Halo Wars

Halo Wars Review for Xbox 360

On: Xbox 360

RTS set in the Halo universe, developed by RTS veterans Ensemble Studios.

Review Verdict Read Review
8Out of 10
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The campaign is UNSC only, but is playable cooperatively with a friend.
The campaign is UNSC only, but is playable cooperatively with a friend.

The campaign is UNSC only, but is playable cooperatively with a friend.

Halo Wars' unit selection, unit movement and base building mechanics combine to provide a remarkably intuitive control system. You never feel constrained, hand-tied, unable to deal with what's being thrown at you. There's room for improvement - being able to build units and upgrades from anywhere on the battlefield, ala Red Alert 3, instead of having to manually travel back to a base and do it from there would have been much more efficient - but the highest praise we can lavish on Halo Wars' controls is to say that you don't notice them, a bit like a good referee.

Halo Wars is divided up, as is RTS convention, into two distinct parts: campaign and multiplayer. The 15 mission campaign, which will take you at least 10 hours to work through depending on difficulty level, can be played solo or co-operatively (much more fun) via Xbox LIVE or system link. Story wise, Halo Wars is set 20 years before the "Halo Event" - Halo 1 on the original Xbox. So, no Master Chief. Instead, we've got the UNSC's disappointingly generic chisel-jawed American soldier type Sergeant Forge, who doubles as one of the UNSC Leader units. The game begins with Captain Cutter, commanding the Spirit of Fire, AI Serina (who consistently annoys - bring back Cortana), and Professor Ellen Anders, the headstrong scientist, arriving at Harvest, a planet devastated by five years of war. It's not long, though, before you're chasing the Covenant across the galaxy. We're under strict instructions to avoid spoilers, but what we will say is that the Covenant are in pursuit of Forerunner (mysterious long gone aliens) technology, which they believe will allow them to build an army so powerful that it will wipe the humans out in the blink of an eye.

The campaign offers a good deal of fun, but it feels a tad uneventful, unfortunately, and a bit of a slog. Indeed the tremendous CGI cut scenes steal the show (forget a live action movie, make it CGI). Objectives range from taking a small number of predetermined forces on a trip through a map to hour long skirmishes involving multiple base building and advancement through the entire tech tree. It's not easy, either. Some players will hit a brick wall when Ensemble ramps up the difficulty level during mission four - you need to protect three passenger ships as they load up with civilians amid an intense Covenant invasion. Even on the default difficulty, the Covenant isn't afraid to pound you from all directions as often as it can. In order to complete the game, you need to get used to skipping about the map quickly and hardwire the rock, paper scissors combat - vehicles beat infantry, infantry beats aircraft and aircraft beat vehicles - into your brain.

Despite the lack of a wow factor, Halo fans will enjoy unravelling the back story the campaign provides to the ever expanding, and complex, Halo universe (a time line with unlockable entries proves a strangely compelling motivator). Because it's on console, and because Halo FPS fans will make up most of its audience, Halo Wars' campaign is under more scrutiny than campaigns in other RTS games, which, let's be honest, usually amount to nothing more than a glorified tutorial for multiplayer. That certainly isn't the case here. In fact, Halo fans are guaranteed to get that "Halo feel" from the game, despite it being an RTS. Ensemble's done a great job of capturing the spirit of the series. Warthogs are perhaps the best example: they power slide around just like they do in Bungie's games. The sound effects, too, are bang on: everything from that classic Needler burst to exploding plasma barrels. Even the menus and the music are classic Halo.

Halo Wars is Ensemble's swansong, and a game it can be proud of.

Halo Wars is Ensemble's swansong, and a game it can be proud of.

While the graphics are, from the default perspective and further out, impressive, it's perhaps telling that you can't zoom in to the degree that you can in other RTS games. Explosions are pretty, and the game handles mass chaos without breaking sweat. But the physics are a mixed bag. Yes, enemies will spiral off into the distance when they suffer particular powerful blows, but vehicles break apart like Lego when they're destroyed - you almost feel like you can pick up the pieces and click them together. Still though, the overall feel is unmistakeably Halo. Those expecting the immediacy and impact of the FPS games will be disappointed, of course, but you can't accuse Ensemble of "not getting" the franchise.

