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If there's a part of the game that's likely to divide opinion it's the combat. Although developed by FPS veterans DICE, gun combat in Mirror's Edge isn't good. On the small number of occasions we felt it necessary to pick up and use a gun, things felt awkward, almost as if Faith herself wasn't comfortable using guns as a way to tackle enemies. Gameplay flaw or deliberate design choice, it works in that it fits in with the rest of the game. You'll focus on either ignoring enemies completely or use Faith's close-quarters combat. Disarms are key to taking out enemies, with a single button press at the correct time snatching a weapon and downing the enemy, but the system isn't perfect.
R2/RT is used for all combat in the game, with a press while on the floor performing a punch, a flying kick while in the air and a ground kick while sliding. You can even combine a wall run with a flying kick and link moves together, but there's one flaw that will irk some a lot more than others. A successful attack will often stun an enemy for a few seconds, but during this time Faith can't disarm them. Despite the enemy being out of action for that time, it's impossible to disarm until he's back up and starting an attack animation. It's something you can live with, but better combat is a must in the sequel. The best encounters occur when Faith is faced with more agile enemies, able to scale buildings and follow her in ways standard cops can't. Here you'll have to make the most of your newly learnt skills and the chase gameplay is about the best the game has to offer.
While Faith is mainly running about on rooftops and inside office complexes, you get more than enough variety thrown in. One area is set inside a massive underground storm drain, another sees her jumping onto a train before leaping from one to another. It's thrilling stuff, and never lets up. An argument could be put forward that the end is a little cheap (snipers aren't the best enemy to come across when your main form of attack is up close and personal), but every section has a solution, no matter how tricky (or impossible) it may seem for those moments where Faith repeatedly eats dirt. At times you'll moan about her slow bar shuffling and ledge walking speed and the way enemies can spot you from quite a distance, but these are really only slight niggles in an otherwise expertly made game.
The modes likely to elevate Mirror's Edge to potential game of the year are speed run and time trial. Speed run is, as you'd expect, playing through the main campaign levels as quickly as possible. It's the enemy free time trial levels that have the potential to keep you hooked though. It's here that the game's route variety shines through and your quality is shamed. By the end of the game we felt we were pretty good, but our first time on the initial time trial stage showed just what can be done. Our one star time was a good 45 seconds off what was needed for three stars. With downloadable ghosts and online leaderboards, you could be playing this for a long, long time.
No game we've played this year comes close to matching the clinically clean style seen in Mirror's Edge. The outdoor sections are bathed in glorious light and the city stretches far into the distance, whereas the indoor sections are brilliantly designed and capture the tone of the story perfectly. There are problems, notably some rough textures in both versions of the game, a less than perfect frame rate and aliasing issues in the PS3 version, but they're not major. There's really not much between the two versions, and both include an absolutely spot on soundtrack. Considering both games offer rewards in the form of Achievements on 360 and trophies on PS3 (some tough ones to earn too, if you're after a challenge), your choice of platform should come down to your preferred controller. The shoulder buttons on the PS3 pad suited better in our opinion, but each to their own. If DICE is to make a sequel we'd also like to see a few civilians about the city and inside the various buildings - other than cops and other assailants the game is devoid of life.
There are times in Mirror's Edge when you'll be frustrated, replaying a section for the umpteenth time with no solution in sight, but persevere; Faith always has a way out - you just have to find it. Combine a thoroughly entertaining single-player campaign with a stunning and challenging time trial mode and you'll soon forget that you managed to run through the story in six hours or less. There's depth here that you'll only discover hours into time trialling a single stage, and as we said, no other game released this year comes close to being as cool. We can't wait to see what Faith gets up to next.
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Next time maybe
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I'm in two minds whether to pick this up new or wait for a second hand copy, even though it got a 9.
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Now I am not trying to compare either here but for me I don't think theres enough in the to warrant buying seems more a rental.
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It's surprising for me really as I used to hate leaps of faith in the old 2D-platformers and I generally steer clear of 'trial and error' gameplay, but there was something about the recent demo (probably pulling off a perfect disarm move under pressure) that made me see the promise of something pretty neat.
But I'm a big kid at heart, I used to jump off the stairs going one higher each time until I chickened out. Mirror's Edge will let me jump off skyscrapers. Sold.
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I ripped through it a "borrowed" review copy i died only a few times i think and i did shoot to kill every time I excluded the tutorial and cut scenes maybe 4.5 hours then either way it was very short.
I really enjoyed the game just don't rush it really spoils the fun and DLC is supposed to be coming, the whole "speed" of the game shortens it's "campaign" loads more than any other game i have played which when i finished left me empty wanting more MORE MORE!!!!
So it's no bad game. The speed of the game is it's major downside.
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But then you miss out on pre-order exclusives like this sweet fenchurch Tee that I'm getting with this game
A lot of the time I trade games in to get new games, so save a bit of money that way. But I never buy used games... just don't like the thought of it being second hand :S
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if everyone did this and no one bought the game new, then where would the used games come from?
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Mirror's Edge is a first person platforming game, with a unique look and daring concept that I'm glad that DICE took to their own heart.
If you've sticked around the coverage of this game you know that it began with a concept video stating: "It would be awesome if we made a game which looks like this".
It reminds more of PROTOTYPE than this except 3rd vs 1st person.
I couldn't care less about the hours of excitement Mirror's Edge will give me, I just see a bright future of gaming where Battlefield, Tekken 6, Call of Duty 5, Half-life 2 Episode 2, Halo 3, Final Fantasy XIII, Need for Speed series and all it's clones is strangling the inovation.
That's why this game will be spotted in my DVD stand.
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