Halo Reach Review
As for the rest, the aesthetic is human architecture on another world: a hospital looks like a hospital, for instance. There are very few ornate alien artefacts to unearth, although the surface of Reach offers plenty of variety and a distinct look far removed from the lush playgrounds of those elusive Halo rings.
Bungie perfected their 'thirty seconds of fun' philosophy iterations ago, and by the time we're traipsing around the shiny, Apple-esque city of New Alexandria there's the leering sense the developer is basically phoning in the level design: have some grunts run around for a bit, a few elites pop in and then, bam, a couple of hunters every other level to cause all kinds of problems. We've seen it, been there and, if you've ever had a look at the clothes selection at a branch of Gamestation, probably bought the t-shirt.
Again, though, it's hard to begrudge these familiar sequences when they're so technically accomplished. It's the usual Halo story, but it's easily Bungie's best campaign to date, though the later levels are guilty of existing in the slipsteam of the early game and the grand finale could have been a little more, well, grand.
Still, it's a clever balancing act on Bungie's part. The central conceit to the plot of the game is that Team Noble are, for the most part, powerless to stop what's going on around them. Whereas Master Chief would be running and gunning through Covenant high command, probably to blow off the finger of the person in charge of killing the planet before he hits the switch, Team Noble are thrown into the epicentre of the conflict, forced to see colossal events unfolding without the aid of briefing screens, intel or a friendly A.I. for exposition.
Still, some bits come across as slightly odd. A lavish, first-person scuffle with an Elite, which follows a sequence that's perhaps the best use of night vision since the Paris Hilton sex tape, puts you so close to your enemy you can see the slime on his quadruple-hinged mouth, though this is very near the start of the game and kicks off a trend that's never repeated.
It's also telling, perhaps, that Bungie has trimmed off much of ODST's (and gaming in general) superfluous features. The screen is never graced with an Achievement tracker, and Reach's surface isn't littered with a bounty of collectible audio logs. It simply focuses on the campaign, and Halo: Reach is all the better for it.



User Comments
draytone
Woffls@ jase_ace_uk
Halo Reach didn't have much to improve on. Modern Warfare 2 did.
Get2DaChoppa
jase_ace_uk
guyderman@ Karlius
Karlius@ Woffls
If you buy a certain branded Mince Beef and Onion Pie one week and then purchase the same branded Mince Beef and Onion Pie a few weeks later but this one has an improved recipe yes it may taste a little better but fundamentally it is always going to be made up of the same key components with a little more pizazz.
Yes I did just compare Halo 3 to Halo Reach upgrade to a mince beef and onion pie!
Woffls
Karlius@ jase_ace_uk
jase_ace_uk
draytone@ Generic-Username
Generic-Username
Sure is
CheekyLee@ TomPearson
TomPearson
I asked Martin this the other day, I can't remember the reason he gave me, probably not a straight answer knowing him
Neon-Soldier32
Very glad to see the review wasn't: 'REACH IS SO GOOD THERE IS NOTHING WRONG WITH IT IT IS PERFECT MASTER CHIEF OWNZ LOLOLOLOL'
...Or to that effect
Thanks to Chris, I'll not be going to Tesco at 11PM tommorow to go queue for my copy!
pblive
Great review Martin, really outlines what to expect from the game and sounds like you know your Halo.
I'll be getting this on Tuesday from Gamestation with £5 off and a bunch of trade-ins. I'm hoping I can get some good gaming time in on Tuesday night after the kids have gone to bed.