The multiplayer, however, struggles to captivate, in part due to the lack of races (only the UNSC and Covenant are playable) but also because the races work so similarly. Covenant base building follows the same constrained model as the UNSC. You can only build a citadel, as it's called, in predetermined spots, and can only build structures on the pads provided. For supply pads see warehouses, for barracks see halls. There are subtle differences: the Covenant can protect their base with a shield generator, for example, and gravity lifts transport units to the leader unit, but you can't help but feel that the addition of just one more playable race would have improved multiplayer immeasurably. In Ensemble's defence it's hard to see where that race would come from - the Flood doesn't make much sense as a playable race (ever seen a Flood tank, or Flood base?), and the fact that it's a console RTS doesn't leave much room for manoeuvre in terms of adding complexity, but PC RTS players will feel that the game is a little light weight.

Overall, Ensemble's greatest success is that it's managed to conjure up a console RTS that is fun and doesn't suffer from its controls. Indeed those ex-Ensemble staff who have now gone off to form new companies can be proud of Halo Wars, the studio's final game. By virtue of the control system it's the best console RTS available. There are problems of course - the campaign is a bit of a slog, the multiplayer lacks variety and PC RTS players will no doubt dismiss the game, saying it would have been better on the PC (there's a degree of truth to that) - but those issues don't prevent Halo Wars from being as good as RTS games get on console. It's the perfect opportunity for 360 owners who have never played an RTS before to see what all that geeky micro-management stuff is all about.

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triple_X's Avatar


found some more cheats

Look Daddy!: Kill 100 Grunts. In Mission 1 (Alpha Base), the Skull can be found on the left side of the last battle area before you go into Alpha Base. When Grunts die, their methane tank will always shoot off.

Grunt Birthday Party: Kill 20 Jackals. In Mission 2 (Relic Approach), the Skull can be found on the south edge of Alpha Base, just inside the walls of the base. Grunts explode into confetti when killed.

Cowbell: Kill 45 Hunters. In Mission 3 (Relic Interior), the Skull can be found at the very back in a circular platform where you have to save Forge/Anders. Destruction physics are increased.

Wuv Woo: Kill 50 Elites. In Mission 4 (Arcadia City), the Skull can be found on the right side of the map just below the Covenant base. It is just past the top of the stairs. Scarabs shoot rainbows.

Fog: Kill 5 Wraiths. In Mission 5 (Arcadia Outskirts), the Skull can be found on the left side of the map, at the top left corner. The mini-map is disabled, and your final score will increase.

Sickness: Kill 50 Banshees. In Mission 6 (Dome Of Light), the Skull can be found just inside the big hangar behind your base. All player units have 50% fewer hit points, and your final score will increase.

Rebel Sympathizer: Kill 10 Locusts. In Mission 7 (Scarab), the Skull can be found on the left side of the map at the very edge of the battlefield area. There is a ledge that projects over the canyon, next to a Power Node. Non-player units get 25% more hit points, and your final score will increase.

Rebel Supporter: Kill 750 Infection Forms. In Mission 8 (Anders' Signal), the Skull can be found to the far right of where Echo gets taken over by Flood on the ridge. Non-player units do 50% more damage, and your final score will increase.

Rebel Leader: Kill 20 Flood Stalks. In Mission 9 (The Flood), the Skull can be found very close to the base on top of a plateau (near the burning Covenant ship). Non-player units start with extra veterancy, and your final score will increase.

Catch: Kill 350 Swarms. In Mission 10 (Shield World), the Skull can be found on an island located to the southeast. A flying unit is required to retrieve it. All player units recharge unit abilities in half the usual time, and your final score will be decreased.

Sugar Cookies: Kill 100 Sentinels. In Mission 11 (Cleansing), the Skull can be found floating in front of the ship. A flying unit is required to retrieve it. All player units have 50% more hit points, and final sore will be decreased.

Boomstick: Kill 12 Spirit Transports. In Mission 12 (Repairs), the Skull can be found on the super structure on the Spirit of Fire at the far end from the Power Core. A flying unit is required to get above the main deck on a platform in order to retrieve it. There will be a 5% chance any non-player unit blows up upon death, with explosive area of effect damage, and your final score will decrease.

Pain Train: Kill 10 Bomber Forms. In Mission 13 (Beachhead), the Skull can be found on a Flood vent, where the Flood appear from as you try to enter the Pelican. All player units train 50% faster, and your final score will decreased.

