Mirror's Edge 2 is in production at DICE, says former EA F2P boss
It's general knowledge within the Stockholm dev scene, says Cousins.
Mirror's Edge 2 is in production at Battlefield developer DICE, and the game's existence is regarded as general knowledge in the Stockholm dev scene, former EA free-to-play boss Ben Cousins has revealed on Twitter.
"It is general knowledge in the Stockholm dev scene that Mirror's Edge 2 is in production at DICE," he Tweeted.
The revelation follows an OXM interview with EA Games VP Patrick Soderlund in which he states DICE doesn't want to be known only as the Battlefield studio.
"The DICE guys are roughly 300 people in the Stockholm studio; not all of them are working on Battlefield things, and that's intentional, because we don't want to become a Battlefield factory," he said.
"The minute we start saying 'you're going to make a Battlefield game for the rest of your life' they're going to go some place else. So for them to make great Battlefield games there need to be other things for them to do as well. That's why we have people who move around quite a bit. And then obviously we have a boatload of people that just want to make Battlefield because they love it."
VideoGamer.com Analysis
Rumours of a Mirror's Edge sequel have been circulating for years, with the project said to have stalled, before re-emerging as a Frostbite 3 title. We'd love to see a sequel so long as it sticks to its free-running roots and doesn't attempt to become too action focussed.
Source: @BenjaminCousins





User Comments
Woffls@ munkee
Time trials would work the same way but on a larger scale. It would work like the point to point racing in GTAIV online, and half of the challenge would be working out a perfect route.
Mirror's Edge has so much potential for expansion because the mechanics worked so well, and character movement is basic to the majority of video games at the moment.
munkee
I really enjoyed the crisp, stylised colours and environments. But, the game fell apart very quickly.
Open the levels up and turn it into a racing game of some kind. Make it fully networked and take tips from Motorstorm RC, or N4S: Hot Pursuit. Give the game some driving, pumping music and flashy visuals to accompany the style. Perhaps a touch of Wipeout. Let players run at the same time. Use some clever collision detection between players. Nothing that stops the runner, but something that nudges them from the optimum racing line.
Yup, there's a lot of potential in that first-person, running mechanic. They just need me to be in the boardrooms :P
DancingRhino@ MJTH
If they ironed out some of the faults, it could be a must-have game and unique. Here's hoping it doesn't turn out like Woffls envisions.
Woffls
MJTH