Kane & Lynch 2 Dog Days Review
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Sadly very little is made of main protagonist Lynch's mental state. He's almost always shouting something that only an unhinged man would, but his unique characteristics don't translate into the gameplay. He appears to be gradually slipping more and more into an un-medicated, dangerous condition, but you wouldn't know if not for the one-liners and his actions in cutscenes.
A rather unsatisfactory ending to the psychotic double act's ordeal sours things somewhat. I was left expecting the pair to return to the screen after the closing credits, but there was nothing of the sort. There's no question that the door has been left open for a sequel, but that could have been done in a more satisfactory manner.
Co-op play, via split-screen or online, adds in an element of working together, but the only differences are enhanced flanking abilities and being able to revive your buddy if he's downed by enemy fire. Split-screen is also vastly inferior to online co-op, with the reduced viewing area seriously impacting the visibility of enemies.
The campaign feels a few hours short, but you do get a very decent multiplayer component, with game modes that test your skill with weapons as much as they do your morals. Stabbing people in the back for the riches is the idea, but it's not nearly as straightforward as you might think. I've only been able to test out the multiplayer through the solo Arcade mode and briefly against other people online, but the three game types on offer deliver some incredibly tense bouts of loyalty and backstabbing. Fragile Alliance, returning from the original game, is still the best mode, making players tread a fine line between being a complete git and a goody two shoes.
Another mode sees one player taking on the role of an undercover cop, trying to play as part of the team while sneakily taking out unsuspecting allies. It's a neat variation on the Fragile Alliance game mode, and makes for some of the most paranoid gaming on the market. Finally there's a more straight forward Cops Vs Robbers mode, which pits teams of six players against each other; the robbers must steal the loot, while the cops must defend it. Pretty simple stuff, but fun all the same. For more on the various game types, check out our multiplayer hands-on articles.
Kane & Lynch 2: Dog Days is one of the most visually unique titles I've ever played, glossing over a fairly by the numbers third-person shooter. The deranged duo's return is worth experiencing and is far more accomplished than its predecessor, but the gameplay on offer still doesn't match the quality of the characters IO has created.
VideoGamer.com Score
7 Score out of 10- Great audio
- Stylish visuals
- Multiplayer still feels unique
- Gameplay is fairly generic




User Comments
Highwayman
How they hell this site rated graphics 9/10? have they never seen a game fromt he last 5 years outside of a console?
mikejosh1978
scaz2244
clangod
Generic-Username
rbevanx
Bit gutted really but I now get what you getting at from your comment on the "videogamer plays"
Quote:
Yeah I agree very annoying especially when you are trying to get into the first one right at the start and trying to get out of the diner, when you keep getting stuck all the time.
From playing the demo and having completed the first one I do still feel the first one seems to be better.
Simply because I felt from playing the demo it was a bit bland and the new areas offered very little that I felt was different from the last area I was just in.
But the first one kept changing levels nicely like you start off trying to escape the cops from, then to a bank heist followed by a chase, then a Tokyo nightclub. This new one just feel a one way street with the only things that change are the florescent lights rather than a totally different environment.
To me they have fixed one area (the controls) but totally forgot about another main point of a game (the levels)
But my God the multiplayer sounds awesome for the second one!!!!
robz48
El-Dev