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Kingdom Under Fire II News for Xbox 360

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Kingdom Under Fire II screenshot
Kingdom Under Fire II screenshot

Blueside has today announced it has teamed up with Phantagram to co-develop Kingdom Under Fire II, a true sequel to the award-winning Kingdom Under Fire: Crusaders and Kingdom Under Fire: Heroes.

Kingdom Under Fire II promises a storyline which continues on the Bersian content and will feature a new third faction vying for control of the world: Human Alliance, Dark Legion and a new mystery force.

The game will feature both a rich campaign mode plus a new massively multiplayer online game where thousands of gamers can play together.

Blueside's CEO Sejung Kim believes the game will be something special, stating: "We are preparing for an immense game that will feature not only field battles, but also titanic siege engines and thousands of units that will swarm over monstrous fortresses in siege battles of epic proportions."

Expect more information further down the line. For now head over to the screens page for a first glimpse at what to expect.

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FantasyMeister's Avatar

FantasyMeister@ wyp100

If it's any help I play FFXI on both PC and 360 and find the control system on 360 slightly easier. FFXI was a game initially designed with the PS2 controller in mind so I guess that's why it translates so easily to a 360 control pad.

If they can do it for FFXI there's no reason (other than Blizzard refusing to make a console version) that WoW couldn't translate just as well, albeit because of the the GUI customisation features specific to WoW it would probably mean consoles would have to have separate servers to PC players. Most other mmorpgs could port to console and be played cross-platform, from a gamer's point of view it's just a case of having the will to retrain existing motorskills to adapt to the new control mechanism.

I'd agree with RTS, there's yet to be a decent control system for consoles, although EA's Battle for Middle Earth was pretty good once you got used to it, still a bit clunky though.

What baffles me about KUFII though is how they're going to adapt an RTS for mmorpg. I've got a feeling it'll be a cop out along the lines of Phantasy Star Universe where you can cram 1000s of players into a lobby but when it comes to gameplay it'll restrict you to 3 vs 3 controlling and coordinating their units on one map or something, which is about as mmorpg as Monopoly. Either that or the cynic in me thinks they'll just do the mmorpg part for the PCs and leave the console version as pure RTS.

What excites me about it is a developer looking at mmorpgs for a console in the first place. It's a seriously untapped marketplace with huge potential, but I can see why it's untapped - compared to PCs consoles have a limited lifespan, whereas mmorpgs take 3-5 years to make so there's a chance they'll launch just as a new generation of consoles comes along. The flipside might be that a decent mmorpg might extend a console's lifespan, probably loads of USA players still using the PS2 for EQOA despite the fact it'll also run on a PS3. Plus backwards compatibility is changing things, PSO would probably still be around to day and still taking subscriptions if the Dreamcast 2 with backwards compatibility ever saw the light of day.

All it needs is one developer to take the risk and produce a console "Evercrack" and the genre should kick off bigtime as other publishers see the subscriptions roll in and jump on the bandwagon.

I'm surprised Microsoft aren't working on something wickedly addictive in the mmorpg genre to get more people hooked on Live, but I guess COD4 and Halo3 are doing the job for them.
Posted 23:58 on 28 January 2008
wyp100's Avatar

wyp100

Bringing this game to the consoles will be a real challenge - both genres, RTS and MMO, are to me only really playable with a mouse and keyboard. I've not yet seen a convincing control system for an RTS on a console and the mind boggles at how something like World of Warcraft would work.
Posted 22:07 on 28 January 2008
FantasyMeister's Avatar

FantasyMeister

I get slightly excited everytime I see the word (ok, acronym) 'mmorpg' linked with console gaming, mainly because console gamers only have two games in the genre (EQOA, which requires import of hardware and software if you're in Europe, and FFXI). Never seen it linked with an RTS title though, so I'm expecting an RTS offline campaign but no clue as to how they'll implement massively multiplayer online "where thousands of players can play together". Interesting, one to watch.
Posted 20:44 on 28 January 2008

Game Stats

Technical Specs
Release Date: 01/12/2013
Developer: Blueside Inc
Genre: Action
No. Players: 1 + Online
Rating: TBC
Site Rank: 2,852 5
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