Bountiful Harvest: Kill 20 Vampires. In Mission 14 (Reactor), the Skull can be found just behind and to the left of the second Covenant base. Supplies come in 25% faster, and your final score will be decreased.

Emperor: Kill 3 Scarabs. In Mission 15 (Escape), the Skull can be found directly behind the Flood base, at the very rear of the map. It is pinpointed to the northeast when looking at the mini-map. All player powers recharge in half the time, and your final score will be decreased.

Black Box locations
Search the indicated locations to find the hidden Black Boxes. Each Black Box will unlock new Halo History entries. There are also other Black Boxes that are unlocked by winning on each Skirmish map and winning a Skirmish with each leader.

Mission 1 (Alpha Base): Just under the last bridge before you enter the rear gates of Alpha Base.
Mission 2 (Relic Approach): Enter the area through the Covenant shield with the supply crates. It can be found at the top left of the map.
Mission 3 (Relic Interior): The left side of the starting point, close to the Pelican crash site. This is just outside the Relic itself.
Mission 4 (Arcadia City): At the base of the elevator tower near the controls where you save Adam.
Mission 5 (Arcadia Outskirts): Just off the main road behind a destroyed Pelican, down the first ramp.
Mission 6 (Dome of Light): At the far side of the map, where you transported the third Rhino by Pelican.
Mission 7 (Scarab): On the right side of the map, just inside a cave-like alcove that contains some supply crates.
Mission 8 (Anders' Signal): On a ridge located to the right, close to the big Brute fire line at the start.
Mission 9 (The Flood): Go straight out from the base ramp towards the map's opposite side.
Mission 10 (Shield World): With Bravo platoon, in the middle of the platoon you pick up.
Mission 11 (Cleansing): Towards the left-rear of the ship, on the sloped wings. A flying unit is required to retrieve it.
Mission 12 (Repairs): Close to the left side of the Power Core building, just on the left edge of the Spirit of Fire.
Mission 13 (Beachhead): On a ledge near the second set of teleporters that are behind the Covenant base.
Mission 14 (Reactor): Up and to the left at the peak of first ramp. It is on the edge of the ramp.
Mission 15 (Escape): Between the Covenant base and Flood area in the northern part of the map. It can be found directly across from your starting point.
"Gold" rank requirements
Earn the indicated amount of points within the listed time limit to get a "Gold" rank in the corresponding mission:

Mission 1 (Alpha Base): Over 27,000 points within 5 to 12 minutes.
Mission 2 (Relic Approach): Over 70,000 points within 15 to 30 minutes.
Mission 3 (Relic Interior): Over 45,000 points within 8 to 18 minutes.
Mission 4 (Arcadia City): Over 50,000 points within 21 to 23 minutes.
Mission 5 (Arcadia Outskirts): Over 40,000 points within 21 to 23 minutes.
Mission 6 (Dome of Light): Over 45,000 points within 15 to 30 minutes.
Mission 7 (Scarab): Over 32,000 points within 12 to 24 minutes.
Mission 8 (Anders' Signal): Over 30,000 points within 18 to 30 minutes.
Mission 9 (The Flood): Over 35,000 points within 18 to 30 minutes.
Mission 10 (Shield World): Over 55,000 points within 23 to 32 minutes.
Mission 11 (Cleansing): Over 30,000 points within 23 to 30minutes.
Mission 12 (Repairs): Over 32,000 points within 10 to 20 minutes.
Mission 13 (Beachhead): Over 40,000 points within 20 to 60 minutes.
Mission 14 (Reactor): Over 30,000 points within 15 to 30 minutes.
Mission 15 (Escape): Over 30,000 points within 20 to 33 minutes.
Multiplayer ranks
Score the indicated number of points to earn the indicated rank:

Recruit: Play one game online
Lieutenant: 80,000 points
Captain: 200,000 points
Major: 400,000 points
Commander: 800,000 points
Colonel: 1,600,000 points
Brigadier: 2,400,000 points
General: 3,200,000 points
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

