Q: Metal Gear Solid is famous for its cutscenes. How will Rising handle story and cutscenes?
SM: Of course, I know that story is important in the MGS franchise and I will, of course, think about the story behind it, but it will not be as in-depth as Hideo Kojima's Metal Gear Solid. That's Hideo Kojima's Metal Gear Solid. There won't be any, you know, heavy themes as much as Hideo's project - I deliberately tried to avoid that, because we have to create a different game. However, the story is always important so a very good quality background story will be in MGS: Rising, but, overall, the experience I want to give with Rising is that it'll be really good to play.
And I know a lot of people might ask "what about the cutscenes?" I will implement some parts, but not as long as the previous series.
Q: Another quality about the series is the self-referential humour. Do you think about putting in a few jokes?
SM: Ever since before I joined Kojima Productions I was a great fan of the Metal Gear series, and I really liked the humour in the Metal Gear series. And, of course, I will try and express my way, but maybe not as good as Hideo Kojima. And I'm also trying deliberately not to, you know, copy, because I feel that it's going to be a kind of not complete copy - even if I copy it completely, I don't think that'll be satisfying. I'm not saying I'm not going to put in humour, I will put in humour as well, but certain things like the cardboard box or the men's magazine - where Hideo put it very nicely right up with the game, and that was a humorous point as well - I'm not going to really copy that, I think there's other things that I could do that would have my kind of humour in there.
Q: Xbox fans are really excited about seeing a Metal Gear game on the Xbox. Do you think it's important for Japanese studios to embrace the Xbox in their game development?
SM: I think it's very important for the future of Japanese publishing. We see publishers - Capcom have started a little bit earlier than us - and I can say most of the Japanese studios have seen the importance of going multi-platform, and our studio as well. I think we're now really ready to go multi-platform at once, I mean development cycle wise. I think this will be a normal trend for Japanese studios in the future.
What surprised me when I came to Germany were also the PC games. Living in Japan, PC games are not really mainstream, but seeing them here I thought that this PC area is also a place that we need to consider more seriously.
Q: If you could design a new game character from scratch, how would he/she look?
SM: Well, I was always thinking and talking with the key team members when we were trying to come up with the Rising concept - of course, we talked about a total new character, and there were some female ideas as well. Personally, I like characters such as Sam Fisher - I mean the old, orthodox guy. I have a tendency to like old guys but, if I did that, I couldn't differentiate so much with Snake.
Metal Gear Solid: Rising is due for release on Xbox 360, PS3 and PC, but has no release date.