Mirror's Edge screenshot
Mirror's Edge screenshot

VideoGamer.com: Let's break it down to graphics then. When you talk about the increased texture resolution on the PS3 version does that mean it will be 1080p on the PS3?

SD: No, we're not going to do high def on either one of them. Really it's just much more about in certain situations you're going to see very crisp, clear texture resolutions there and, again, this is more for the techphile, somebody like me who's sitting up there and looking at every single little detail and saying OK, what's the difference between this one and this one, putting them side by side.

VideoGamer.com: We love to do that as well!

SD: I've seen that so many times now on websites where they're saying what's the difference between this one and this one. Our commitment is to make sure that each one of them has super smooth FPS and that the game experience is great and that each player gets what they really want and need out of it.

VideoGamer.com: The game will be in 720 at least on both platforms?

SD: (Nods).

VideoGamer.com: Mirror's Edge is a FPS game but comes across as something we haven't really seen before. Was it a challenge to get the game out there or was it an easy sell?

SD: No it wasn't. I mean it started off as a prototype. We're known for our Battlefield franchise. And really it was a prototype to see if we could play with the first person movement because we do first person games. And the guys who were playing with it came up with this great movement and they solved a lot of problems. So many problems with trying to do first person movement like this, trying to deal with things like motion sickness, knowing where you are in the world at any given time, you do this great jump and you're like, OK where am I and all the rest of it, how do you keep this momentum going and those types of things. They were able to basically show that they could solve those problems and come up with something very cool, to the point where we said, wow, let's make a game out of this.

Mirror's Edge screenshot

Really, if you just talk to somebody about it it's not really that compelling. You got to bring in a lot of analogies from a lot of different media. The first 15 minutes of Casino Royale, where they're chasing through the entire construction site. Jason Bourne, the way he runs, the way he fights other people. Those types of things we talked to people about, they were like, OK I'd love to play that - that would be fun. And then you say well it's going to be in first person, because when you watch the movie it's all in third person. And that's where the challenge comes in.

This (points to the screen showing the trailer) is all directly taken from the game. The only thing we've taken out from a UI point of view is there's a really tiny dot that goes in the centre. And the reason we kept that in the game is because we found that it lessens the motion sickness because you've got a point of reference, and also it gives people an aiming point so when you're grabbing for a ladder or something like that, unless you want to walk up with a magic marker on your TV and put the dot in the middle, it helps you get there. There's no other UI in the game whatsoever. We really wanted to do that to bring in that visceral feel.

VideoGamer.com: Will there be shooting elements, or guns that you can fire?

SD: There are guns but they're tools. Imagine trying to do this running with a big automatic rifle - not going to happen. So, what you're able to do is you're able to take weapons off of people if you can disarm them in the right way. You can use whatever is in the clip but you can't run very fast, you can't do all the things that you really want to do. So it's more of a tool to get through things, blow open a section of window, take out one person, throw it away and keep moving.

The game isn't about combat, the game is about movement. That's why it's a tool. Battlefield, we love Battlefield, we love the success of it, but it's both a blessing and a curse, because when you talk about DICE and people are like, oh yeah Battlefield I get it, but at the same time it's like, oh but then you must be doing a first person shooter. No we're not doing a first person shooter. This is an action adventure game and it's really about the movement.

VideoGamer.com: So you have to overcome the challenge of convincing people of what you're doing?

SD: Yeah. People that had only known Blizzard for Diablo and said, oh World of Warcraft or Starcraft or something like that, it would have never happened. That's kind of where we're coming from on this.

Mirror's Edge screenshot

VideoGamer.com: Planning any online elements?

SD: We'll talk about that during the summer.

VideoGamer.com: What about a demo on XBL or PSN?

SD: Again we'll talk about that during the summer.

VideoGamer.com: What's your opinion on demos? Some developers think they can have a negative effect.

SD: If you're going to do a demo you have to do a good one and that's all there is too it. It's your movie trailer for your customers. Players are sitting there saying hey, this is something I really want to play and they are going to take the time to download this 2GB whatever and play it, so you have to do it well. Go big or go home, that's my attitude at least. I use demos all the time. My Xbox is set for automatic download and on my PlayStation I'm always downloading things.

VideoGamer.com: When is Mirror's Edge coming out?

SD: We'll talk about that this summer as well.

VideoGamer.com: Can you narrow it down to a year?

SD: We'll talk about it this summer.

VideoGamer.com: OK, Sean, thanks for your time

Mirror's Edge is due out for PS3, Xbox 360 and PC sometime this century.

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User Comments

tr's Avatar
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PS3 has higher processing power than poor 360
Posted 16:27 on 26 July 2008
Dom's Avatar
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I love how they say that games will be the same on both platforms and neither will be better. Its such a political statement because they are petrified to alienate one set of fans. Why not just say its better graphics on this one or better controls on that one. Everyone will find out eventually.

Anyway all that aside im very excited to see this game. Cant wait!
Posted 00:48 on 17 May 2008
Anonymous's Avatar
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hey blockss, don't argue with a dev. they know what they are developing for.
Posted 08:17 on 15 May 2008
Zeffer's Avatar
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Looks really sweet, definitely a must-buy.
Posted 23:22 on 11 May 2008
ghostdog25's Avatar


great news, I'll be looking forward to this game for sure
Posted 03:31 on 11 May 2008
Greek's Avatar
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good interview, thanks
Posted 16:27 on 10 May 2008
Wido's Avatar


Good interview, and watching the trailer is awesome it offers something new for a change. Looking first person while do jumps on rooftops and running across the walls to the other side with a bit of Prince of Persia style is very well crafted.
Posted 11:30 on 10 May 2008
Imbrium's Avatar
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'...sometime this century.'
Haha... ace interview. I'm looking forward to this more than anything on the gaming agenda right now.
Posted 20:45 on 09 May 2008
Scabby_Sid's Avatar


i agree, this game is going to be ridiculously fun :D
Posted 18:17 on 09 May 2008
Netmind's Avatar


This game looks brilliant!
Posted 17:43 on 09 May 2008
BlockSS's Avatar
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He says the ps3 with the cell proccesor allowed him to do higher res. and when ask which version looks better he says its hard to tell ...I have to see yet a game that the ps3 can do that the 360 cant ..

Rumors said that GEARS OF WAR was pushing the 360 to its limits yet GOW2 will blow GOW1 out of water..

The ps3 has a slight advantage with the "single core" 7 synergistic proccessing elements or SPEs, Cell proccesor over the XBOX 360 triple-core Xenon proccesor, but , on the other hand the 360 has the advantage with the superior ATI GPU and most important is back up with a unified 512mb of main RAM while only 256mb while splitted for the PS3.

If graphics intense games like Bioshock, GEARS of WAR,Dead Rising,Mass Effect,The Elder Scrolls IV: Oblivion,Condemned2,COD4,PGR4,Lost Odyssey,Assasins Creed etc.. didnt push the 360 hardware to its limits dont know what will..
Posted 15:57 on 09 May 2008

Game Stats

Technical Specs
Release Date: 14/11/2008
Developer: D.I.C.E
Publisher: Electronic Arts
Genre: First Person Shooter
No. Players: One
Rating: PEGI 16+
Site Rank: 3,108 17
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