Adjudicate the Arbiter (30 points): Complete the Campaign on Heroic Difficulty.
Detour the Great Journey (50 points): Complete the Campaign on Legendary Difficulty.
Momma's Boy (5 points): Get a Gold Medal on any mission.
Crushed Colors (10 points): Improve your Score in any Campaign Mission.
Mr. Punctual (15 points): Finish all missions under Par Time on Heroic difficulty .
Own Worst Enemy (20 points): Get a Gold Medal with all Debuff Skulls Active.
Wall of Recognition (30 points): Get a Gold Medal on every Campaign Mission .
Epic Grinder (40 points): Obtain a Lifetime Campaign Score over 1,000,000.
Everything's Better with Bacon (5 points): Mission 1: Ram 50 Grunts with Warthogs.
Endless Fun (5 points): Mission 2: Destroy every Methane Tank.
Covenant "Hot Drop" (5 points): Mission 3: Kill at least 5 Covenant Units with the Bridge.
The Real Winner (5 points): Mission 4: Save Adam.
He's Got The Jack (5 points): Mission 5: Jack 6 Covenant Vehicles.
Rhino Hugger (5 points): Mission 6: Successfully protect every Rhino.
Micro Manager (5 points): Mission 7: Do not destroy any Power Node.
Ramblin' Man (5 points): Mission 8: Use Elephants to train 100 Infantry.
Sweet Naptime (5 points): Mission 9: Put every Colony in Hibernation Mode at the same time.
The Procrastinator (5 points): Mission 10: Disrupt all Tractor Beams.
Battened Down the Hatches (5 points): Mission 11: Save all the Airlocks.
Handy with Tools (5 points): Mission 12: Repair the Power Core in less than 4 minutes.
Beaming with Pride (5 points): Mission 13: Destroy 25 units with the Scarab.
Didn't Get To Second Base (5 points): Mission 14: Don't claim an extra base.
Thinkin' about My Doorbell (5 points): Mission 15: Open the Doors in order.
Backscratcher (10 points): Complete any Campaign Mission in Co-op Mode.
OMG BFF FTW (40 points): Complete entire Campaign in Co-op Mode.
Playin' the Field (15 points): Win a Skirmish Game with every Leader.
Gallivant around the Galaxy (25 points): Win a game on every Skirmish Map.
Empire Builder (5 points): Win a game in every Skirmish Game Mode.
Titan (15 points): Get 20,000 points in any Skirmish Game.
Big Al's Scooter (10 points): Win a Heroic Skirmish Game against the AI in under 10 minutes.
My Virtual Friends Love Me (10 points): Win a 3v3 Skirmish game with 2 AI Allies.
Walk-Off Winner (30 points): Use one of the 6 Major Leader Powers to destroy an enemy's last unit.
2 Bugs are Better Than 1 (10 points): Win a Skirmish Game with Dual Scarabs.
Penny Pincher (10 points): Get a winning High Score with 10 or less Squads against the Heroic AI.
N00b n0 M0r3 (10 points): Win a Matchmade Skirmish Game on Xbox LIVE.
So Lonely at the Top (20 points): Win and have the Highest Score in a Matchmade Skirmish Game on Xbox LIVE.
Basically Naive (10 points): Obtain the Recruit Rank on Xbox LIVE.
Officer on Deck (30 points): Obtain the Lieutenant Rank on Xbox LIVE.
Running the Show (50 points): Obtain the General Rank on Xbox LIVE.
Alas, Poor Andrew Thomas (5 points): Collect your first Skull.
Graverobber (30 points): Collect all Skulls.
Halo Academic (15 points): Unlock 20 Timeline Events.
Halo Historian (40 points): Unlock All Timeline Events.
Ready for the Sequel (75 points): 100% Completion.
24 Hours of Quality (20 points): Play Halo Wars for at least 24 Total Hours.
Additionally, there are five secret achievements:

Meet Sergeant Forge (10 points): Complete the first mission on any difficulty.
Ice Warriors (40 points): Complete Act I on any difficulty.
Key to Pirth (50 points): Complete Act II on any difficulty.
Ugly is only Skin Deep (70 points): Complete Act III on any difficulty.
No Way Home? (70 points): Complete Act IV on any difficulty.
Posted 23:21 on 18 March 2009
triple_X's Avatar


oh I found this thingy too.

Posted 23:20 on 18 March 2009
triple_X's Avatar


some more

Lower weapon
During a local match or replay, click Left Analog-stick + LB+ RB + A + Down for approximately three seconds. If done correctly, your weapon will not be visible on your screen. When you shoot, your weapon will be raised again. -From: Dirttbagg and darthvader302

Show coordinates
During a local match or replay, click Left Analog-stick + click Right Analog-stick + LB + RB + Down/Right.

