awarded medics more points for healing their squad than gaining a kill, effectively encouraging even random players to emphasise teamplay. As it stands, you'll probably want to buddy up with some friends before braving the online masses.

Still, Monday Night Combat is an adeptly handled game. It's an exciting, occasionally thrilling online shooter with a genuinely engaging hook, and a clever hodgepodge of many pre-existing trends to boot. What's most exciting, though, is how the game (and the franchise) could develop in the months and years to come. Tower Defence is no longer the staple diet of iPhone and Flash developers.

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User Comments

Endless's Avatar

Endless@ Wido

I was thinking it might be fun for split-screen mass-blitz-pwnage with the wife.
Posted 17:35 on 16 August 2010
Wido's Avatar

Wido@ Endless

Great game to play with friends. Whilst playing Blitz mode. I got an impression of a tower defense flash game as of the bots coming towards the money ball and you obviously prevent that from happening.

The only concern I have with this game is the longevity of the game. I'm sure DLC will be arriving for MNC as it has the calibur to be a top XBLA game.
Posted 16:59 on 16 August 2010
Endless's Avatar


There's definitely a distinct bias as to which classes are better at taking out the bots and which are better at taking out other Pros. Maybe it's intentional? You soon learn to be cautious and watch out for the assassins. if you always follow someone else assassins are pretty hosed for options unless there are two of them co-ordinating.

I'm still debating the purchase though >.>
Posted 11:31 on 16 August 2010
Wido's Avatar


I agree with the review but I haven't encountered any frame rate issues in busy moments. Just that it gets very laggy in busy moments but doesn't last for long.
Posted 10:23 on 16 August 2010
GeNeCyDe1993's Avatar

GeNeCyDe1993@ renegade

From the same team, or at least had help from them.
Posted 23:47 on 14 August 2010


Looks like Team Fortress :S
Posted 17:18 on 14 August 2010
CheekyLee's Avatar


And, finally, there's the Sniper. He snipes.
I lol'd.

This seems like a genuinely intriguing new shooter. I really must try it out.
Posted 11:59 on 14 August 2010
SexyJams's Avatar


A long review with some really great points. I think I'll be saving my money for Limbo and Scott Pilgrim though :)
Posted 18:29 on 13 August 2010

Game Stats

Technical Specs
Monday Night Combat
Out of 10
Monday Night Combat
  • Excellent blend of two genres
  • Crossfire mode is great fun
  • Scoring system could be better
  • Framerate can suffer in busy moments
Agree? Disagree? Get Involved!
Release Date: 11/08/2010
Platforms: Xbox 360 , PC
Developer: Uber Entertainment
Genre: Third-person shooter
No. Players: 1-12
Rating: PEGI 16+
Site Rank: 8,433 293
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