Mass Effect 3: Leviathan DLC details Reaper origins
Second single-player ME3 DLC sends players on a race across the galaxy to discover a powerful weapon.
EA has announced second piece of single-player DLC for Mass Effect 3, due for release on Xbox 360, PlayStation 3 and PC later this summer.
Titled 'Mass Effect 3: Leviathan', the new content takes players on a race across the galaxy to find the Leviathan, a powerful weapon capable of destroying a Reaper.
The quest takes place during the events of Mass Effect 3, and will introduce new areas on the Citadel, new characters and two new weapons: the AT-12 Raider shotgun and M-55 Argus Assault Rifle.
"Something lurks in the dark corners of space, something powerful enough to kill a Reaper," read a post on BioWare's blog.
"Shepard must discover the most closely guarded secret in the galaxy before the Reapers silence it forever. Discover more about the origins of the Reapers as you race across the galaxy to find the Leviathan. Unravel the dark history of the Reaper Race before it is too late."
Mass Effect 3: Leviathan will cost $10 or 800 Microsoft Points when it launches later this summer.





User Comments
squidman
Clockpunk
FantasyMeister
Adding more areas to land on and go hunting for more stuff after the conclusion of my Shepard storyline is akin to Blizzard adding a new starting area to World of Warcraft and expecting level 90s to get something out of it.
rbevanx
The only one that took place after the game was Arrival I think which I thought was rubbish.
I can see myself getting as well though Carl as the Reapers are really fasinating and it would be nice to see more of why they do what they do in the series a bit further.
MrGloomy
Bioware have (in my opinion) introduced some awesome character types and powers in the mix. I would be more eager to see the next Mass Effect experience. With games like Dragon's Dogma and Skyrim doing so well with including personal character selction choices (choosing character races, genders, disciplines, etc), I'd love to see another ME that didn't heavily rely on a single human character, but instead allowed the player to pick a race and gender that would introduce unique gameplay elements, and interesting story features. Fingers crossed that such a thing happens. As we humans now; being human can be boring.