Toggle panning camera
During a local match or replay, click Left Analog-stick + click Right Analog-stick + LB + RB + Up/Left.

Infinite Spartan laser in Halo mission
Use the following trick to get a Spartan laser with unlimited ammunition in the "Halo" mission. Play through the level until you meet up with Sergeant Johnson. Shoot him until he falls down and drops the Spartan laser. Quickly pick it up, and shoot it at him. Keep shooting him until he kills you. When you respawn, knock him down again, and pick up his laser. He should get back up with another laser on his back. When he does, shoot him down again, and pick up the new gun he drops. This laser should now have unlimited Spartan ammunition. This makes it easier to destroy the Guilty Spark 343. -From: Camuel

Successfully complete all achievements (1000/1000) and find all Skulls to unlock the Katana.

Bonus downloadable content
Successfully complete the game on the Legendary difficulty to get bonus pictures and a "Making of" video from Xbox Live.

Alternate endings
There are three endings. The first ending is shown when the game is successfully completed on the Easy, Normal, or Heroic difficulty setting. The second ending is shown when the game is successfully completed on the Legendary difficulty setting. The third ending is shown when the game is successfully completed on the Legendary difficulty setting with all Skulls activated.

Easier Legendary mode
If you are playing alone on the Legendary difficulty setting, turn on an idle second player to stay behind. If you die, you will respawn instead of restarting.

Super fast Spartan laser fire
In Forge mode, get a Spartan laser. Charge it until it is almost about to fire. Before you fire, turn into the Monitor. Fly around until you find a target. Before you turn back into a human, hold RT to fire the Spartan laser almost instantly (if done correctly). You can use the Monitor's aimer to aim the laser.

Smarter respawning
When playing in Co-op mode on the Legendary difficulty setting, it is best to have one player keep their distance from the enemy at all times. By doing this, if the rest of the players die, they will respawn around the player that is farther back, rather than having to restart at the checkpoint.

Preventing lag
To clear the hard drive cache and prevent lag in Solo and Multiplayer mode, when starting the game, hold A + Up. Select "Yes" when you are asked if you want to clear the cache.

Easy experience in Multiplayer mode
Note: This trick requires four active accounts on your console that are all able to play on Xbox Live. Enter the matchmaking lobby, and choose "Social", then "Rumble Pit". Sign all four of your accounts in the lobby. In free for all modes, you have to be in the top three to earn experience points. Start matchmaking, and it should find two additional players. Once the game begins, you can simply do nothing. Once the game ends, all four of your accounts will tie for third place, giving all of them easy experience points. -From: Brandon Adkins

Getting in the same ranked Lone Wolves game
Go to the Xbox 360 Dashboard. Change your language to the second option from the bottom, then start Halo 3. Invite four other friends that are about the same rank as you, and have them change their language to the same one as you. Get everyone in the same party; everyone must search at the same time. Everyone must then make a game in Lone Wolves. Before you go to start the countdown, press X to change the search options to the bottom one, which is to search for the same language. If done correctly, you should be in the same ranked Lone Wolves game as your friends. You can now get achievements or level someone up.

Extra grenades
In Multiplayer or System Link mode, when you kill someone, slash their dead body with the Energy Sword for more grenades come out of it.

Armor permutations
Successfully complete the indicated task in Campaign mode to unlock the corresponding armor part in Multiplayer mode:


Ascetic Body: Accomplish the "Up Close and Personal" achievement.

Ascetic Head: Accomplish the "Steppin' Razor" achievement.

Ascetic Shoulders: Accomplish the "Overkill" achievement.

Commando Body: Accomplish the "Triple Kill" achievement.

Commando Head: Accomplish the "Overkill" achievement.

Commando Shoulders: Accomplish the "Killing Frenzy" achievement.

Flight Body: Successfully complete the "Tsavo Highway" mission on the Heroic or Legendary difficulty setting.

Flight Head: Successfully complete Campaign mode on the Heroic difficulty setting.

Flight Shoulders: Successfully complete "The Ark" mission on the Heroic or higher difficulty setting.


EOD Body: Successfully complete the "Tsavo Highway" mission on the Legendary difficulty setting.

EOD Head: Successfully complete Campaign mode on the Legendary difficulty setting.

EOD Shoulders: Successfully complete "The Ark" mission on the Legendary difficulty setting.

EVA Body: Successfully complete the "Tsavo Highway" mission on the Normal or higher difficulty setting.

