VideoGamer.com: Let's break it down to graphics then. When you talk about the increased texture resolution on the PS3 version does that mean it will be 1080p on the PS3?
SD: No, we're not going to do high def on either one of them. Really it's just much more about in certain situations you're going to see very crisp, clear texture resolutions there and, again, this is more for the techphile, somebody like me who's sitting up there and looking at every single little detail and saying OK, what's the difference between this one and this one, putting them side by side.
VideoGamer.com: We love to do that as well!
SD: I've seen that so many times now on websites where they're saying what's the difference between this one and this one. Our commitment is to make sure that each one of them has super smooth FPS and that the game experience is great and that each player gets what they really want and need out of it.
VideoGamer.com: The game will be in 720 at least on both platforms?
VideoGamer.com: Mirror's Edge is a FPS game but comes across as something we haven't really seen before. Was it a challenge to get the game out there or was it an easy sell?
SD: No it wasn't. I mean it started off as a prototype. We're known for our Battlefield franchise. And really it was a prototype to see if we could play with the first person movement because we do first person games. And the guys who were playing with it came up with this great movement and they solved a lot of problems. So many problems with trying to do first person movement like this, trying to deal with things like motion sickness, knowing where you are in the world at any given time, you do this great jump and you're like, OK where am I and all the rest of it, how do you keep this momentum going and those types of things. They were able to basically show that they could solve those problems and come up with something very cool, to the point where we said, wow, let's make a game out of this.
Really, if you just talk to somebody about it it's not really that compelling. You got to bring in a lot of analogies from a lot of different media. The first 15 minutes of Casino Royale, where they're chasing through the entire construction site. Jason Bourne, the way he runs, the way he fights other people. Those types of things we talked to people about, they were like, OK I'd love to play that - that would be fun. And then you say well it's going to be in first person, because when you watch the movie it's all in third person. And that's where the challenge comes in.
This (points to the screen showing the trailer) is all directly taken from the game. The only thing we've taken out from a UI point of view is there's a really tiny dot that goes in the centre. And the reason we kept that in the game is because we found that it lessens the motion sickness because you've got a point of reference, and also it gives people an aiming point so when you're grabbing for a ladder or something like that, unless you want to walk up with a magic marker on your TV and put the dot in the middle, it helps you get there. There's no other UI in the game whatsoever. We really wanted to do that to bring in that visceral feel.
VideoGamer.com: Will there be shooting elements, or guns that you can fire?
SD: There are guns but they're tools. Imagine trying to do this running with a big automatic rifle - not going to happen. So, what you're able to do is you're able to take weapons off of people if you can disarm them in the right way. You can use whatever is in the clip but you can't run very fast, you can't do all the things that you really want to do. So it's more of a tool to get through things, blow open a section of window, take out one person, throw it away and keep moving.
The game isn't about combat, the game is about movement. That's why it's a tool. Battlefield, we love Battlefield, we love the success of it, but it's both a blessing and a curse, because when you talk about DICE and people are like, oh yeah Battlefield I get it, but at the same time it's like, oh but then you must be doing a first person shooter. No we're not doing a first person shooter. This is an action adventure game and it's really about the movement.
VideoGamer.com: So you have to overcome the challenge of convincing people of what you're doing?
SD: Yeah. People that had only known Blizzard for Diablo and said, oh World of Warcraft or Starcraft or something like that, it would have never happened. That's kind of where we're coming from on this.
VideoGamer.com: Planning any online elements?
SD: We'll talk about that during the summer.
VideoGamer.com: What about a demo on XBL or PSN?
SD: Again we'll talk about that during the summer.
VideoGamer.com: What's your opinion on demos? Some developers think they can have a negative effect.
SD: If you're going to do a demo you have to do a good one and that's all there is too it. It's your movie trailer for your customers. Players are sitting there saying hey, this is something I really want to play and they are going to take the time to download this 2GB whatever and play it, so you have to do it well. Go big or go home, that's my attitude at least. I use demos all the time. My Xbox is set for automatic download and on my PlayStation I'm always downloading things.
VideoGamer.com: When is Mirror's Edge coming out?
SD: We'll talk about that this summer as well.
VideoGamer.com: Can you narrow it down to a year?
SD: We'll talk about it this summer.
VideoGamer.com: OK, Sean, thanks for your time
Mirror's Edge is due out for PS3, Xbox 360 and PC sometime this century.