I Am Alive development moved in-house
Ubisoft Shanghai takes charge of the disaster title.
Ubisoft has revealed that the development of its all new IP, I Am Alive, has been moved in-house to its Shanghai development studio. The game had previously been in the hands of Darkworks.
Earlier this year Ubisoft announced that the game had been delayed and would be released at some point in time between April 1, 2009 and March 31, 2010.
"In order to respect the new launch date for this ambitious title, and Darkworks having other obligations, we have mutually decided to complete development of I Am Alive at Ubisoft Shanghai, as the two studios have collaborated on aspects of the title over the past year," said Ubisoft in a statement issued to GamesIndustry.biz.
"The team at Darkworks has respected its contractual obligations on the project and will be a part of the success of the game when it launches."






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