EVA Head: Successfully complete Campaign mode on the Normal difficulty setting.

EVA Shoulders: Successfully complete "The Ark" mission on the Normal or higher difficulty setting.

Mark V Head: Accomplish the "UNSC Spartan" achievement.

ODST Head: Accomplish the "Spartan Graduate" achievement.

Rogue Head: Accomplish the "Spartan Officer" achievement.

Scout Body: Accomplish the "Too Close to the Sun" achievement.

Scout Head: Accomplish the "Used Car Salesman" achievement.

Scout Shoulders: Accomplish the "Mongoose Mowdown" achievement.

Security Head: Earn 1000 Gamerscore points.

Security Shoulders: Accomplish the "Marathon Man" achievement in the Campaign Meta-game.

Hayabusa armor
Collect the indicated number of Skulls to unlock the corresponding piece of Hayabusa armor:

Hayabusa Chest: Collect 6 Skulls
Hayabusa Helmet: Collect 13 Skulls
Hayabusa Shoulders: Collect 9 Skulls
Skull locations
You can only collect Skulls on the Normal, Heroic, and Legendary difficulty setting. You must start from the beginning of the mission. You will not be able to see the Skulls if you load from a checkpoint, unless doing so after dieing. In Co-op mode, as soon as one player picks the Skull up, all players will receive the achievement if there is one. Not all Skulls earn an achievement; only nine of them do. To use Skulls, press X at the lobby screen. This will give you a bonus multiplier for Co-op mode and go towards earning the Guerrilla, Demon, etc. achievements.

Black Eye Skull: At the start of the "Crow's Nest" mission, without moving anything, you can see a huge pipe above you. Walk up the stairs, then up the next set. Turn to your left and jump up on the shelf unit. Jump to the red cross beam, then up onto the pipe. Then, just walk to the end. Walk over the Black Eye Skull to collect it. You do not have to pick this Skull up, it does it automatically. The Skull description reads "Bash your way to better health." When this Skull is active, your shield will instantly charge when you use melee attacks, and will not auto-recharge anymore.

Blind Skull: In the "Sierra 117" mission, when you get to the area where you see the Phantom overhead (one of the marines will point it out), jump over the rocks, and keep following the path on the right. When you get to the cliff, there will be a rock over the side. The Skull is on the end of the rock. The Skull description reads "Shoot from the hip." Note: This Skull has to be activated before you start a campaign map.

Catch Skull: In "The Storm" mission, go to where the first anti-air Wraith tank is located. There is a large gray cylinder in the that area on the ground on the far side from where you enter. The Skull is on the top of the silo. To get up there, perform a grenade jump off a Warthog or use a vehicle to push a large crate to the side of it; jump on the crate, then the silo. Note: Do not destroy the Wraith near the door or the Skull will disappear. The Skull description reads "Pull pin. Count to three. Throw." When this Skull is active, every NPC will carry two grenades and throws them often.

Alternately, take a Warthog, and park the front of it next to the cylinder. Take out a grenade (plasma recommended), and throw it at the front of the Warthog. Jump at the correct moment (usually as soon as you throw it) to get a little extra boost to your jump to get to the top to reach the Skull. This may require a few attempts.

Alternately, play in Co-op mode. Have a partner stand beside the building the Skull is on. Jump on top of them, then have them jump. At the peak of their jump, jump off of them. You will land next to the Skull. Collect it, then drop down to allow everyone else to get it.

Cowbell Skull: In "The Ark" mission, pick up a Grav Lift from the small building near where you fight the Scarab. Then, proceed through the level until you reach the second sloping hallway (stairway). You should see some partitioned risers (platforms) halfway down. The Skull is on the top level. Throw the Grav Lift on the right side of the hall so it lands on the fourth little green dot from the door. Then, run, jump, and use the Grav Lift to propel you to the top. You should reach a checkpoint just as you enter the room, so if you miss you can try again. When this Skull is active, explosive force is increased.

Famine Skull: In "The Ark" mission, when you first go into the valley to the right after the wrecked Phantom, look to your left to see a huge boulder. Use a Ghost to get to the side of the boulder that is closest to the bridge overhead. It is easy to pilot the Ghost up the side of the wall using the thrust. To get the Skull, pilot two Ghosts up the wall to the top of the bridge and stack them on top of one another next to the beam where the Skull is placed. Then, jump from the top of the Ghosts towards the Skull and land on the beam. The Skull description reads "Trust us. Bring a magazine." When this Skull is active, dropped weapons will have very little ammunition compared to normal.

Use the following trick instead of trying to get a Ghost to the Famine Skull or risking your life with a grenade. Instead of going straight to it, go the way you do later in the level with the tank. Kill all the enemies or until one drops a deployable cover. Go the way you would have. When you get over the hill, destroy the Ghosts. Go under the bridge. You will see a big rock with a pathway leading up. Follow it. When you get to the top, turn to your right. It will not have a dirt ramp, but a wall. Walk up to it. Notice the small ledge. Jump up, and walk all the way to the right. Deploy the cover so that it lands about halfway down to where the bridge slopes. Do not throw too far or it go over the ledge. Jump on top of the cover. Jump up to the narrow ledge to get the Skull. Note: There is more than one way to jump from cover to ledge; try a few if you miss.

Fog Skull: In the "Floodgate" mission, as you are walking down from the anti-air gun you destroyed in the previous mission, there will be a ramp (next to a missile launcher). Around this ramp, there is a checkpoint. At this point, you should also hear a marine yelling, “There! Over There!”. Look up and to the right, directly at the roof of the building next to the missile launcher. There is a Flood form (not to be mistaken with the two other Flood forms jumping in front of you), which is holding the Skull. Kill him before he jumps, and he will drop the Skull down to the ground where you can retrieve it. Note: Correct timing is required because if you kill him too early, the Skull will get stuck on the roof. The Skull description reads "You'll miss those eyes in the back of your head." When this Skull is active, your motion sensor disappears.

Grunt Birthday Party Skull: In the "Crow's Nest" mission, immediately after the first objective, while en route to the barracks, you will fall down to a pipe. Go to the end of that pipe, then look over the edge to find a small space a few feet below. Drop over, then quickly pull back to land under the floor you dropped from. The Skull is at the end of this area. When this Skull is active, it makes Grunts explode in confetti when they are headshot. There will also be some cheering, like a birthday party.

Iron Skull: In the "Sierra 117" mission, after freeing Johnson and killing all the Covenant that come in the Phantoms, walk to the Pelican that arrives to pick you up. Face the cargo bay, but instead of going in, turn left and follow the path. Once you hit the wall, jump up to your right to eventually reach a walkway. Walk all the way to the end. Take a left, then a right. At the end of this, a little bit to the right is a dark corner. Press Up to turn your light on and you should see the Skull. If you cannot see it, you are probably standing on it. The Skull description reads "Death carries a heavy price...". When this Skull is active, instead of losing 25 points when you die, you will lose 75.

IWHBYD Skull: In "The Covenant" mission, go to the last tower. Before you get to the Prophet of Truth, there are a series of bridges with Halos. Do not jump through any yet. First, kill the Prophet of Truth, and defeat the bridges of enemies. Then, jump through the Halos in this order, with "1" being at the entrance and "7" being the end near where the Prophet of Truth was located: 4, 6, 5, 4, 5, 3, 4. Alternately, jump through the Halos in the following order: 4, 5, 6, 5, 7, 6, 5, 4, 1, 2, 3, 2, 7, 2, 1, 3, 4, 6, 7, 5, 4, 5, 3, 4. This is much easier in Co-op mode with three or four people. This is the Halo theme if it was played on a phone by dialing the numbers. If done correctly, the Halos will start flashing, and the Skull will appear near the Prophet's ramp. If the Halos do not flash, try again. The Skull description reads "But the dog beat me over the fence." When this Skull is active, there is bonus dialogue throughout the game. IWHBYD stands for "I Would Have Been Your Daddy", which is a level chapter from the original Halo. -From: crimsontwist

Mythic Skull: In the "Halo" mission, follow the normal path until you reach a cave. Follow the right wall until it branches off into a small path. At the end of this path is some rubble, and in front is the Skull. The Skull description reads "Coverage under the Covenant health plan." When this Skull is active, you will get a 3x score multiplier for all kills.

Thunderstorm Skull: In "The Covenant" mission, after you shut down the first tower and get access to the Hornet, fly to the second tower (the one the Arbiter shut down). While walking up the stairs, go to the middle part that connects both, and there should be stairs leading up to a platform where the Skull is. The Skull description reads "Field promotions for everyone!" When this Skull is active, enemies will be much stronger.

Tilt Skull: In the "Cortana" mission, when in the circular type room with all the Flood, look for a small structure piece next to two archways. Jump on top if it, then go up on the rocks to the top left. Turn left and jump up again, then turn 180 degrees and jump to the rocks across from you. Then, follow the rock sticking out and leading up on top of the original circular room. The Skull is in a pool of blood. The Skull description reads "What was once resistant is now immunity." When this Skull is active, enemies will have different body parts that are resistance to certain bullet types.

Tough Luck Skull: In the "Tsavo Highway" mission, once you get past the part where you are forced to leave your vehicle, you will go through a tunnel and onto an open freeway. Immediately after coming out of the tunnel, you will see a huge pipe with two yellow ladders. Climb the second ladder. You should see a Regenerator power-up. Proceed to your right onto a small platform ledge where the yellow chain link fence is located. Jump onto that ledge, crossing over the fence. Directly behind you should be a large column that is holding up the giant pipe you were just on. Below that is a walkway. Fall off the ledge onto the walkway. Walk to the end of that. You should see a hidden ledge with the Skull on it. A few attempts may be requires to jump across. The Skull description reads "Your foes always make every saving throw."

The following Skulls require the "Mythic Map Pack" bonus downloadable content:

Assembly Skull: Located on the central tower in Forge.

Orbital Skull: Go to where there are two roadblocks where you have to jump. The Skull is on top of the structure on the right.

Sandbox Skull: Fly towards the sunset, and turn around to find the Skull.

Terminal locations
The following is a list of all seven Terminal locations. To accomplish the "Marathon Man" achievement, when you find each Terminal, press RB to view the journal. The screen will eventually start to turn red. Wait until it turns blue again and a new entry will appear. You need to view both entries in all Terminals for it to count towards the "Marathon Man" achievement. -From: Jared

Rate please.
Posted 23:10 on 18 March 2009
triple_X's Avatar


Well i'm gonna try and find codes for you guys.
Posted 22:56 on 18 March 2009
triple_X's Avatar


dang please put the cheats on here soon i need them pwees :(
oh and by the way im also Auz so...ya
Posted 03:57 on 06 March 2009
Gordo01's Avatar


to tpeck. That comment wasnt my own personal review.

Thats was the official review from Xbox world . Sorry i should have put that in the original post.
i really want this game but im really tight with the cash at the mo and that xbox world review kinda was a slap on the face.

I like to read reviews on games as they do influence me on what I buy most of the time thats why I was shocked to see but it looks like the majority ive seen now have been 8 and up. Xbox world is just full of moaners.
Posted 20:06 on 25 February 2009
Fodder__'s Avatar
Delete Post


But they do give a car bad reviews when it is missing a proper steer wheel. RTS games on consoles are not optimal, something is always left out because you don't have the control options. I hope they put this out on PC eventually.
Posted 19:32 on 25 February 2009
tpeck88's Avatar


I don't understand people like Gordo01. "biggest army wins" ...ahh your joking right? Lets see, oh yeah, that's how it worked in real life too! (before nuclear power) and "limited controls" ...This is blatantly onbvious, its not on a PC, its on a Console so with what they had to work with I think it worked wonderfully. People dont go around giving bad car reviews because they can't fly : )
Posted 17:17 on 22 February 2009
Auz's Avatar


I can't wait till they give the cheats for this game I bet it will be filled up so quickly to but why did they rate it 8 out of 10 it should've been a ten or at least a 9
Posted 23:05 on 20 February 2009
Gordo01's Avatar


68 out of a hundred xbox 360 world mag.
+ quality cut-scenes
- limited controls
- biggest army wins

promises much but proves to be a limited lacklustre take on the RTS.

A was pretty shocked to see that then you guys give it an 8 out of 10. Cant make my mind up now.
Posted 19:25 on 20 February 2009

Game Stats

Halo Wars
Out of 10
Halo Wars
  • Sounds and feels very Halo
  • Excellent controls
  • Campaign is a bit of a slog
  • Only two races
Agree? Disagree? Get Involved!
Release Date: 27/02/2009
Platform: Xbox 360
Developer: Ensemble Studios
Publisher: Microsoft
Genre: Real-time strategy
No. Players: 1-6
Rating: PEGI 16+
Site Rank: 1,209 12
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